The anime character design is only one thing that I don't like about a lot of Japanese games. The melodramatic dialogue, the insufferable character archetypes (angsty teenage boys, overly jovial teenage girls, cartoonishly evil villains with stupid motivations, etc), the huge disconnect between story and gameplay are all things that turn me off those games more than aesthetics. There's also the fucking stupid names a lot of those characters have: FFXIII is a huge offender of this, as well as that SRPG game on PS2 in which some of the important characters were named Culotte, Homard, Papillon and Alouette (which respectively mean Pants, Lobster, Butterfly and Lark in French). I'm sorry it that seems close-minded, but I just can't relate to a character named Pants...