I just had another little falling out with skyrim. After a lengthy session of inventory management and quite a bit of travelling, I got killed and had about an hour of progress stolen from me. Yes, it could be my fault that I didn't save, but I didn't want to. I don't like having too many saves for one character, and the less far back my saves go, the higher a chance I have of running into a glitch that I can't undo.
So I decided to take a break from skyrim. I'm not DONE with it, to be sure, but I was done coping with its issues for the time being. Still, I said to myself "I shouldn't get too angry. Glitchiness and coping with said glitchiness is par for the course with bethesda games".
And that got me thinking. Do we just let some companies get away with far too much?
We let bethesda get away with buggy releases that would cause a shitstorm for other companies, but we let it slide because of the impressive scope and ambition of their games. So far, I'd say yes, it is worth coping with, but do we give them too much of a free pass?
We probably do it with other games, hell, we probably all have our own little excuses set up with some of our favourite games companies.
Personally, I think that sometimes, one element of the game being really good can excuse other elements failing in ways that would doom other games...to a point. I mean, there's state of decay, for example. It has great ideas, a feeling of an apocalyptic setting in which you are woefully outnumbered by the undead, encouraging players to use stealth when scavenging rather than going in all guns blazing, but...jesus christ, the game is so buggy that I'm actually afraid to play it. There's been all sorts of stuff reported, some things which forced people to start all over again. I'm left sitting here hoping I'll eventually be able to play it again without being afraid that it'll all fall to pieces the moment I touch it. I'm sorry undead labs, you seem like great guys and god knows, what little I played of state of decay I loved, but this just isn't acceptable.
So I decided to take a break from skyrim. I'm not DONE with it, to be sure, but I was done coping with its issues for the time being. Still, I said to myself "I shouldn't get too angry. Glitchiness and coping with said glitchiness is par for the course with bethesda games".
And that got me thinking. Do we just let some companies get away with far too much?
We let bethesda get away with buggy releases that would cause a shitstorm for other companies, but we let it slide because of the impressive scope and ambition of their games. So far, I'd say yes, it is worth coping with, but do we give them too much of a free pass?
We probably do it with other games, hell, we probably all have our own little excuses set up with some of our favourite games companies.
Personally, I think that sometimes, one element of the game being really good can excuse other elements failing in ways that would doom other games...to a point. I mean, there's state of decay, for example. It has great ideas, a feeling of an apocalyptic setting in which you are woefully outnumbered by the undead, encouraging players to use stealth when scavenging rather than going in all guns blazing, but...jesus christ, the game is so buggy that I'm actually afraid to play it. There's been all sorts of stuff reported, some things which forced people to start all over again. I'm left sitting here hoping I'll eventually be able to play it again without being afraid that it'll all fall to pieces the moment I touch it. I'm sorry undead labs, you seem like great guys and god knows, what little I played of state of decay I loved, but this just isn't acceptable.