MrDumpkins said:
Bioshock Infinite disconnected my from the narrative around the time things get strange, though I assume that's the game you're talking about OP. I agreed, as soon as they said multiple universes where everything is possible, I didn't like it. I got uneasy the first time we went to another reality, I was like, oh man, now nothing matters. And it only got worse from there. It made everything that happened in the game feel pointless. Even the end.
The other game I got a narrative disconnect was the tomb raider reboot. Seeing lara struggle in all the cutscenes was cool and I really liked it, but then mowing down hundreds of bad guys right after blew me out of any immersion I had. Still a fun game though, and worth a playthrough.
No comment from me on what game I'm referring to! I will stick to my political party line!
I personally got really annoyed seeing Lara continuously struggle and, as far as I saw it, just got tremendously lucky that she didn't die at multiple points in that game. Sure, you can have a lead who isn't the ultimate badass and is just the every-man of day-to-day life, but I couldn't judge it without thinking about whether they would have done it differently if she was a man. Instead, I thought, she was just being lucky not to fall to her death several times and she really needed to stop screaming.
It seemed impossible to judge that game without some sort of gendered hat on though, it was very frustrating - because I played it after all the furore about the coming of age and development of a female lead. To be honest, they should be able to create whatever kind of lead they please, but for me I felt rather similar to you about it. It really didn't make sense that after Lara shoots one person and freaks out and then can immediately begin mowing down groups of people without issue and also could take on multiple people in armed combat all of a sudden.
I ended that game with basically no connection to the characters and not really caring about what the outcome would be. I liked that the story became more interesting later on in the game, rather than plodding along like it was in the middle, but had no emotional investment in the characters or what would happen to them.
Also the very 'console-game-esque' elements of the game completely withdrew me from accepting the narrative - as it had all those areas you couldn't access and knew you would have to backtrack to at some point if you were a 100% completionist, because you didn't have that right item yet to open a door covered in rope (or w/e). Or you would get a new item and immediately it becomes vital to you progressing at all, otherwise you would've been completely stuck with no way to continue. Console game makers, that stuff, stop it.