Do FPS have better story than RPG games?

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B-Cell_v1legacy

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Hello friends.

So there are 2 myth.

myth 1: FPS have bad story

myth 2: RPG have best story.

here we analyse that do FPS games have better story than RPG or not?

so here we have most popular RPG franchise like elder scrolls, fallout, mass effect and witcher.

witcher story is debatable but its based on book and its story is not very good. elder scroll and fallout story are crap even their fans believe both games story suck. mass effect story is also generic space story. compare them to single player story driven FPS like Half life, Metro, FEAR, System shock, Deus Ex have much better story than average RPG. some could argue that System shock and Deus Ex are not proper FPS but they are hybrid and they have better story than any of pure RPG. Half life pioneer how to tell the story without interrupting a gameplay when most RPG tell story thought lengthy dialogues system that can get very boring.

even DOOM has pretty good story if you pay attention to it.

im not saying that RPG have bad story. they have not. but the way i observe FPS do have better stories than RPG.
 

Silentpony_v1legacy

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Depends on the individual game. Personally I think the Bioshock series have better stories than the majority of RPGs, like Dragon's Age. But does any Call of Duty or Medal of Honor game? Nah, those only begrudgingly even have a single player, and its just a demo of the multiplayer.

Turok and Duke Nukem and even Doom are great FPS, but their stories are absolute shit and exist solely to give guns and new enemies every level. Likewise most Final Fantasy plots are messes of 13 separate religious beliefs, customs and histories all in service to gradually unlocking magic powers and 'goofy' characters. I mean no one plays FF games for the plot, especially considering you can't really interact with it. They're basically visual novels broken up by turn based combat.

BTW I never heard those myths before.
 

Saelune

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These are super over generalizing. There are good and bad stories in both 'genres' (though really FPS or RPG are only a slim part of what defnes the genre of a game)
 

Phoenixmgs_v1legacy

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http://www.escapistmagazine.com/forums/read/9.1036332-Why-do-people-claim-FPS-have-bad-Story?

Very few games across all genres have good stories because there's barely any writing talent in the medium.
 

Gethsemani_v1legacy

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First off, as a mod: Easy with the hostility. If you don't have anything worthwhile to contribute, stay out of the thread. There's no need to insult the OP

Now, for the thread at hand:
Phoenixmgs has it down when he says that very few games have good writing. Half-Life barely has any story, a scientist is part of a failed experiment that makes aliens invade earth and now he must flee, only to end up stopping the invasion. Doom is the same story, but with the scientist replaced with a Space Marine that has to kick ass and single-handedly stop the invasion.

BioShock is arguably among the best, but it is less of a well told story (remember how the last act is totally superfluous and has little connection to the main theme and twist of the game?) and more of a successful deconstruction of game tropes. A similar case exists with Spec Ops: The Line, which has a pretty good story for a TPS but is arguably better as a deconstruction of game tropes then it is as a standalone story. Deus Ex has a super cheesy story but manages to tell it with a conviction that doesn't make it good, but at least makes it palatable.

Looking over my game library and trying to think of good game stories, I am coming up with Prey (2017), The Last of Us and Far Cry 3. Prey has a decent if not earth shattering plot twist that is pretty well seeded and the theme of the game ties well into the gameplay. The Last of Us is one of very few games I can think of that actually puts its character arcs at the center of the story and actually dares to have a message about its chosen themes (love and loss, as it would be). Far Cry 3 is contentious, but I'd argue that it manages to tell a pretty decent story about the seductive power of violence and its consequences, especially since the game dared to actually make the last third of the game less exciting then the first two as to drive home a thematic point.

Oh and Knights of the Old Republic 2, because it actually dares slaughter the sacred cow of Star Wars, even if it, just like Bioshock and Spec Ops, is more of a deconstruction of its own universe.
 
Oct 22, 2011
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B-Cell said:
myth 1: FPS have bad story
sourceplz

myth 2: RPG have best story.
sourceplz2

Who came up with these "myths"? YOU?

so here we have most popular RPG franchise like elder scrolls, fallout, mass effect and witcher.
Most popular *currently*. That doesn't cover older rpgs. And also jrpgs.

witcher story is debatable but its based on book and its story is not very good.
Wait, which story? Of the 1st Witcher? 2nd? 3rd? The books? The short novels, or 5 tome Geralt saga? All of them?

elder scroll and fallout story are crap even their fans believe both games story suck.
Ha, no. Can't advocate for TES fans(i do agree that main storyline in Bethesda games tend to be sucky.), but with Fallout it really depends, some parts do it worse, some better.

mass effect story is also generic space story.
Yeah, especially as far as OTHER mediums go. As far as video games go, though... I wouldn't bet on most games doing a story that haven't been done before, and better.

compare them to single player story driven FPS like Half life, Metro, FEAR, System shock, Deus Ex have much better story than average RPG.
Half-Life was great due to worldbuilding and storyTELLING, the story itself wasn't that great(First game is just Die Hard with aliens), and we won't even get a conclusion to it.
Metro is based on a book, just like that awful Witcher.
Can't say about FEAR, but to me it seemed like "Ring, but you shoot things".
System shock... which one? 1st or 2nd?
Deus Ex... That might be a good example, but it's an RPG/FPS hybrid.

some could argue that System shock and Deus Ex are not proper FPS but they are hybrid and they have better story than any of pure RPG.
That's a bold statement.

