Theninja said:
I understand moving ahead with the times but now it seems like core gameplay is being sacrificed for the "shiny" appeal. I've grown tried of realistic colors as it usually ends up being gritty and dirty (gta4 or perhaps the upcoming quantum theory). I don't mean we should go back to 8-bit but perhaps a bit more polish to the core would help yeah?
But what do you think?
What happens if visuals really didn't matter:
1) You'd never be able to see anything (Doom 3).
2) The characters would be completely dis-proportioned or badly represented.
3) Your game's frame rate would jitter due to poor optimisation of the engine.
4) Hitboxes would be completely wrong (due to them not being aligned to the 3D model correctly)
5) The game would actually play much worse due to the issues I'm listing (buggy framerate? Good luck timing your blows/shots)
6) Lets pick a game, TF2. Imagine instead of Blu vs Red and the cartoony look, it was a failed attempt at realism. The game is still the same, but you'd never like it as much.
7) Poor choice in object polycounts (a massively subdivided AK-47.... in the background of a platforming game).
8) Animation would be horrendous, really cheap, tacky and unconvincing (Oblivion, Fallout 3)
9) Do you like flickering normals? Bits of texture flickering black?
10) How about not being able to tell a platform from an object from the background? A fault of many an older system.
Thats just a small amount of the many many problems you'd get if the game you were playing really has bad graphics. This is relevant because many people seem to think that visuals purely mean how pretty the game looks. MineCraft? Bad Visuals? No, thats the developer comprimising because not everyone has a very strong graphics card. That is GOOD visuals because you aren't encountering major problems that affect your experience. Instead the game adds to it.
In regards to GTA IV, thats actually not 'good visuals' if you have a problem with it. Dull colours and grit clearly aren't your thing, and so the game doesn't appeal. Well, not good style anyway, but I'm willing to bet that if the game looked like TF2, you'd be more interested.
This next bit is more directed to everyone else:
If you were one of the people who quoted a SNES or other retro game, I find your argument (mainly that its visuals are apparently worse than today's games) irrelevant because 2D Sprite games have that charm. In many ways, a SNES game could actually have better visuals than, say Gears of War, but that is because of the way it is presented, the style, and the fact that it is on a system that is quite old. But it makes the best use it can of the system, and thats what makes it have good visuals alongside the forced chibi style that it has to implement (
Embrace thy limitations).
You like sprite art but didn't like the greys and browns of GeOW? Thats fine, and while I'm here I'm going to recommend you Recettear, a great sprite based game about running a shop to pay off your fathers loan.
Please for the love of god can we stop this pointless view of one or the other? That a game either has good visuals or gameplay, but not both? Visuals and gameplay go hand in hand
because games are a visual medium. If you don't like how brown and dirty some games are, thats ok, but you can't call it good visuals. Its not an advancement, its not appealing to you, so therefore its not appealing visuals!.
If you just mean how technically pretty it is, I suggest you remember that a game industry is made up of teams of designers who work in different areas. Asking their concept artists to do the game designers job is a stretch isn't it? If you find the gameplay lacking, you might want words with the game designers instead of the art directors.
To try and conclude this monstrously long post (I do apologise) I suggest that gamers revisit Unreal Tournament 3. Go back and look deeply into the game. Fast paced, quite fluent and well designed but has massive amounts of detail in many areas. This is because the Unreal Engine is so well optimised. Now go play CTF on Hydrosis and look at the map, the weapons and how its all laid out. There are brilliant choices in the map's design, which shows that games are not a war between mechanic and visuals. Certainly the game could be more colourful, but with the power of the engine, we've seen really damn good games (Batman Arkham Asylum).
It shouldn't be some kind of fight between Game and Graphics, it should be harmony.