ghost whistler said:
It's a matter of principle.
If i buy the disc, I should have access to all that's been put on disc. That people can lock content doesn't make it acceptable.
DLC should be content made afterwards, to extend and expand the game beyond what was originally made. It shouldn't be an excuse to horde some portion odf the original product to sell back to the customer. It's also content that's increasingly being explicitly touted within the game (suich as gears3's weapon skins).
That's the problem that I have with it.
It used to be that if a game did well, the devs would sometimes finish some concepts and sell them as an expansion pack while often taking user input and adding things to the game that were sought after. They used to actually put thought into it before it became obligatory.
Now it seems to me that the publisher tells the dev "we're going to slice away this and that part of the game to sell later."
Day 1 dlc basically proves this is the case.
I'm more curious to see what the devs think about it. Many times it seems like it's the publisher that forces this price structure on everybody, not that the devs actually see any more of that money. I wonder how they feel about having their work being chipped down to the bare essentials so that the publisher's board of directors can pad their pockets with a few more grand. Devs are obviously in the industry for the love of games so I imagine they resent the fans not getting the whole vision out of the box. I would.
And I'm starting to get tired of the overuse of the word "entitlement" I see here. I don't know who started the trend of over-using that word but many seem to not know what it means but here it is being used properly: When one pays $60 for a game, that person is "entitled" to receive a complete product that works properly.
Lately, that doesn't seem to be the case.