Half life pioneer how to tell the story without interrupting a gameplay when most RPG tell story thought lengthy dialogues system that can get very boring.
Nah, other FPS did that already, by not having an ingame dialogues during the levels. Also, there are lengthy dialogues in Half-Life, especially 2, the difference is, you character can't participate in them. And there are people, who claim those were boring.

even DOOM has pretty good story if you pay attention to it.
Right, DOOM! What a fucking story. You are space marine and you shoot demons. Never been done before. A story so important to the medium, this is what one of its creators have to say about it.


[quote]im not saying that RPG have bad story. they have not. but the way i observe FPS do have better stories than RPG.[/quote]
Maybe it's because you mostly play FPS, and RPGs aren't a genre for you?

You also comparing two genres that need to have a different approach to their stories. FPS usually don't include branching paths or various player interactions, so it's harder to cook up a tight, solid story for them, than for linear, storywise, FPS. And yet still, most of the stories told in FPS aren't anything special, and have been done better in many action movies before. Probably, because your only way of interacting in these games, on the other hand, is to shoot stuff. That kinda limits storytelling ability.

And yeah, stories in videogames are not great in general.
 

Saelune

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Gethsemani said:
Oh and Knights of the Old Republic 2, because it actually dares slaughter the sacred cow of Star Wars, even if it, just like Bioshock and Spec Ops, is more of a deconstruction of its own universe.
What sacred cow is that?
 

Smithnikov_v1legacy

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You defined FPS story examples, but not RPG story examples. Why?

And no, Doom does not have a good story. Part of it's strength is that it doesn't really care or need one.
 

Smithnikov_v1legacy

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Phoenixmgs said:
http://www.escapistmagazine.com/forums/read/9.1036332-Why-do-people-claim-FPS-have-bad-Story?

Very few games across all genres have good stories because there's barely any writing talent in the medium.
THANK YOU.
 

CaitSeith

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After playing Persona 4 and 5, I can say you don't even know what you are talking about. Either you have very limited gaming experience or you're blatantly cherrypicking examples to make the weak spots on your favorite games magically disappear.

In the best games, their strong points compensate their weak parts; so promote the former, don't misrepresent the later.
 
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Phoenixmgs said:
Very few games across all genres have good stories because there's barely any writing talent in the medium.
Speaking as someone who has done professional game writing, I can totally third this.

It's not even just a lack of writing talent. For a long time no one thought a writer was needed and that the team could just cobble something together.

And then they started hiring writers at the last minute to just "give the game a story / make things sound punchier" when it was mostly done. And they hired people who weren't used to the unique challenges of writing for games.

Or they'll hire a novelist to write the story, and lock him in a closet, and then three months to deadline they go "yo, where's the story" and he's like "oh, I only have the first 3 chapters, and we have to completely redo all the level design for the first 2 levels for this important scene to work" or something like that.

Even now, when most good studios know the value of bringing a writer on early and integrating them within the team ASAP, they can still make mistakes.

Not to mention that writing for games has (like I mentioned), a lot of unique challenges and pitfalls that people who only know traditional writing can get trapped by.

Now, onto the OP's points...

B-Cell said:
im not saying that RPG have bad story. they have not. but the way i observe FPS do have better stories than RPG.
First, huh? While FPS games HAVE had some fantastic stories (thank you Bioshock), to say that they have better stories than RPGs, which were the original genre to bring storytelling to games seems kinda absurd to me.

Especially when you look at the flood of military FPS games last generation compared to the long and storied (ha) influence of RPGs.

Secondly, you kind of do say that RPGs have bad stories
witcher story is debatable but its based on book and its story is not very good. elder scroll and fallout story are crap even their fans believe both games story suck. mass effect story is also generic space story. compare them to single player story driven FPS like Half life, Metro, FEAR, System shock, Deus Ex have much better story than average RPG.
Honestly, it just feels like your massive distaste for RPGs is bleeding over into the stories and because you're not enjoying the gameplay, you extend that to the story.

Or maybe you're just playing RPGs with mediocre plots. I can't speak for the Witcher games, but Elder Scrolls and Fallout aren't actually intending to tell you a great story, they exist to let you tell your own story through the game world. And Mass Effect generally avoided being a "generic space story" by having brilliant character arcs that carried the rest of the games (Seriously, the Suicide Mission in ME2 was a stellar conclusion to a game about gathering a team).

Seriously, though, because you seem to have an aversion to RPGs already, I am not sure what I could recommend to you that has a good plot. Somehow I REALLY get the feeling you wouldn't appreciate what the classics like Crono Trigger brought to the medium (A damn expertly crafted time travel story that touched on many major time periods and did some crazy stuff that most other games at the time woudn't have dared to do), nor do I think you'd click with something like The World Ends With You, which mashed a thrilling supernatural conspiracy with lovable characters into a crazy-fun bizzare combat system.

