DNF Will Be Better Than Alice

Recommended Videos

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
Elamdri said:
Vanguard_Ex said:
Games being 'better' or 'worse' is a case of opinion. /thread.
I get sick of seeing this. You may or may not like a game, but I do not believe that matters of "better" or "worse" are a matter of opinion. Some games are BETTER than other games. You may like a bad game, but to say it's better than a good game is wrong.

It's like saying you like Nickelback and dislike Jimi Hendrix. Your taste is your opinion, but the fact that you like Nickelback does not change the fact that Nickelback is not as good as Jimi Hendrix.
To a Nickelback loving Jimi Hendrix...well not hater but one who doesn't like or know of Hendrix, Nickelback would be the better musical experience. The fact that many people won't agree with that person wouldn't matter to said hypothetical person.

The same can be said of game players. I hated Quest 64 no matter what the reviews said. I thought it was a bad game. Duke Nukem 64 however was a game I loved and considered better than Quest 64.

Based on what I've heard from the people who played the Duke demo, Alice will probably be a game which I prefer and will probably refer to as being 'better'.

...

also, what's the scale we're using when saying one game is better than another? Obviously Symphony of the Night (as an example) is better than Lords of Shadow but how can one compare two unreleased games? Even more worrying is how one can compare the opinions of many game players who have yet to play one, the other or, both of these games which have yet to be released?
 

Tony2077

New member
Dec 19, 2007
2,984
0
0
i think dnf won't be as well received as it would have if it was released way back when ever it was originally suppose to since most fan have moved on or just lost all interest.
alice i'm not so sure of i plan to get it since for some reason i want it
 

Still Life

New member
Sep 22, 2010
1,137
0
0
I'm looking forward to DNF. I can understand a few of the complaints about the demo, but things like a two weapon limit isn't an innately bad thing to me; it forces me to think about my play style more. I generally prefer regen health over health packs, as it does less to cut me out of the action, and I've played the original Duke and Doom games.

Also, I watched a play-through of the DNF demo, and only a n00b needs to hide behind a wall all the time. Circle strafing looks to make a return in this game ;)

You know, it's funny people complain about this, because strafing in and out from behind cover were rudimentary tactics in the original games, like Doom and D:3D.

I originally wasn't all that interested in DNF, but now I can't wait.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Well I don't intend to get Alice but also don't intend to get Duke right away because I have seen in the demo what it will be like.
Essentially they mixed old school shooters with modern shooters, but they got stuck in the middle with all the worse parts, the only thing saving it is the Dukes attitude and one liners (and that is one narrow fucking bridge to walk).

As for the "Gearbox does no wrong" comment, you haveto know they just bought the game not actually build it, they are only ironing out the rough edges to make this a usable product, but there are 12 years of underlying problems that will most likely never be fixed.

My only hope is there will be a "I am not a pussy" menu option which disables all modern warfare bullshit, or I'll wait until modders fix that for them.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Ha! If you say so.

Then again...

Everything I have seen and heard about Alice has been promising.
Everything I have seen and heard about Duke Nukem has smelled like crap.

Not that it matters since I'm getting both of them. Getting Alice because I think it looks like a good game. Getting Duke Nukem out of morbid curiosity.

I'll get back to you on that.
 

Joshica Huracane

New member
Feb 21, 2011
159
0
0
Elamdri said:
Project_Xii said:
Kind of two weird games to compare anyway. Anyone who expects Duke Nuke to be AAA gold is taking a huge risk, that's for sure.
I wasn't expecting Duke Nukem to be GOOD, I was expecting it to be FUN. But it's not fun, it's boring.

I was kinda hoping it would be like Bulletstorm, but better. But from what I've played of the demo, Bulletstorm blows DNF out of the water in terms of fun.

And I still would like to throw this out there, but WHY the hell won't FPS games let me just have ALL the weapons?
I hear Resistance 3 is returning to it's original weapons wheel system, rather than the "You get two weapons so shuttup" style. I'm with you, more weapons all the time beats having to swap stuff out.

OT: I'm downloading the demo as we speak, but I dont expect it to complete any time soon.. My internet just shat itself. I'm hoping that the demo wont be as bad as people say. I'm hoping it'll be fun. As far as regen health and 2 weapons at a time go, I don't mind so much. Yes, it'd be better ithout these, but it's not like games that have these features aren't fun. For me at least.
 

RA92

New member
Jan 1, 2011
3,079
0
0
Eh, Duke was always overrated. He tries too hard.

On the other hand, Serious Sam is a guy who gets the job done.

No cover. All man.
 

