Gaming machines are powerful enough these days to run games that allow a considerable amount of player freedom, but for for some time now the games we play have (with one or two notable exceptions) been moving away from player choices. Quick Time Events are the quintessential example of this kind of gameplay, but even games that don't use QTEs are heavily scripted. Most of today's big-budget games could quite accurately be described as "interactive movies" with the player really only being able to choose, say, whether to use the weapon that is clearly right for the given situation or use one of the others just for a challenge. The question on my mind is whether this is because the majority of gamers don't really want a choice at all? In other words, is the market responding to the consumers desires or is it merely restricting them?
Scripted events are a dream from a game development point of view, whereas open-ended gameplay is a nightmare where unknown variables lurk in every dark corner, but I can't help thinking that if the desire for open-ended gameplay was strong enough in the consumers then the benefits of delivering it would start to outweigh the risks. What do you think? And what level of freedom would you, ideally, want to have in your future games?
EDIT
Since some people seem confused let me clarify:
When I say "open-ended" I'm talking about the gameplay. I'm not talking about open-ended storylines. A game can have a linear storyline but still feature open-ended gameplay.
Scripted events are a dream from a game development point of view, whereas open-ended gameplay is a nightmare where unknown variables lurk in every dark corner, but I can't help thinking that if the desire for open-ended gameplay was strong enough in the consumers then the benefits of delivering it would start to outweigh the risks. What do you think? And what level of freedom would you, ideally, want to have in your future games?
EDIT
Since some people seem confused let me clarify:
When I say "open-ended" I'm talking about the gameplay. I'm not talking about open-ended storylines. A game can have a linear storyline but still feature open-ended gameplay.