Sounds like the Chinese Room but the application is internal to the AI as opposed to external for the examiners of the AI.Bobular said:even if it is fully able to think for its self that's only because it was programed to be able to think for its self.
I suppose we kind of do. But then again, there are various different ways to react to the environment. A wind vane reacts to the environment:DudeistBelieve said:But the puppet in this scenario is the player character, because puppets are controlled.
Nothing controls the A.I. in these NPCs, it's just the A.I. and yes they're reacting to stimuli in their environment with 1s and 0s, but as I said earlier... don't we kind of? The very emotion we call love is...

If you give it the correct input (wind) it would react and give you the output (direction). I doubt anybody would claim it's "alive", "aware" or even "intelligent" in any capacity because of that.
But that's too simple, is it not? It's just using physics principles to determine the output. There is no actual decision making taking place. It would be like claiming a rock knows about gravity, because it falls if dropped.
How does that apply to AI, then? Well, I guess the question is how are they reacting to the environment. If they really are just glorified wind vanes would they and should they truly be considered "aware" then?
There is a class of...well, entities called "agents". They sort of fall under AI[footnote]partly because it's really hard for anybody to agree on WHAT THEY ARE. Like what classifies as an agent and what doesn't. And how intelligent truly are they. It sort of follows that if you don't know what an agent is, it's hard to say is it smart or not. Still, agents are recognised as things it's a bit (read: a lot) blurry where the boundaries are.[/footnote] and they vary in the complexity of their decision making.
And I present to you
This is a robotic agent. There are a lot of takes on the concept of this robotic car also and also software implementations of the concept but I like the physical thing since I believe it's more fun to showcase. So, anyway - the Braitenberg vehicle, as you can see moves by itself, and it swerves and it does stuff. Not a lot of stuff, granted, but it isn't a simple RC car you get off the shelf of any toy store - it doesn't take a person to operate it. However, here is the thing - even though it moves by itself, it's super dumb. And I mean it - the principle behind it, is not in any way intelligent. It is very slightly more advanced than how a wind vane works - it has two motors (which move the wheels) connected to photo sensors - the more light the sensors receive, the more power power they give to the connected motors. So, essentially, you shine a light at it and it moves. If you shine a light from one side, it would move to that side[footnote]some implementations cross the sensors, in which case the vehicle appears to move away from light, rather than toward it[/footnote]. That's it, there is still no decision making involved.
Here is what is under the hood
And here we are. Reacting to the environment doesn't necessarily mean some measure of intelligence. AI can do that as well. Heck, Searle's Chinese room which I mentioned in the beginning of this very post is another example of how an AI may be not truly intelligent.
However, with all that said, are NPCs aware? Honestly, I've no answer to that. It depends a lot on your interpretation of what that means and also to an extent to how the NPCs actually operate. As you can see, it's a bit muddy and hard to figure out.