Stavros Dimou

New member
Mar 15, 2011
698
0
0
Duke had a great potential but the demo feels like the game was rushed,even if it sounds oxymoron after 14 years.
The last build of the game started in 2007,and two years later 3D Realms bankrupted.
Note that 3D Realms had a miniature studio of 14 people or so working on it,which means the pace which the game was being completed was very slow. Most studios have over 60 people working on a game and they can make a great game in 2 years time. But for 3D Realms that had 1/4 of the people working on the game,they would need 4 times the time another studio needs.
In 2009 the studio closed for a year and only 4 people kept working on it. 4 people can't make miracles.In 2010 Gearbox took the game and what Gearbox said was "We won't keep making more of the game because we will fell in the same loop 3D Realms was.We are just going to assemble the different parts of the game and fix some bugs." And that's what they did.
I guess 3D Realms had the intention of working more on graphics,animations,weapon balancing,level designing etc..
But what we get is something with simple problems,a modder could fix one of them in a day if he had an editor..

I really hope that Gearbox will release mod tools ASAP so we can fix the game,or else it's a shame for this game to stay like that forever...
 

Sarah Kerrigan

New member
Jan 17, 2010
2,670
0
0
.....Very big statement, fellow Escapist.

I do believe, like almost everyone here, that Duke Nukem Forever is going to flop horribly and just fail. I played the original 3D a couple days ago, than played the forever demo at my friends house...

I hated it.

Now, about Alice...

I did download American McGee's Alice, and I adored it. When I went to a comic convention a couple months ago I got to play Madness Returns..and it was amazing.

It was the game I played a year ago with updated graphics, a freakin awesome story, and great gameplay.

Sadly, I won't have enough cash after I pick up my Hero Edition of INFAMOUS 2, so I will just have to wait, but I do believe Alice is going to be better than Duke...

no offence, just my own opinion.
 

EzraPound

New member
Jan 26, 2008
1,763
0
0
Trishbot said:
The world, and the narrative, of Alice: The Madness Returns appeals to me far more. As a literary expert, artist, and game designer, seeing what's being done with Alice is far more exciting, from the sophisticated approach to the Alice narrative (that could easily have been juvenile and unnecessary) to the stunning visuals (the clash of whimsical fantasy and hellish corruption) to the weapons and gameplay (umbrella guns, physic manipulation, alternate forms and realities) to the legacy of the game itself (say what you will, American McGee's Alice is one of the highest rated, most beloved PC action games ever created).

Now, I WILL try DNF, and it's weird how it was announced back when Alice 1 was coming out, but it's roots are from a time that's long gone. It is the "Anti-Alice", crass and juvenile where Alice is refined and legitimately mature, chauvinistic and overly macho while Alice focuses on a female perspective and legitimate vulnerabilities, and stubbornly archaic and old-school while the new Alice game seems to have taken the lessons of the past several years into consideration when shaping a new sequel.

Now, I could be wrong. Maybe DNF will be the best thing ever, worth the 15 year wait, and maybe Alice will be a disappointing mess, but from my research and experiences, Alice absolutely excites me and I am eager to dive into Wonderland to see just where the limits of the developers' imaginations went. The fact they're throwing in the original Alice certainly doesn't hurt either, since that game alone is nearly worth a repurchase all on its own.
And you're willing to overlook McGee's abysmal post-Alice record in your valuation of Madness Returns? You're making the same mistake McGee makes: talking about the "narrative", the "stunning visuals", and the "weapons" when none of them are likely to manifest themselves in refined gameplay. The issue here is one of substance: why put in a room that undergoes a circular twist so that you're walking on what was previously the ceiling by the time you reach the opposite door when that's all it does? Why include creative, otherly weapons when all you're reduced to doing is circle-strafing around enemies and shooting in order to kill them? Why design visually impressive enemies--the card guards, for instance--when they chronically run into walls and make Jedi Knight's enemies look ingenious?

Also, to credit Alice with presenting a "female perspective" is pretty ludicrous: it's a game designed by ninety-five per cent men that's plot has to do with female hysteria and in which you walk around with a bloody knife massacring your enemies. In the original, the snippets of dialogue were fairly sparse, and mostly involved the Cheshire Cat--now skinned, if you'll recall--doling out cryptic remarks akin to fortune cookies as if it amounted to something beyond faux-intellectual posturing.

If anything, DNF is meant to be a parody of gamers like yourself: ones who believe titles like Alice amount to a courtship of "artistic maturity" (they don't--maybe a courtship of a morbid, poorly-written CGI movie) and who blare their conundrum to the skies whenever, god forbid, someone wants to create a title that doesn't prominently feature narrative development, or moralize vapidly about racism à la BioWare. Games are games, not movies, or books--and they're an art form. Hopefully, DNF will be exactly what it sets out to be: a good game, and one that isn't encumbered by the kind of artsy self-consciousness that so often takes precedent over good gameplay.

