Disturbing details in games

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Islandbuffilo

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Apr 16, 2011
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The fact that Opoona required you to sacrifice 3 of your best friends at the end, and the main purpose of making friends with the characters in that game was to sacrifice 3 of them to progress to the end boss, was quite disturbing, even more so considering children could partake in this.
 

Ldude893

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In the Dead Money DLC for Fallout New Vegas, there's a the backstage area of the theater in the Sierra Nevada casino where you can find the skeletons of two parents and a child, surrounded by a few empty syringes.

Also, the crashed scout bus in Honest Hearts DLC. I actually left a couple of Broc flowers near the remains before I continued on.
 

DataSnake

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In Saints Row IV, the cop cars are all 2-seater Ferrari knockoffs. This tells us 3 things:
1. They're faster than most cars, which shows how seriously Zinyak takes the Saints threat.
2. They're also luxury cars, showing that collaborators get better treatment than other people (it's shown that not everyone in the Simulation is one of Zinyak's programs)
3. They don't have back seats; cops under the Zin regime don't bother arresting suspects.
 

FrozenLaughs

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A little off topic maybe, but:

I'm playing Demon Souls right now, and Im all the way into the big temple with the snake head guys, and this ball puzzle thing where you rotate it around and w/e and...

I know absolutely fuck-all about the story?

I mean literally nothing. 0%. I've refused to use any guides, where did you guys all come up with this story? I have no clue as to why I've killed any of those demons, the skeleton dragon, that giant ass wolf, or wtf that huge dinosaur thing is that magically appeared back near the start.
 

Seabear

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May 22, 2011
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^Isn't that Dark Souls?

Anyway, item descriptions, and small snatches of dialogue from NPCs, they are there for you to piece the story together yourself. That, or watch the Lore videos by Epicnamebro on youtube.
 

Mistilteinn

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FrozenLaughs said:
First off, you're playing Dark Souls, not Demons' Souls. Nitpicky, but meh.

Secondly, we all got this story from talking to NPCs, reading item descriptions (which are the backbone of this game's story), checking the locations of items and drawing inferences from them (for example, the location of the Hornet Ring behind Artorias' grave implies Ciaran's feelings for Artorias), and just communicating our theories to each other. Admittedly, you missed a lot of the community's discussions, but there's still plenty of info out there to find and talk about. And, of course, plenty for you to find in the world, to which end I wish you happy hunting! =)

On topic, though, I've got a rather interesting one from Dark Souls: The Painted World of Ariamis. This is an optional area in the game that you need a special item to enter--the Peculiar Doll--and this world contains all manner of things the gods either feared or didn't want around. Case in point is Priscilla, who entered the world via the:

Peculiar Doll
A strange doll in strange dress.
There once was an abomination who had no place in this world. She clutched this doll tightly, and eventually was drawn into a cold and lonely painted world.
This 'abomination' is Priscilla, the Crossbreed--half dragon, half goddess(?)--and she wields the power of Lifehunt, which was feared by even the gods (as if being half-dragon and surrounded by the slayers of dragons wasn't enough). As a child, it seems that she exiled herself into the Painted World to escape persecution, or because she simply felt that she didn't belong with any of the gods and goddesses. When you encounter her at the end of this world, she asks that you leave this '[peaceful land]' and that the 'inhabitants [are] kind'. Who are these kind inhabitants, you ask? Oh, just a bunch of hollows, mutated soldiers, skeletons strapped to chariot wheels, hollows whose bodies are bloated with toxic fluids, and humans who are mutated into birdlike creatures, serving the Goddess of Sin, Velka. That's the company she keeps, along with the large number of bodies impaled on spikes (which still bleed when you hit them). What's saddest of all is that she considers herself better off here than outside, and who knows how long she's locked herself away for.

What makes it a bit more disturbing is that it's heavily implied that Seath--presumed to be the only known dragon alive--was involved with her creation somehow. It's been thought that either Gwynevere is the mother or one of her handmaidens, but I'm of a different mind. The cthulhu monsters in the Archives are his mistakes, but what if Priscilla was his success? Both the Picasas and Priscilla share a crystal breath attack, which Seath is known for, and he was trying to replicate the scales of immortality. What if Priscilla was born from an experiment on the daughter of one of Gwynevere's handmaidens?

So that would mean Priscilla was once normal, but was experimented on, persecuted to the point of her exiling herself in a world for abominations, and now sees these monsters who will kill you on sight as 'kind.' That's pretty fucked up! Sorry this went on so long, but I really love the lore in Dark Souls, especially regarding the Painted World, haha!
 

