Now that gaming has exploded into the mainstream media as a fairly massive chunk of people's entertainment time. The media has always had a negative stance on gaming for some unknown fucking reason, maybe because most of right-wing news dickheads are too stupid to figure out how to handle a controller. The news used to only even looking in the direction of a video game when it involved mass murder and even then only to blame Grand Theft Auto games for bad parenting.
Times have kind of changed. While GTA will probably get the blame the next time a kid shoots up his/her (diversity!) school, now gaming is in the news for a different reason. It seems now everyone wants to play, but now that everyone wants to play a video game. And because everyone wants to play, everyone wants to be represented.
Fair enough.
But people are also in up in arms because every woman in a game has to be a supermodel. This has upset a few people. At the forefront of this outcry is a woman who I wont mention by name because if you follow the news and continue to read you will be able to figure out on your own. Anyway the basic demand is that she wants strong female characters in games with all different kinds of body types and personalities, and wants to personally burn all skin tight outfits like she's never been to a ballet.
Basically she wants what already exists in games.
The strong female leads are splattered all over the gaming universe. But for some quick examples let's point in the direction of Lara Croft (from the NEW tomb raider game), Sarah Karrigan (Starcraft 2), Bayonetta (Bayonetta duh), any female you played for 10 years in your mom's basement in Warcraft, also Jaina Proudmore, Lady Sylvanas, and such. Also keep in mind that I said "Strong" characters not really deep or un-cliche.
Actually what the real complaint is body-type diversity in gaming. Every female is more or less pretty, although I do need to point a finger back at Karrigan, and female dwarves in WoW with a little *cough cough*. Another example here is the floppy ladies in Loadout.
But I get it. The mainstream female is beautiful and basically useless in the story, unless they are the main character *cough Samus Cough*.
Why does the woman always have to play the victim? Why does it all fall down to the big strong man to come save her from the dragon?
Well let's play a little game then. Say you are a generic plumber, you aren't attractive and you probably look like a monkey with your shirt off under all your back and chest hair. When a dragon suddenly shows up and kidnaps your neighbor who happens to be a professional ass kicker and looks like Marcus Fenix from Gears of War. What motivates your hairy fat ass to go save a jerkoff who can probably just as easily kill the dragon and break out of the fortress with enough energy to go to a strip club and fuck everyone in the room?
The answer is, there is none.
The only reason Mario ever did any of that mushroom enduced platforming and fight off a big fire breathing dragon was for some hot princess pussy. Period.
Putting a big powerful dude with a ten inch hog into the "hapless victim" role doesn't work, because it isn't believable. Even if you switch out the male "hero" for a female one, the drama just isn't the same because while a women would kill countless people to save her boyfriend or whatever, if her boyfriend is a big powerful douche like Fenix it still wouldn't work in the story. OF course you could make him a skinny/fat nerd or other wimpy male sterotype, but then the Lollipop chainsaw hero sure wouldn't be risking her tits to save that wuss. I suppose you could make both characters fat, but then your lady hero would have a heart attack trying to get through all the platforming, or get distracted by the closest McDonald's.
The point is that sterotypes exist in the media because that is what is most believable. The big man saving the girl and getting laid for his efforts is a power fantasy that hits directly home to the hearts of many nerds that grew up playing video games and reading comic books. Can games be diverse and have a wide number of male and female hero characters, of all types? Well, yes and the characters named above are only a small number of examples.
But let me bring up the body shape issue briefly. You see most, comic book and video game, artists are guys. Now imagine yourself as a hormone filled thirteen year old who just figured out he can draw like a bad-ass. Do you think for one second he isn't going to draw his dream girl on the cover of his binder? And do you think he is going to waste his fantasy on dressing her like it is Minnasota in December? If you think that you are...well forget it. The only reason this kid is even putting cloths on her in the first place is so he can show off his work in school without getting in trouble.
I don't care who you are, man, woman, teenager, nor do I care what you look like, white, black, skinny, fat, ginger, leper, straight, gay, bi. If I hold up a picture of two women, one who looks like Rosie O'Donnell and the other who looks like Charlise Theron, then I tell you to pick the one you would like to see naked in your bed 99% of you people are going to pick Rosie because obvious......err wait, the other one.
Anyway the point of all of this rambling nonsense is that gaming is diverse. There is no discrimination as people can create any kind of game they want with any kind of characters they want. The reason many characters and situations are stereotypical is because that is what sells to the public. Yes the women are skinny and beautiful, sex sells. It has always sold and always will. There is no reason to get you panties in a bunch over it.
