Ok, so here I go.
I know a lot of people here have different, almost hipster-like tastes in music, movies and videogames. I also think that a lot of people are like me and miss space sims and the likes.
Anyway, I know there already is a game out there that is kinda similar to other MOBA style games, I think it's called Stellar Impact. There are also Space Pirates and Zombies, and an upcoming game called Starfarer. I'm up for discussion and general brainstorming about how could a game like that work. I'm interested in mechanics, available ships, player controlled units and such.
How could people play with fighters and capital ships and why would anyone actually take a figher instead of a cap ship. Should the gameplay be limited to fighers and such or should small craft be controlled by AI and players control cap ships. What about construction of structures in space and questions like that. How could the game be balanced around big and small units, and could the player change his ship mid game and how could that affect the gameplay. How could a team secure resources for themselves.
Also any lore, technologies and weapons discussion is welcome. What could be the most likely weapons for us to use in space.
I hope this thread is interesting enough for some people because I want to hear peoples opinions before I delve into developing anything like that.
I know a lot of people here have different, almost hipster-like tastes in music, movies and videogames. I also think that a lot of people are like me and miss space sims and the likes.
Anyway, I know there already is a game out there that is kinda similar to other MOBA style games, I think it's called Stellar Impact. There are also Space Pirates and Zombies, and an upcoming game called Starfarer. I'm up for discussion and general brainstorming about how could a game like that work. I'm interested in mechanics, available ships, player controlled units and such.
How could people play with fighters and capital ships and why would anyone actually take a figher instead of a cap ship. Should the gameplay be limited to fighers and such or should small craft be controlled by AI and players control cap ships. What about construction of structures in space and questions like that. How could the game be balanced around big and small units, and could the player change his ship mid game and how could that affect the gameplay. How could a team secure resources for themselves.
Also any lore, technologies and weapons discussion is welcome. What could be the most likely weapons for us to use in space.
I hope this thread is interesting enough for some people because I want to hear peoples opinions before I delve into developing anything like that.