Which means more niche stuff like Radiant Historia or the later Etrian Odyssey games or the RPGs I've made for fun, or even something like Octopath traveler is basically off the table for me to reccomend.

I mean, I guess I could recommend:

1) The first Xenoblade for having lovable characters, a unique world, and a plot that always felt like it was going somewhere, even in cases when you're essentially taking a detour to help someone out. That and it had several memorable twists that tied in really well to the narrative of revenge and forgiveness.

2) Persona 5, for again having fantastic characters, and a plot that dared to touch on darker subjects of people abusing their power, and letting you feel powerful in turn when you managed to expose them. Not to mention some damn nifty background stuff going on if you're paying attention.

3) Nier Automata...Although the game is truly weird and kinda disjointed in ways and you have to essentially replay the game twice before you get the second half of the game that actually reveals what the game is REALLY going for, and even then you need to look into all sorts of hidden lore to really understand the game and go "ooooooh...Hot damn this is amazing".

Also, hate to be contrarian, but Half-Life's plot (And 2) was pretty bland, and so was the gameplay. FEAR I can't comment on, I couldn't play more than an hour before getting bored out of my skull, Metro was pretty good (with a decent plot) but the gameplay was so janky I gave up on it, and System Shock and Deux Ex are actually Immersive Sims that happen to express their gameplay via FPS mechanics (Deus Ex has RPG mechanics, which ends up being why you have to wait 7 seconds for your pistol aim to steady before you can take a shot).

Also, Deus Ex 1's story is kind of an insane (but still very enjoyable) mess. What makes it memorable and great is how it gives you so many ways to express yourself on it, and have it actually recognize your choices. And some of the twists are memorably fun.

even DOOM has pretty good story if you pay attention to it.
Which Doom? The new one? I'll at least grant you that the new one actually does have some great writing, by way of interesting lore, weaving some of the narrative into the gameplay, and making the characters really interesting and fun, even if the main plot is essentially "Demons over there, kill they ass, also, chase a few plot maguffins)

Soo...Long story short, I don't think FPS games generally have better stories than RPGs. It only seems that way recently because FPS game studios have recently begun to understand the value of getting good game writers on board, when up until recently they didn't generally do it.
 

Adam Jensen_v1legacy

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Why would anyone take the time to actually address B-Cell's "points"? He clearly has no earthly fuckin' idea what he's talking about, and he's only interested in confirming his own biases and prejudices. He is not interested in having an actual dialogue about anything and he's not interested in learning something new. Not to mention his unhealthy disdain for female characters or the fact that he regularly lies about playing games that he obviously never played.
 
Jan 27, 2011
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Adam Jensen said:
Why would anyone take the time to actually address B-Cell's "points"? He clearly has no earthly fuckin' idea what he's talking about, and he's only interested in confirming his own biases and prejudices. He is not interested in having an actual dialogue about anything and he's not interested in learning something new. Not to mention his unhealthy disdain for female characters or the fact that he regularly lies about playing games that he obviously never played.
There's a saying I hear often these days: It's not about convincing the person you're debating, but any onlookers who may be swayed by either person's arguments.
 

CaitSeith

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aegix drakan said:
Adam Jensen said:
Why would anyone take the time to actually address B-Cell's "points"? He clearly has no earthly fuckin' idea what he's talking about, and he's only interested in confirming his own biases and prejudices. He is not interested in having an actual dialogue about anything and he's not interested in learning something new. Not to mention his unhealthy disdain for female characters or the fact that he regularly lies about playing games that he obviously never played.
There's a saying I hear often these days: It's not about convincing the person you're debating, but any onlookers who may be swayed by either person's arguments.
I feel bad for anyone who gets convinced with those arguments on playing those games. They are bound for a huge disappointment....
 

Abomination

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The Far Cry games and Dishonored have pretty good stories... not mentioned by the OP though.

The answer is no because FPS games do not focus on story whereas RPGs do.
 

sXeth

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I'd actually agree, but only on the stance of a pure RPG.

Most FPSes are going to have a solidly constructed narrative, whereas the pure RPG would be largely player constructed, so the embedded story is kind of minimal. And most players aren't good writers, or even good at consistent character portrayal, particularly when mechanics come into play (as most people who've done PnP role playing could readily account unless they had some insane luck finding a good group)

That said, pure RPG's don't really exist in videogames.

They probably have equal potential for decent stories. A well written FPS is probably harder to do then a well written RPG just because you have tighter constraints to work with, you can't dump huge word counts in without killing the pacing of the gameplay, and it takes a real skill with environmental storytelling.


Also are we pretending Doom had a story before 2016? Even then, that was more world building then story proper, and done in the incredibly lazy wiki-codex format. I have a setting wiki for stuff I write or DM, but I'd never redirect readers or players to it for basic information that was of any relevance to the story at hand.