I don't blame casual gamer's at all, or the developers.Lilani said:But isn't this an issue of developers and producers not adequately splitting up their demographics? I mean, target audiences changing with any sort of entertainment is inevitable. You only have to study film or literary history to see that. It cannot be avoided, so acting like it "shouldn't" happen to games is like saying books for young adults and teenagers "shouldn't" be written just because that demographic didn't appear until very recently.
So is it really the casual gamer's fault for coming on the scene and developers dealing with them by dumbing everything down rather than only casual titles? Hell, these people probably don't know what developers and producers are. They don't know Pop Cap from Bethesda. How is any of this their fault?
The reason I blame (For lack of better term I'm going with kids) kids is that it doesn't matter who the developers or producers aim their game towards. Kids will get their hands on the game (cue 13 year olds on Call of Duty) and the developer/producer will get in trouble. There are already games being made for them, such as plants vs zombies, Bastion, etc. All great games but still they just aren't playing those games that are made for them.
This shouldn't be a problem, trying something new should be encouraged, but when they start playing games that are not specified for them and then start causing problems. It's not the kids that get in trouble but the developers for making it so easy for kids to get their hands on.
Point being they're not mature enough and we're being blamed for their immaturity.