I was wondering if there's any actual purpose to having an "easy mode" other than it not being "normal or "hard". I guess it serves a purpose of not being either of those because if you took away "easy" then that would make "normal" the new "easy" because there would be nothing below "normal" any more.
I suppose it's good for first-time gamers who are new to the medium and need things to go at a more manageable pace to help people get used to things and feel like they're achieving something which will push them to maybe try out the harder modes later on when they feel comfortable.
Surely if you're new to gaming then a fair difficulty curve alongside a decent demonstration of core mechanics (see: EgoRaptor's "Megaman X VS Classic Megaman Sequalitis" for how this can be accomplished) would mean that we don't need the "easy" mode even for people new to gaming.
Maybe it's also good if you just want a quick, un-frustrating game to pass the time and just want to relax while you're waiting for something, but the challenge is part of the fun and a lot of gamers would have a lot more fun when the game isn't too easy, so why not just go for what you're used to and play on "normal" or "hard" instead?
If you do play on "easy mode", why is this? I'm not calling you out for being a pussy or whatever, how you enjoy your games is up to you and it's perfectly fine to use a feature that's included in the game. I'm just curious as to what function it serves when I suspect a majority of gamers would choose to play on "normal" on their first play-through without even thinking about it.
I'm not really sure, which is why I wrote this post to hear the thoughts of others on maybe if it needs to stay around or if it's just another vestigial organ that gaming has long-since evolved pass the need for. I know it serves a purpose and it has its advantages, but is it really required? And, If it disappeared one day, would anyone even notice?
I suppose it's good for first-time gamers who are new to the medium and need things to go at a more manageable pace to help people get used to things and feel like they're achieving something which will push them to maybe try out the harder modes later on when they feel comfortable.
Surely if you're new to gaming then a fair difficulty curve alongside a decent demonstration of core mechanics (see: EgoRaptor's "Megaman X VS Classic Megaman Sequalitis" for how this can be accomplished) would mean that we don't need the "easy" mode even for people new to gaming.
Maybe it's also good if you just want a quick, un-frustrating game to pass the time and just want to relax while you're waiting for something, but the challenge is part of the fun and a lot of gamers would have a lot more fun when the game isn't too easy, so why not just go for what you're used to and play on "normal" or "hard" instead?
If you do play on "easy mode", why is this? I'm not calling you out for being a pussy or whatever, how you enjoy your games is up to you and it's perfectly fine to use a feature that's included in the game. I'm just curious as to what function it serves when I suspect a majority of gamers would choose to play on "normal" on their first play-through without even thinking about it.
I'm not really sure, which is why I wrote this post to hear the thoughts of others on maybe if it needs to stay around or if it's just another vestigial organ that gaming has long-since evolved pass the need for. I know it serves a purpose and it has its advantages, but is it really required? And, If it disappeared one day, would anyone even notice?