Ironshroom

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Apr 3, 2012
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Pretty much everything that is in Majora's Mask. Seriously, that game gave me nightmares as a kid.

Failing that, the moments in Metro 2033 and Last Light when you are running from the mutants, and you're just sprinting away and using your flashlight. That first part in the subway in 2033 actually genuinely scared me, especially when that guy got the absolute shit torn out of him. Games dark...

Huge shoutout to Psychonauts too, Mia, Sasha and Coach Oleander in particular. I think someone already mentioned Mia, but Sasha backstory isn't much better. And the child abuse things with Coach Oleander doesn't exactly fill me with joy either. And this is a game with GIANT LUNGFISH!
 

dystopiaINC

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Aug 13, 2010
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Fable. Demon. Doors. Seriously half of them are filled with skeletons. Torture equipment, Or worse. But two that stand out are terry cotters cry and the one just before bloodstone. Where you walk in to a pretty snow screen with lamps and a house. All nice an quaint until you step in the house and thee whole place shifts to a run Down shack full of skeletons and discarded weapons. And the lamps at now cages filled with bodies. What the fuck?
 

Sable Gear

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If you poke around in the Metroid Prime games there's a lot of interesting creepy or sad bits to be found. Many of them are in Echoes, if you take the time to read the Keybearer lore or the log entries on the other Luminoth corpses lying around.

One of my favourite little disturbing segments in in Elder Scrolls: Oblivion. If you do Vaermina's Daedric quest, you get to navigate the nightmare-scape of some necromancer she doesn't like. One room in the dungeon is just a vista that looks out on to a black void full of hung corpses; some mutilated, some on fire, just hanging around for your enjoyment.
http://images.uesp.net/b/b8/OB-interior-Arkved%27s_Retreat.jpg

Another is the good ol' Shadow Temple from Ocarina of Time. Not only are a number of the rooms pretty explicitly torture chambers, but some of the early rooms are walled and floored with...well...
http://imageshack.us/photo/my-images/268/shadowtemplecryptwallpa.png/ (embed didn't work, so enjoy. That's a LOT of people)
 

busterkeatonrules

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Have to say, my favourite example of this sort of thing is in Fallout 3.

Somewhere in the maze-like ruins of the Capitol City is a relatively intact town house you can explore, complete with a still-functioning Mr. Handy housekeeper-robot which can be controlled from a nearby terminal. Just for the hell of it, I had the robot say goodnight to the family's kids. I followed it upstairs, where it entered a small room I had missed - and proceeded to read a strange and somewhat creepy poem to a little skeleton in a bunk bed.

Then, it cheerfully said 'Good night, now!' or something similar, and went back downstairs.
 

Vale

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May 1, 2013
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1. Plays Dark Souls a bunch.
2. Drains the ruins of New Londo
3. Enters ruins of New Londo
4. Realizes is walking on A LITERAL MOUNTAIN OF WATERLOGGED CORPSES

And that's relatively lightweight stuff. Dark Souls gets morbidly dark at quite a few points - and in a lot of cases, you only realize it because you caught some seemingly inconsequential piece of fluff about the lore through some random item description. God damn that game is depressing.
And so very, very beautiful.
 

Quiet Stranger

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Has anyone mentioned any of the Legend of Zelda games yet? That series is DARK!

In Majora's Mask, every time you reverse time, you are condemning that present that you left to their doom, think about that, how many times do you have to reverse time in that game? Each time you do, a world is doomed to die. Skull Kid rips the life force from a deku that just so happened to be in the area just so he can play a sick joke on Link. Nothing you do in Majora's Mask really matters because you'll just reverse everything when you go back in time.

In A Link to The Past, in the start of the game, you are awakened by Zelda's voice (in your head) and Link's uncle leaves to go save her, now assuming Link's uncle is the only family he's ever known, Link finds his uncle dying in the depths of the castle and is then thrust upon with the duty to save the land of Hyrule. Also in the Link To The Past timeline, the Zoras some how became horribly mutated and are basically monsters where as once they were beautiful. Whomsoever travels into the golden land (Dark world or other world) where the Triforce is kept, will be changed forever and never return to see their families and loved ones again. An old man at the bar in the town talks of his son and how his son loved to play the flute, and says how he would love to hear his son's song one last time. You find his son in the dark world transformed into a fox and when you find his flute for him he asks you to play it for him one last time because he can feel himself slipping away, after you play it he is transformed again into a form of tree, never again to play his flute or see his father ever again. You go to his father and play HIM the flute and same thing, he will never see his son again, never be able to hug him or hear him play music. I'll end it for now with this, I'm going to say Link (in the series) is in his childhood years or teens, imagine what it must be like for him having to go through all that, imagine the nightmares he would have.
 