Those people looking for more realistic characters in gaming, or different body shapes. That stuff is there you just have to go get it. But don't ***** that the mainstream public still wants to see Kate Beckonsale in her Underworld leathers.
Also Kate Becksonsale please make another Underworld movie.
Times have kind of changed. While GTA will probably get the blame the next time a kid shoots up his/her (diversity!) school, now gaming is in the news for a different reason. It seems now everyone wants to play, but now that everyone wants to play a video game. And because everyone wants to play, everyone wants to be represented.
Fair enough.
But people are also in up in arms because every woman in a game has to be a supermodel. This has upset a few people. At the forefront of this outcry is a woman who I wont mention by name because if you follow the news and continue to read you will be able to figure out on your own. Anyway the basic demand is that she wants strong female characters in games with all different kinds of body types and personalities, and wants to personally burn all skin tight outfits like she's never been to a ballet.
Basically she wants what already exists in games.
The strong female leads are splattered all over the gaming universe. But for some quick examples let's point in the direction of Lara Croft (from the NEW tomb raider game), Sarah Karrigan (Starcraft 2), Bayonetta (Bayonetta duh), any female you played for 10 years in your mom's basement in Warcraft, also Jaina Proudmore, Lady Sylvanas, and such. Also keep in mind that I said "Strong" characters not really deep or un-cliche.
Actually what the real complaint is body-type diversity in gaming. Every female is more or less pretty, although I do need to point a finger back at Karrigan, and female dwarves in WoW with a little *cough cough*. Another example here is the floppy ladies in Loadout.
But I get it. The mainstream female is beautiful and basically useless in the story, unless they are the main character *cough Samus Cough*.
Why does the woman always have to play the victim? Why does it all fall down to the big strong man to come save her from the dragon?
Well let's play a little game then. Say you are a generic plumber, you aren't attractive and you probably look like a monkey with your shirt off under all your back and chest hair. When a dragon suddenly shows up and kidnaps your neighbor who happens to be a professional ass kicker and looks like Marcus Fenix from Gears of War. What motivates your hairy fat ass to go save a jerkoff who can probably just as easily kill the dragon and break out of the fortress with enough energy to go to a strip club and fuck everyone in the room?
The answer is, there is none.
The only reason Mario ever did any of that mushroom enduced platforming and fight off a big fire breathing dragon was for some hot princess pussy. Period.
Putting a big powerful dude with a ten inch hog into the "hapless victim" role doesn't work, because it isn't believable. Even if you switch out the male "hero" for a female one, the drama just isn't the same because while a women would kill countless people to save her boyfriend or whatever, if her boyfriend is a big powerful douche like Fenix it still wouldn't work in the story. OF course you could make him a skinny/fat nerd or other wimpy male sterotype, but then the Lollipop chainsaw hero sure wouldn't be risking her tits to save that wuss. I suppose you could make both characters fat, but then your lady hero would have a heart attack trying to get through all the platforming, or get distracted by the closest McDonald's.
The point is that sterotypes exist in the media because that is what is most believable. The big man saving the girl and getting laid for his efforts is a power fantasy that hits directly home to the hearts of many nerds that grew up playing video games and reading comic books. Can games be diverse and have a wide number of male and female hero characters, of all types? Well, yes and the characters named above are only a small number of examples.
But let me bring up the body shape issue briefly. You see most, comic book and video game, artists are guys. Now imagine yourself as a hormone filled thirteen year old who just figured out he can draw like a bad-ass. Do you think for one second he isn't going to draw his dream girl on the cover of his binder? And do you think he is going to waste his fantasy on dressing her like it is Minnasota in December? If you think that you are...well forget it. The only reason this kid is even putting cloths on her in the first place is so he can show off his work in school without getting in trouble.
I don't care who you are, man, woman, teenager, nor do I care what you look like, white, black, skinny, fat, ginger, leper, straight, gay, bi. If I hold up a picture of two women, one who looks like Rosie O'Donnell and the other who looks like Charlise Theron, then I tell you to pick the one you would like to see naked in your bed 99% of you people are going to pick Rosie because obvious......err wait, the other one.
Anyway the point of all of this rambling nonsense is that gaming is diverse. There is no discrimination as people can create any kind of game they want with any kind of characters they want. The reason many characters and situations are stereotypical is because that is what sells to the public. Yes the women are skinny and beautiful, sex sells. It has always sold and always will. There is no reason to get you panties in a bunch over it.
Those people looking for more realistic characters in gaming, or different body shapes. That stuff is there you just have to go get it. But don't ***** that the mainstream public still wants to see Kate Beckonsale in her Underworld leathers.
Also Kate Becksonsale please make another Underworld movie.