Do graphics matter?

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Dr. HeatSync

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Aug 5, 2010
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Theninja said:
Dr. HeatSync said:
Theninja said:
(snip)
I am not asking that we go back! I'm asking that we need not go farther at the sacrifice of other things, so yes harmony, but unfortunatly for many a studio such things are made impossible by time money or other constraints. You seem to think that I was fine with A shitty framerate and crappy hit boxes but regardless of who programms it so, it is part of the GAMEPLAY in my opinion.
Well then what do you propose to do? Hire less 3D modellers and concept artists (who ultimately make the assets we see), and instead hire more thinkers instead? Like how there are only so many artists that perform exceptionally and stand out, game designers who think about the mechanics in much more depth are also not very common (and you'd have to look pretty damn hard for people who can do both). Even though the game industry is made of many teams, its the those faces like Sakurai, Sakomoto or Cliffy B that make it seem like an auterish medium. My point with that is that a group or a small team can say 'yes lets think a bit more about the mechanics before we try to model stuff' but when theres a massive group of people who all have different jobs, how exactly do you prioritise the mechanics when the other half of the team are asking 'Do we have anything else we need to draw/model/texture yet? We've only got a year left!'

The problem is not our attempts to advance our games (and we've certainly still got ways to go), its that the publishers like 'safeness' and right now our 3rd person cover based shooter is the (apparently) safest possible bet. Its that our game designers are not being told 'lets make a unique or fun game' but instead 'lets make GeOW or COD or whatever, it feels safe and relatable enough to make money' and the writers and artists are told to come up with new assets and story and whatnot around this basic frame. If anything, these guys are more original than our game designers, if only slightly due to them ripping off Alien(s) or something every thirty seconds.

The reason why I count framerate problems as a problem with the visuals is because it ultimately is as a result of poor optimisation of the visual game assets. If it was purely a gameplay problem, it wouldn't be fixed by getting a better graphics card, and it would have to be a failure as a concept. Theres a reason why you could have so many zombies on the screen in L4D without the game chugging the GPU. The problems AFFECT the gameplay, but it is not a result of the gameplay being flawed. Flawed gameplay cannot be fixed with a beefier set of processors. It needs a concept, many iterations and very thorough testing.

Hitboxes are what we use to tell if a bullet hit the enemy. The thing is is that you need the visual aspect to be able to say 'yeah I definitely hit him'. A misaligned hitbox means the game is lying to your eyes, its a failure to implement an element of the mechanic, but ultimately means the visual aspect cannot be trusted. I'd call it a mix of visuals and gameplay functionality.

You don't want to go back? I don't either! Where exactly did I say that? I wrote that post telling people that our visuals are not as good or bad as they seem, or rather as they make them out to be. Our visuals in most games are actually kind of average; not functionally problematic, but they can be dull and lack in detail at times. It's exactly why I wrote that saying a SNES game has worse graphics but better gameplay is redundant because the SNES visuals have become so iconic to people its a charm. The chibi look being as a result of optimising the hardware by using smaller sprites, and that means good visuals with strong and memorable characteristics, which means that the visuals on it aren't bad at all.

Conclusion: Gameplay and visuals affect each other, can't have one without the other in a game, poor concepts/optimisation of one hurt the other and so on. They're interlinked. Thats why I find the Gameplay versus Graphics war retarded. If there was a sacrifice to one, it was probably either the publisher or a lacking in experienced workforce.

Games are a visual medium. We should be advancing our game engines (Unreal Engine, again very well optimised engine, not possible without extensive innovation in the visual department) and we should be advancing our game mechanics (Half Life 2 giving us a physics engine, probably requiring the GPU to calculate it, but it was implemented in the gameplay mechanics)
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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Graphics matter far more than some people say, but still less than any other part of a game.
 