Still Life said:
I'm looking forward to DNF. I can understand a few of the complaints about the demo, but things like a two weapon limit isn't an innately bad thing to me; it forces me to think about my play style more. I generally prefer regen health over health packs, as it does less to cut me out of the action, and I've played the original Duke and Doom games.

Also, I watched a play-through of the DNF demo, and only a n00b needs to hide behind a wall all the time. Circle strafing looks to make a return in this game ;)

You know, it's funny people complain about this, because strafing in and out from behind cover were rudimentary tactics in the original games, like Doom and D:3D.

I originally wasn't all that interested in DNF, but now I can't wait.
Totally agreed--people are making a stink over a couple features for no reason. Also, I think everyone who laments the use of cover must've played DN3D on 'Piece of Cake' (if they played it at all).

CleverNickname said:
EzraPound said:
if I'm proven wrong and DNF is a flop there's enough conceptual oomph there to put it a notch above most post-COD shooters in terms of interestingness at least.
If the best thing you can say about DNF is that it's kinda fun despite being completely CoD-like, then it's a sad sad day for the Duke and everyone who loves him.

Ezra said:
If anything, it's encouraging to know that Gearbox seems to be trying to make DNF palatable as a shooter, rather than just an exercise in nostalgia.
But that's the point, they aren't. Shooters suck these days, and every reason why shooters suck these days ended up in DNF, which is the hilariously long-awaited sequel to one of the reasons shooters were so popular in the first place.

I'm not saying early-90's shooters were the pinnacle of gaming, but I am saying 2011 shooters are the pinnacle of Pure Suck?.
1) I was just pointing out that even if I'm wrong, and Duke fails--and I'm pretty sure it won't--it will at least have a modicum of charm to run on (and the same could be said of Alice and the creative visual design).

2) The late nineties is obviously the heyday of shooters--Duke Nukem 3D, Jedi Knight, GoldenEye, Half-Life, System Shock 2--but I wouldn't say we're living through the abyss, with games like Team Fortress 2, Call of Duty 4, BioShock, and Borderlands all having landed in the past few years.
 

Trishbot

New member
May 10, 2011
1,318
0
0
EzraPound said:
Trishbot said:
The world, and the narrative, of Alice: The Madness Returns appeals to me far more. As a literary expert, artist, and game designer, seeing what's being done with Alice is far more exciting, from the sophisticated approach to the Alice narrative (that could easily have been juvenile and unnecessary) to the stunning visuals (the clash of whimsical fantasy and hellish corruption) to the weapons and gameplay (umbrella guns, physic manipulation, alternate forms and realities) to the legacy of the game itself (say what you will, American McGee's Alice is one of the highest rated, most beloved PC action games ever created).

Now, I WILL try DNF, and it's weird how it was announced back when Alice 1 was coming out, but it's roots are from a time that's long gone. It is the "Anti-Alice", crass and juvenile where Alice is refined and legitimately mature, chauvinistic and overly macho while Alice focuses on a female perspective and legitimate vulnerabilities, and stubbornly archaic and old-school while the new Alice game seems to have taken the lessons of the past several years into consideration when shaping a new sequel.

Now, I could be wrong. Maybe DNF will be the best thing ever, worth the 15 year wait, and maybe Alice will be a disappointing mess, but from my research and experiences, Alice absolutely excites me and I am eager to dive into Wonderland to see just where the limits of the developers' imaginations went. The fact they're throwing in the original Alice certainly doesn't hurt either, since that game alone is nearly worth a repurchase all on its own.
And you're willing to overlook McGee's abysmal post-Alice record in your valuation of Madness Returns? You're making the same mistake McGee makes: talking about the "narrative", the "stunning visuals", and the "weapons" when none of them are likely to manifest themselves in refined gameplay. The issue here is one of substance: why put in a room that undergoes a circular twist so that you're walking on what was previously the ceiling by the time you reach the opposite door when that's all it does? Why include creative, otherly weapons when all you're reduced to doing is circle-strafing around enemies and shooting in order to kill them? Why design visually impressive enemies--the card guards, for instance--when they chronically run into walls and make Jedi Knight's enemies look ingenious?

Also, to credit Alice with presenting a "female perspective" is pretty ludicrous: it's a game designed by ninety-five per cent men that's plot has to do with female hysteria and in which you walk around with a bloody knife massacring your enemies. In the original, the snippets of dialogue were fairly sparse, and mostly involved the Cheshire Cat--now skinned, if you'll recall--doling out cryptic remarks akin to fortune cookies as if it amounted to something beyond faux-intellectual posturing.