Shoggoth2588

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katsabas said:
A particularly sad and creepy one in Arkham City is Harley's pregnancy test. Finding it before the HQR dlc and you can see the result is positive. After the DLC, however, the result changed. Which can either mean a false positive, a miscarriage or that she had an abortion.
Considering the ending of the main game, I would assume she aborted one way or another. I don't think she was far enough along to have miscarried based on her figure in the main game vs in the DLC.

---

People have talked about Pokemon on here so I'll throw in mine: I don't think anybody has mentioned Honedge which, according to the Pokedex (from Pokemon Y) "If anyone dares to grab its hilt, it wraps its blue sash around the person's arm and drains their life energy completely"

In X, the entry is thus: "Apparently, this Pokemon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force."

Not the most disturbing entry but it just goes to show how much death happens in the background of Pokemon...and indeed how many Pokemon seem to be made from humans and/or children.
 

Fireaxe

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Sep 30, 2013
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Quiet Stranger said:
In A Link to The Past, in the start of the game, you are awakened by Zelda's voice (in your head) and Link's uncle leaves to go save her, now assuming Link's uncle is the only family he's ever known, Link finds his uncle dying in the depths of the castle and is then thrust upon with the duty to save the land of Hyrule. An old man at the bar in the town talks of his son and how his son loved to play the flute, and says how he would love to hear his son's song one last time. You find his son in the dark world transformed into a fox and when you find his flute for him he asks you to play it for him one last time because he can feel himself slipping away, after you play it he is transformed again into a form of tree, never again to play his flute or see his father ever again.

Link's uncle survives -- you can see him standing with Link in the end cinematic outside their home.

The flute boy is also returned to human form and is seen playing the flute in the grove to his father and some wildlife.

As for the Zora; they're supposedly different kinds of Zora, the Zora in later games are the "sea Zora" (despite often being in lakes) but the ones in LTTP are river Zora.
 

GamerAddict7796

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Jun 2, 2010
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I was playing Fallout 3 and wiped out an Enclave outpost. Upon checking the terminal I found that they had been enticing travellers with pure water. They then give them a test and if they fail this 'purity' test they were killed by someone with a flamer to 'save resources'. In the trailer behind are 2 charred corpses reaching for a bottle of water.

This is why Fallout 3 is my favourite game of all time. The little details.

P.S. Listen to the Super Mutants talking before you splatter their brains across a wall. They are actually very tragic. My favourite is one saying how he almost remembers who he was but, in a pained voice, states how it's just out of reach.
 

saxman234

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Nov 23, 2011
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The ending of Mother 3! A large part of Mother 3 is already incredible sad but there are some disturbing parts at the end. Especially what happens to a certain character. I can't really go into anymore details without spoiling, so heads up. Play the game first.

Seriously, play the game first, it is that good.
or
Not really a spoiler for this first one but 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
Negative Man! He is a super weak enemy later in the game that barely attacks the player and says stuff like " "Life is but a moment, a meaningless grain of sand" and "I'm nothing but a worthless protoplasm".


or (actual spoiler coming up)

A character getting trapped in a super safe container for all eternity, that will keep them alive forever yet never let them leave. There are other disturbing parts after regarding the whole world but you either know what it is already or need to play it.
 

CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
0
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Games like Bioshock, when we're shown glimpses of the city's former glory through all the decay.

Also Spec Ops the Line. The whole game.
 

Breccia

New member
Sep 2, 2013
7
0
0
Also from Skyrim, there's a point on the beach somewhere where you find a blanket, some bread, flowers, bottle of wine, an Amulet of Dibella...and a lot of bloodstains. No bodies, no survivors. That kinda got to me.

Mikkaddo said:
Skyrim's world is filled with more poison than New Jersey
Hey, don't be like that. I've been to Jersey plenty of times and I've nev...urgh...hek...*thud*
 

Zen Bard

Eats, Shoots and Leaves
Sep 16, 2012
704
0
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dystopiaINC said:
Fable. Demon. Doors. Seriously half of them are filled with skeletons. Torture equipment, Or worse. But two that stand out are terry cotters cry and the one just before bloodstone. Where you walk in to a pretty snow screen with lamps and a house. All nice an quaint until you step in the house and thee whole place shifts to a run Down shack full of skeletons and discarded weapons. And the lamps at now cages filled with bodies. What the fuck?
Aaaah...that was "Winterlodge". Yeah, that was twisted and freaky enough for me to remember the name.

There are also torture implements and a headsman's chopping block upstairs.

Still gives me the willies...