Jitters Caffeine said:
I've also had games where we basically just talked amongst each other's characters, but that didn't really work out because we had a guy who wanted to be the "hero" of the story, for lack of a better word.
I'm coming at this in pieces, because I know it's the same person, but we'll stick a pin in that for the moment.
I kinda suspect nearly every PnP gamer has started at this phase. Or, at least a lot of immature players do. In general they grow out of this, but even so, there is some good material to be had there, if you have
a good an experienced GM.
Jitters Caffeine said:
He was our group's munchkin, so his character was absolutely RIDICULOUS. He had levels in about 5 different classes, so making his character have any kind of back story that made sense was a almost laughable feat. It's really hard to justify why your Raptoran Rogue/Master Thrower/StormTalon/Fighter/Swordsage would also have levels in Cleric and Assassin other than "I just wanted more stuff". So when we were talking about our characters, we practically spent an hour trying to decipher make sense of this homunculus of a stat sheet make sense.
Okay, I'm going to risk stating the obvious. The gamemaster's job is to prevent stuff like this. Pencil and Paper games, basically by nature are hideously unbalanced monsters. The GM's job is to ensure the players don't do things like this, and there are any number of ways to enforce this within the rules.
One possibility is to start enforcing an XP penalty, normally, with (3rd and 3.5) D&D you accrue a 20% XP penalty for each class after your first (if it is not your favored class) (unless those classes are within one level of your preferred class). If you have a munchkin, forget that final clause, and suddenly he actually starts losing XP every time he kills something.
Another, less rules lawyer-ish option, just say "no". Some combinations, some power sets, they're flat out inappropriate. I've had a GM say that mixing Rogue and Sorcerer together was verboten, and that taking any Dragon Disciple PRC wasn't an option. I've seen a GM say no to a player that wanted a lycanthrope (in D&D). I've had to tell a player no, you don't get to play an Imbued Hunter in a Project: Twilight campaign of Old World of Darkness.
I mean, that's part of the GM's job, in any game. Simply saying, "no, I see what you're trying to do there, you can't do it." If I was the GM, and he came in with that sheet, I'd tell him, "no, come back with a sheet that has a single class, or at most two, and you need to justify any second class. You don't get to take a third base class ever because of this stunt. If you want to take a PRC later, and you only get one, you need to explain to me exactly why it makes sense from a story perspective."