Yoshi178 said:
Casual Shinji said:
So as someone who played through the game "properly"
How does someone play a videogame "properly"?
There isn't, that's why I put it in quotation marks, but there's certain games that the fanbase gets really uppity about if you don't play it a certain way, like
Undertale or this game. The whole mentallity of 'you need to get ending a, b, c, d, e, f, g otherwise you're doing it wrong'.
Phoenixmgs said:
I went to do them as soon as they opened up and I was underleveled for just about all of them when my main difficulty was Hard. There were purple enemies pretty much around every corner from wolves to the rock monsters. I remember there was a rock monster where I was just taking a sliver of his life and any attack would one-shot me. I would have on the best equipment that was available at the time, at least the best level I could get Kratos up to. I must've changed the difficulty well over 20 times (which I rarely ever do in any other games) because of the stupid RPG mechanics. What are they adding to the game anyway even if done right? Because if you do stuff like character levels and loot right, they just serve to keep the game the same all the way through (keeping you and your enemies on an even playing field) so why even do it (especially in a character action game that doesn't need that bullshit)? Kratos is a god at the start of the game, not some level 1 fighter. The rift breaches are also kind of dumb because you don't even know if you'll just grab some dust or pull out an enemy.
Then either you're doing something very wrong (yes, I realize the hypocrisy of that statement after what I just said above) or your copy is totally busted, because that never happened to me and I was playing on Hard too. It's impossible for the first couple, or even any rock monster to one-shot you with any attack if you update your gear (on Hard difficulty anyway). The only attack to be able to do that is the area of effect attack he unleashes if you get up close and personal, and that's only if you're already missing health.
I don't even know how you can only take off a sliver of health from those guys, since their only weak spot is their chest core, and the attacks available are your axe throw, chucking dislodged rocks back at them, parrying their projectiles, and QTE punches, all of which do a good amount of damage.
And what do RPG mechanics add? A sense of change. You can't tell me
God of War plays exactly the same toward the end as it does at the beginning, because it doesn't. And the reason for that is because enemies change, get stronger, get newer attacks, and so do you. Whether it's this,
Resident Evil 4, classic
God of War, Okami, Batman: Arkham, Horizon: Zero Damn, heck, even
Shadow of the Colossus, it feels good to have a sense that you're working toward something, that you're getting stronger. It helps motivate and invigorate you to keep going in an increasingly harder world.
And Kratos maybe a god, but he's pretty much just been sitting in a log cabin for the last 100+ years, occasionally chopping some wood or hunting some boar. That's why he has such a hard time against Baldur eventhough
GoW3 Kratos would've taken him apart in like 2 minutes, immortality be damned. This is the first
GoW sequel where the power-down actually makes sense. If you want to criticize inconsistencies in strength, that has always been an issue with this franchise, all the way back to
GoW1.
And yes, that's the idea behind the rift breaches; not really knowing. It's not dumb, it's meant to make you feel weary about what's gonna come out.