Fisher321 said:
When companies do this it tells me that they could've made the original game better but money and greed got in the way.
Actually, a lot of launch day DLC has no bearing on the original product. There's a weird limbo period after the game is completed but while its awaiting certification where developers have literally nothing to do but wait for the game to launch, and fix whatever problems may arise. Most DLC you see released on/near launch is completed during this timeframe. Either that, or you break a small team away from the main one when the game is near completion to start working on it.
The only time DLC that's in the launch window is bad is when it's on-disc, because then it
was created parallel to the development of the main game, and taking resources away from a fully-fledged game to work on DLC is never a good idea.
OT: Shivering Isles is easily my favourite DLC, though I really enjoyed Knights of the Nine as well. I didn't realize that was DLC until later, because it came inlcuded with the PS3 version of Oblivion.
I liked Broken Steel as well, since the original ending for Fallout 3 was less than satisfying, but I never actually finished it. It was all buggy, and always locked my computer up, so I just quit. I thought it was the right idea, though.
Other than that, though, I don't partake in DLC very often. I'm usually opposed to paying more money for a game I've already bought. The sole exception was the Black Ops DLC multiplayer/zombie maps, because my friends and I were
hardcore into that game, which is to date the only CoD I've played frequently online.