See my experience has been the opposite. In Mario for instance, judging distance was no easier with 3D on than it was with it off. And I can see the 3D effect just fine. I think part of the problem may be that I had no trouble judging distances in 3D games when we're still using 2D displays.Exhuminator said:In my own personal experience, the 3D helps noticeably with mechanics that rely on depth perception. This aspect largely depends on the game of course. Not every game's design can benefit from 3D as an actual mechanic and not just an aesthetic, obviously.Vivi22 said:Not to mention I've yet to play a single game on it where 3D added to the gameplay experience. Utterly useless
This, I'm steroscopically blind. I can see fine out of both eyes but they only work one at a time. I mean, I get a visual feed from both, but I only control one at a time, and it prevents me from seeing in true 3D. When I was a baby my brain created a work-around so I can see (mostly) in 3D in real life.KarmaTheAlligator said:Tried it once, but since I can't see in 3D, it just looked very, very bad.
Basically this. I'll turn it on for the inevitable badass legendary pokemon scene (and it does look pretty awesome, though I'm not sure it would have looked all that much worse without 3D), but keeping yourself at just the right angle for it to work well just isn't worth it in your average, Youngster Joey-type battle (which look fine without the 3D, still miles better than previous-gen games). Pokemon's the only 3DS game I have so far, so that's all I can comment on, but I'm betting it'd be a similar situation in other games. The 3D feature is just...annoying, borderline headache-y at times. And it's not adding very much in the first place.Fappy said:I watch cutscenes in 3D occasionally, but any prolonged session with it turned on will give me a horrible headache. I keep that shit turned off XD
^This and to answer your question, nope. Always try a game out in 3D for a bit at some point, but I never actually play in 3D, it's useless, not to mention requires you to hold the console in a specific position and not move your arms an inch. I've said it before, I'll say it again, 3D isn't 3D, it's just taking a few models and making them appear closer in a far more obvious (in a bad way) way than the traditional method (isometric? not sure on the term sorry). It actually takes me out of the moment when I see a 3D effect when watching a 3D film because I feel like there's an animated cardboard cutout standing a little away from the screen.VanQ said:Nope. Had a 3DS since launch and picked up a 3DS XL when Pokemon came out. I've tried it on both and it looks like shit on both.
I wish I could get a 2DS without sacrificing the ability to flip it open and closed. In the end all we're paying for is stereoscopic 3D which is a cheap parlor trick that takes advantage of the fact that we have 2 eyes.
Yeah, I was surprised too. For me it was more about how the characters stood out from the background.The Wykydtron said:I liked the 3D in Ace Attorney when I was really not expecting to. I kept it on around 70% 3D the whole time, the characters and animations look better. Funnily enough the only time the 3D is off is during the proper anime cutscenes which is a little bit weird.
I distinctly remember the first 3DS being launched the same day as the iPad 2, which I had accompanied my friend to the launch of. While waiting in line, I went over to take a look at the new 3DS at a Game store nearby. The 3D make me feel sick within the first 5 seconds, I put it down, never touched one again. Literally nothing in the game library appeals to me. Nintendo stuff just doesn't get my juices going.SlaveNumber23 said:-snip-
Same here. Fire Emblem: Awakening's cinematics are gorgeous enough on their own, but with that 3D on, even more awesome. Now, if only the 3D didn't make some things lag for the few places its used in X & Y.TheMigrantSoldier said:Sometimes I turn it on during cutscenes or cinematics. For the most part, I keep it turned off.