I recently started DMing a campaign with my friends a month ago, and so far, we've had three sessions. Now, this is the first time I've had to DM again, but so far I've been able to pick it up rather quickly. Everything goes pretty smoothly as far as storywise considering the characters have been the driving force of the story. They've pretty much conducted everything they've been doing, so all I've really had to do was create the world and point them in the right direction so that they continue in the over-arching story.
Now, my problem is with a specific friend of mine. His character is incredibly hard to work with and keep in the group. He takes role playing extremely seriously, which I respect, but so far it's like he's been trying to test me or something. His character is the only one that isn't human in the group, and he's a huge racist. Now having his own agenda is all fine and dandy, but the problem is he always tries splitting the group by going off on his own and expecting me to keep going--DMing the regular group while DMing his own mini-campaign he keeps trying to force in. The reason for this is due to the fact that, while he's a huge racist, he's also very loyal to his people, and considers anything going on in the outside world not his problem. Any overarching threat I create in the story, he doesn't even consider traveling with the rest of the group, despite having the same goal in mind. He doesn't care about shared interests, he just wants to be on his own.
Worse yet, he hates when DMs use deus ex's to keep a story going. If I try using some earth shattering event which he can't roll against like a cave-in to keep the group together, he just bitches at me and calls it bullshit. And even if he accepts it, it's only a temporary solution. Once they get out of said cave, he'll just head out in the other direction without even saying a word.
I swear, I never thought it'd be this hard just to keep a single group together. I seriously need some help. Any suggestions. Are there any tricks or tips you guys can share with me? Has anyone else ever had this kind or problem?
tl;dr: Basically what I'm asking is how do you guys keep you're group together? What are ways to avert group-splitting?
Now, my problem is with a specific friend of mine. His character is incredibly hard to work with and keep in the group. He takes role playing extremely seriously, which I respect, but so far it's like he's been trying to test me or something. His character is the only one that isn't human in the group, and he's a huge racist. Now having his own agenda is all fine and dandy, but the problem is he always tries splitting the group by going off on his own and expecting me to keep going--DMing the regular group while DMing his own mini-campaign he keeps trying to force in. The reason for this is due to the fact that, while he's a huge racist, he's also very loyal to his people, and considers anything going on in the outside world not his problem. Any overarching threat I create in the story, he doesn't even consider traveling with the rest of the group, despite having the same goal in mind. He doesn't care about shared interests, he just wants to be on his own.
Worse yet, he hates when DMs use deus ex's to keep a story going. If I try using some earth shattering event which he can't roll against like a cave-in to keep the group together, he just bitches at me and calls it bullshit. And even if he accepts it, it's only a temporary solution. Once they get out of said cave, he'll just head out in the other direction without even saying a word.
I swear, I never thought it'd be this hard just to keep a single group together. I seriously need some help. Any suggestions. Are there any tricks or tips you guys can share with me? Has anyone else ever had this kind or problem?
tl;dr: Basically what I'm asking is how do you guys keep you're group together? What are ways to avert group-splitting?