i was playing fallout and i thought you the expansions were fun expanded the fallout worldt they didn't add much to my experience or understanding of the game.
do gamers feel Dlc and expansions are equivilant to a directors cut but removed for comercial reasons or was it a deadline issue.
My example of a games expansion adding to the overall theme of the Game would be the lost chaters as it made the hero's journey more complete.
so basically I'm asking are expansion just to milk profits and for shits and giggles or do you think they add to the integrity of a game as expanding the narrative and overiding theme in the way the creators wanted to pre-rlease(but couldn't because they had to prove they wold turn a profit).
thoughts or examples in either direction?
(edited bit so people don't say What fallout were you playing)
ok i'll clear that up. I was playing fallout 3, don't like mothership zeta it feels wrong in the context of a more serious fallout. THought Anchorage was just fleshing out the universe but in an unhelpful way, broken steel i wasn't playing the game for the main quest any way(at least not after liam neeson left me).
I liked how the Pitt raised the issue of slavery and evil for the greater good ( how much better would the waters of life have been if you could side with eth enclave) but it was less well executed than point look out.
I liked point look out for variety but it felt kinda flirtatious with serious subject matter and its main quest offered me the choice between two ass holes. it felt primarily there to give me more swag which is a profit thing.
do gamers feel Dlc and expansions are equivilant to a directors cut but removed for comercial reasons or was it a deadline issue.
My example of a games expansion adding to the overall theme of the Game would be the lost chaters as it made the hero's journey more complete.
so basically I'm asking are expansion just to milk profits and for shits and giggles or do you think they add to the integrity of a game as expanding the narrative and overiding theme in the way the creators wanted to pre-rlease(but couldn't because they had to prove they wold turn a profit).
thoughts or examples in either direction?
(edited bit so people don't say What fallout were you playing)
ok i'll clear that up. I was playing fallout 3, don't like mothership zeta it feels wrong in the context of a more serious fallout. THought Anchorage was just fleshing out the universe but in an unhelpful way, broken steel i wasn't playing the game for the main quest any way(at least not after liam neeson left me).
I liked how the Pitt raised the issue of slavery and evil for the greater good ( how much better would the waters of life have been if you could side with eth enclave) but it was less well executed than point look out.
I liked point look out for variety but it felt kinda flirtatious with serious subject matter and its main quest offered me the choice between two ass holes. it felt primarily there to give me more swag which is a profit thing.