Personally, I'd call Kratos Neutral Evil, rather than Chaotic Evil. He has drive behind his actions, it's not just for Chaos. He's motivated by revenge and will stop at nothing to get what he wants. That's not Chaotic. It's too structured. At least, that's true of the first game; I've not played the second.The_root_of_all_evil said:Chaotic Evil doesn't have to mean Kratos.
I get mixed up with who is who, but you can just be a weaselly little backstabber and CE instead of Kratos.PedroSteckecilo said:Black Adder 2? No he's Lawful Neutral or something like it, now Black Adder 1, HE's chaotic evil, he just sucks at it.
Sure, unless you WANT to be constricted by those rules things.Eldritch Warlord said:It's a PnP RPG, you can do whatever you want.
incorrect, the entire group agrees that was one of the greatest games we ever played, i was more the arm of the DM he mine, i was a tool for the story, and by that tool being a player, the plot could twist and turn with their actions.PedroSteckecilo said:But see that prioritizes your fun over the rest of the players, you and the DM are having your own little laugh in while screwing with everyone else. I wouldn't want to play in a game like that because you and said DM are more interested in playing a 2 Person game than integrating everyone else.Ultrajoe said:Ah, heres where we differ in philosophy, i think players should be able to play as they want, and the DM should be able to adapt...
That said, we had an AWESOME game where someone was following us, shanking, skinning, brutalizing and dismembering the NPC's around us... me and the DM had it all planned out... and eventually it dawned on everyone that Ultrajoe was Hannibal on steroids...
It was genuinely creepy towards the end, and the story was beautifully woven between dynamic events and static goals...
That and i got to skin wenches we had been speaking too only a few hours ago, and drape their innards across the walls...
Yeah, chaotic evil is so win it hurts.
but surely as a DM its one of your jobs to accommodate the players wishes on occasion? a flat ban on evil and PVP can severely limit the scope of adventure you can explore.zen5887 said:For the sake of making everything run smoother and people (not characters) fighting with each other I dont alow evil characters or pvp stuff
Luckly none of my players are dickheads so they are fine with that
Wait wait wait...Wait.... WaitDarth Mobius said:But that is just it, a good unpredictable character can make the game WAY more fun than everyone just going along because they have no choice... Imagine if there is a character with a hidden agenda, say he needs the group to get past the temple of doom, but once he has the sacred Idol he has to get away with it solely because if he doesn't turn it over to the evil God-King they will kill his entire family? No one will expect the betrayal, and they then have a choice of going after him or not. Whereas if everyone knows they DON'T get to keep the Idol at the end, who is going to want to go?zen5887 said:For the sake of making everything run smoother and people (not characters) fighting with each other I dont alow evil characters or pvp stuff
Luckly none of my players are dickheads so they are fine with that
Uhh.. Im not saying that characters cant be unpredictable =\Darth Mobius said:A character doesn't have to be EVIL to be unpredictable... The first time my ex-wife and I ever played Star Wars RPG she was a Bothan Soldier and dove under her table and hid there for the first two (would have been three if our DM hadn't jumped in her shit about it) turns... A cowardly soldier! How unpredictable... A darker character adds flavor, and as Joe said, can take an otherwise standard mission and add a nice twist to it...
And as for upsetting your precious Paladins and Clerics, well, life is all about strife and conflict, and if your characters never have any, they suck... And it definitely reduces the tension in the game...
Its the bloodstains that do it for meReepNeep said:Indeed. Inter-party strife is so much more fun than clonking orks on the head. If you think that a pack of hardened killers (which almost all PCs are, especially the ones with divine mandate) shouldn't be arguing or occasionally taking swings at each other, theres something seriously wrong. If PCs get along because players don't want to rock the boat, they aren't role-playing.
Alliances of necessity bring all sorts of different kinds of people together. It's their different personalities bouncing off of each other that makes the game fun for me.