If anything, DNF is meant to be a parody of gamers like yourself: ones who believe titles like Alice amount to a courtship of "artistic maturity" (they don't--maybe a courtship of a morbid, poorly-written CGI movie) and who blare their conundrum to the skies whenever, god forbid, someone wants to create a title that doesn't prominently feature narrative development, or moralize vapidly about racism à la BioWare. Games are games, not movies, or books--and they're an art form. Hopefully, DNF will be exactly what it sets out to be: a good game, and one that isn't encumbered by the kind of artsy self-consciousness that so often takes precedent over good gameplay.
I find it strange how you utterly ignored all my comments saying I could very well be wrong and that DNF could very well be amazing. In fact, I don't want EITHER to be bad. I'm a young game designer myself and my own instructors have worked on DNF at points in their lives, so I've been very interested to see my instructors' work manifest in the game.

And I am more than aware of American McGee's post-Alice slump (and the cat isn't skinned... it's emaciated... and the game explains WHY...). But that does nothing to discredit the original game as a positively-received, dark yet mature take on Wonderland and how one girl comes to terms with the loss of loved ones and deals with tragedy by drowning herself in fantasies instead of dealing with reality... which she ultimately does by the end of the game, delivering an honest-to-god message about owing up to one's mistakes, dealing with consequences, and coping with tragedy like few games ever have before or since.

And I stand by my assertion that Alice WAS a female perspective. Guess what? They DID have female creators in the game, and American McGee did not create the game all by himself. Even macho games like DNF have women on the team. And I love Alice for presenting a heroine that isn't overly sexualized, is empowered through her creativity and imagination, overcomes her traumas and develops courage in the face of darkness, and ultimately emerges as a stronger, healthier, and liberated individual, her gender be damned.

Edit: Actually, one of my instructors, one of the very ones that worked on DNF, is the one that brought Alice to my attention as one of his favorite examples of good storytelling in games and how it brilliantly used the nature of the world and the level design to delve into psychological issues and address Alice's mental state through the environment and challenges the game offered. They were designed with purpose and reason, he asserted, and a good game is a game where the character, gameplay, and world all work together in harmony to create an immersive gaming experience.

Forgive me for chuckling when you called Bioware games "vapid" too; IGN just ran an article asking every last industry giant, from the creators of Bioshock, Heavy Rain, ICO, Red Dead Redemption, The Witcher 2, Okami, and more, about the nature of story-telling in games, and nearly every last single one of them heaped unanimous praise on Bioware's story-telling craft and approach to narrative structure. If you find Bioware narratives "vapid" in dealing with issues of sexuality, racism, politics, morality, religion, and human liberties, then perhaps your approach to narratives in games is lacking insight and understanding.

I'm a huge proponent for story in games, good stories, ones that push the envelope and tell stories that are impossible in any other form of media. Portal could not be as effective as a movie; Silent Hill 2 would not draw you in as readily as a book; Mass Effect would lose something if it become a TV series; Bioshock wouldn't deliver its message as clearly as a comic book; ICO couldn't be summed up by music video. The nature of interactive games was the canvas these artists painted their masterpieces on, and only through this could their stories be told.

Granted, DNF is not going to be a story-driven game. As you acknowledged, it's a parody. A farce. A winking fourth-wall joke using a variety of stolen memes and classic one-liners from better movies to upend all the macho, chauvinism of the early to mid-90's. So long as it plays well, it can be forgiven a lot of narrative sins.

But I see no reason to disparage Alice either. I've followed the game, and I'm familiar with the studio handling it, just as well as Gearbox (which is just down the road from me). Their approach to narrative structure is solid, and I, for one, happen to like strong storytelling in my games. A good story can elevate a mediocre game for me (Silent Hill 2 doesn't exactly play smoothly), but a bad story can destroy an otherwise enjoyable game (confound you, Other M! What did you do to Samus?!), but there's no reason both can't exist harmoniously (hint: the cake is a lie).

Every game has its flaws, but the footage of Alice I've seen looks quite solid. It may not excel, but it may not need to. Games like Okami, Enslaved, ICO, Bioshock, and Beyond Good & Evil did NOTHING "impressive" gameplay-wise; but their stories elevated their material, and I see no reason why a serviceable Alice game with a good story could not be elevated to the status of "good" or "great" due to a superior narration. Granted, if the game just flat-out is unfun to play, it's possible it could suck, but even if they used the functional template of the original Alice, it would still be a game worth checking out.

But the smart thing to do is to try BOTH and judge BOTH for their own merits. I intend to. I'm not blowing DNF off or dismissing any criticism Alice may receive... but the games aren't out yet. Don't judge a book by its cover, a movie by its trailer, or a franchise by its poor sequels. There can be a lot of good hidden behind clumps of dirt. DNF may have something impressive just as much as Alice may have something worthwhile to offer the industry and genre as well.