MrNickster

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Apr 23, 2010
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Yes, they do. With 'graphics whoredom' being a crime akin to going back in time and personally killing Gandhi, Martin Luther King and JFK, a lot of people feel the need to say graphics don't matter at all in what makes a game great in order to avoid any accusation of graphics whoredom. Not true, graphics are a part of a good game. If it plays great, but looks like squashed pig testicles, you're still going to wish that it didn't look like squashed pig testicles. Think for a second-If Crysis didn't look spectacular, no one would care about it. If Fallout 3 had hidious textures and stiff character models, you would notice it and that would be a big letdown.

Are graphics important in games and their development? Yes, of course they are, don't be so bloody idiotic. If a game looks bad, it's going to take a hit when it comes to immersion. But does that mean I can't enjoy games from past eras that don't look good compared to today? No! You judge a games appearance from its timeline, its artstyle and what hardware its running on.

Graphics matter. Without them, there would just be a blank screen.
 

Lord Honk

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Mar 24, 2009
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Currently, my gaming time is torn between StarCraft 2 and MineCraft. I dunno, but graphics, for me, are more of a garnishment than a key aspect, tho bad graphics can bog down an otherwise good game, as well as a sh***y game remains sh***y, even with "next-gen graphics".

"Polish a turd, it's still a turd."
 

SpireOfFire

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Dec 4, 2009
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if the graphics are good or at least average, then i dont mind them.

but when they're bad, thats when i have to (in a loud, booming, voice) say "NO!"

EDIT: to me, graphics dont matter. gameplay does.
 

The Lunatic

Princess
Jun 3, 2010
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Yup.

They do.

They're not the be-all-and-end-all, but to say they don't change a thing is just silly.
 

hurfdurp

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Jun 7, 2010
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For something to look good it doesn't necessarily have to look realistic. They need to make more games that don't surround a post-apocalyptic setting which would tone down that gritty brown paste.
 

PurplePlatypus

Duel shield wielder
Jul 8, 2010
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Graphics not so much but a strong nice style can add a certain amount of added pleasantness to the experience. Better graphics allow for more styles and more types of pleasant visuals. Of course the visuals in themselves serve many purposes and to a point maybe the graphics help with that. Things like detail and lighting can be used to help guide a player.
 

Theninja'skatana

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Aug 29, 2010
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Dr. HeatSync said:
Theninja said:
Dr. HeatSync said:
Theninja said:
(snip)
(mother of all snips)
No I don't believe less 3d modellers or concept artists would help obviously but a change in the core gameplay of some genres would be nice.(although "concept artist" does sound like a "thinker job") Aslo bit off topic but you do realize that I meant for this article to be about a poll on this war (come to think of it a poll may have helped a lot).
In any case I simply started this thread because some of my friends simply don't play game with old graphics (the game in question was a low budget XBLA title) I could understand a bad framerate or hit boxes(i knew what they were) etc, but it was perfectly good and of a simple co-op genre of yester- while-ago.
In conclusion: you got your point across and you win because I suggest we let this thread and hopefully the arguement die off.
 

neoontime

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Jul 10, 2009
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Sometimes, though I still like playing the old school games.
 

CarpathianMuffin

Space. Lance.
Jun 7, 2010
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To me, not really. Unless the game prides itself on its immersion and realism, graphics aren't really an issue.
 

migo

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Jun 27, 2010
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I think usually the best and most memorable games come out on a system which doesn't have the best graphics capabilities. Persona 3 on the PS2 was released when the Xbox had been around for a while, PC graphics were quite high and the Xbox 360 was coming out. It couldn't rely on graphics so instead it went for interesting gameplay. Okami is a similar deal, it used a brush painting art style that became the foundation of the whole game, and again it's one of the most interesting ones.

No matter how good graphics get, new games will come out with better graphics, and if graphics are the central point of the game it will age very poorly. This is particularly striking in racing games - I just couldn't go back to Gran Turismo 2 after playing Gran Turismo HD Concept. That's kind of a point in favour of graphics, but at the same time I can be pretty sure that going from Gran Turismo 5 I'll no longer want to play it when 6 comes out.