Long analogy incoming...
I see a lot of this kind of thing as basically boiling down to a selfish fear of change, or, as I have experienced it personally, the 'Lipstick problem'.
To take this trivial analogy (because videogames are no more essential to life than lipsticks are, people, no matter how much you or I love 'em): I used to love this one shade of Dior lipstick. It was perfect for me. It looked great, it made me feel great, and it went with *everything* I liked to wear.
And then you know what happened? Dior stopped making that shade. They started making a bunch of other random crap to please the Harajuku-wannabe kiddies who wouldn't know a tasteful and elegant shade of lipstick if it jumped up and bit them in the ass. I was mad. Why should Dior change that shade?! I LOVED that shade!? NONE of the new ones were in ANY way tailored as SPECIFICALLY to how I liked my lipstick to look. I FELT BETRAYED. I bitched about it.
And then I noticed that some of the new shades were actually kind of nice in their own way. I'd never thought that those shades would be something for me, but they actually looked cool. I just had to work them my own way. Sure, some of them were just terrible, and totally not aimed at me, but they were awesome for someone else, so fair call I guess. I never used to buy or like every shade anyway.
What's more, I started looking outside my favourite brand, and discovered that Estee Lauder and Lancome and Chanel and M.A.C. all had lipsticks in similar shades to the one I loved, but with a unique twist that made them refreshing and interesting. Suddenly there was a whole new world of lipsticks open to me, and brands were experimenting everywhere. Sure, there were hits and misses, and for some reason some shades just kept getting ground out over and over, but that must have been because *someone* was buying them. I could hardly fault Dior for wanting to make solid income...wouldn't that allow them to experiment with some riskier stuff sometimes?
And you know what? Not long ago, Dior released a bunch of 'Legacy' shades - remakes of the classic series that included the shade I loved so much, but with a nicer, moisturising formula. I could revel in an improved version of my old favourite, while still exploring all the other options that I had been afraid of for so long. A win-win, really.
TL, DR: Shame on you for missing my fabulous lipstick analogy, but in short: I thinnk people need to calm down and realise that growth and change in the industry is a good thing. Not always a good thing, mind, but essential for gaming as a medium to move forward. If there was only one kind of book and one kind of movie, we'd complain about that, so why do some people seem to want the games industry to make the same '90's RPG/RTS/puzzle game/whatever over and over again, with the result that gaming is still a closed, exclusive valley that can even more readily fall prey to unpleasant stereotypes?
I see a lot of this kind of thing as basically boiling down to a selfish fear of change, or, as I have experienced it personally, the 'Lipstick problem'.
To take this trivial analogy (because videogames are no more essential to life than lipsticks are, people, no matter how much you or I love 'em): I used to love this one shade of Dior lipstick. It was perfect for me. It looked great, it made me feel great, and it went with *everything* I liked to wear.
And then you know what happened? Dior stopped making that shade. They started making a bunch of other random crap to please the Harajuku-wannabe kiddies who wouldn't know a tasteful and elegant shade of lipstick if it jumped up and bit them in the ass. I was mad. Why should Dior change that shade?! I LOVED that shade!? NONE of the new ones were in ANY way tailored as SPECIFICALLY to how I liked my lipstick to look. I FELT BETRAYED. I bitched about it.
And then I noticed that some of the new shades were actually kind of nice in their own way. I'd never thought that those shades would be something for me, but they actually looked cool. I just had to work them my own way. Sure, some of them were just terrible, and totally not aimed at me, but they were awesome for someone else, so fair call I guess. I never used to buy or like every shade anyway.
What's more, I started looking outside my favourite brand, and discovered that Estee Lauder and Lancome and Chanel and M.A.C. all had lipsticks in similar shades to the one I loved, but with a unique twist that made them refreshing and interesting. Suddenly there was a whole new world of lipsticks open to me, and brands were experimenting everywhere. Sure, there were hits and misses, and for some reason some shades just kept getting ground out over and over, but that must have been because *someone* was buying them. I could hardly fault Dior for wanting to make solid income...wouldn't that allow them to experiment with some riskier stuff sometimes?
And you know what? Not long ago, Dior released a bunch of 'Legacy' shades - remakes of the classic series that included the shade I loved so much, but with a nicer, moisturising formula. I could revel in an improved version of my old favourite, while still exploring all the other options that I had been afraid of for so long. A win-win, really.
TL, DR: Shame on you for missing my fabulous lipstick analogy, but in short: I thinnk people need to calm down and realise that growth and change in the industry is a good thing. Not always a good thing, mind, but essential for gaming as a medium to move forward. If there was only one kind of book and one kind of movie, we'd complain about that, so why do some people seem to want the games industry to make the same '90's RPG/RTS/puzzle game/whatever over and over again, with the result that gaming is still a closed, exclusive valley that can even more readily fall prey to unpleasant stereotypes?