It's a perfectly legitimate concern. You really can say that they don't make games like they used to. In some senses this is a good thing- if Japanese developers had their way RPG's would still heavily function in a turn based pseudo-DnD style combat system. Which is fine, but it doesn't work in every game. In others its a bad thing. Call of Duty really put the first foot forward for this one, but the idea that a game needs to hold your hand is something relatively new.IvoryOasis said:It is an issue of resources... people are afraid that the rise of other gaming (such as casual gaming) will shift larger companies to produce for that segment (instead of for their own segment of gaming).
You saw this happen when consoles grew more and PC game titles started to drop a lot.
This is an entirely different problem that stems from the corporate business model in video games. Which is in itself fine if you're trying to deliver your call of duty, or your Madden 201X. But it doesn't work when you try to inject the medium with any sort of creativity. Publicly traded companies and the capital that comes with them simply are not equipped to deliver a new experience in video games, they're for recirculating old ones. Ultimately the problem becomes that when games aren't necessarily unsuccessful, but rather that they're successful, but fail to reach arbitrary sales figures and numbers.You see it a lot. A lot of games are scaled back in terms of what they try to do or what they challenge players with because developers are trying to capture a bigger audience and don't want to lose people with more complex systems (so the more complex games become more niche market and the resources to make them are much smaller).
It's not that old bread and butter genres like the RTS or action FPS / TPS have shrunk- sales in the genres have actually remained fairly constant- but rather that everyone's looking at your world of warcrafts, your call of duty 4's, and so on and saying, "Well why can't we have that kind of money?"
Gamers are not a problem. It's a red herring at best. The industry has always been led around at the wrists by what sells. If you look back at Atari era games everyone was trying to make the next Pac Man. Maze navigation games became a genre because of it. Look back two decades and everyone wanted the next Mario or Sonic. Right now? FPS's. The market's always going to change, but as long as people are capable enough to voice their opinions with their wallets then things will be fine.