Cowabungaa said:
Or at least block you from using it, yes. Yeah I always thought that being the case indeed. It being such a hastle however, they rarely ever bother with it. If ever. But yeah I thought it was indeed legally possible. Afterall, they own that data.
This will be long, but I'm rather tired of the whole issue:
You confuse the Copyright of a Product with the Product itself. They are NOT THE SAME. I cannot legally copy my vintage 1960s collection of JRR Tolkien's Lord of the Rings; yet, there is no license involved there at all. There was no Contract in the books that said that if I did not agree to his terms I could not read his book.
Copyrighted Material must be filed/declared as Copyrighted to be legally protected, but is otherwise enforceable by law regardless of any licensing that material is used in.
That been said, your statement must be legally incorrect: The copyright holder cannot legally prevent you from using their product once purchased. Ever. Not even if you violate their company-created-EULA (that doesn't violate the Law, that is).
They may exclude you from services that they own that's related to the product (because you didn't pay explicitly for that SERVICE, which in itself would be a license) but they can never prevent you from using their product entirely unless you use their product to violate established law.
NOTE: Do not confuse this with service-centric games like MMORPGs or the multiplayer component where you play on their servers. Those are licenses that are logically (and legally) created for services or services related to a product; they are not products in themselves.
Now, while the publisher owns the COPYRIGHT for that data, they do not own your specific copy.
This is a common misconception, and one that has propagated because people blindly assume that the EULAs are always legally-binding contracts. It's a misconception that is sadly, also gaining steam on this website.
See, once you purchase a product, they cannot legally charge you with any crime as long as it doesn't violate the regular law.
Why?
Because EULAs are Contracts of Adhesion ("Take it or Leave it/As-is"), but they are contracts that can only be "negotiated" after the product was purchased. In a regular legal contract, the terms are defined BEFORE any binding exchange occurs.
Since the customer clearly did not provide consent to purchase merely the OPPORTUNITY for the contract, that means consent must have been intended for using the product itself.
This creates a legal conundrum over consent (because you could not have read the terms for THAT UNIT without purchasing it first), and so, most courts will not enforce EULAS.
ASIDE: This process also protects the consumers of Console-games from similar abuse; further disproving the notion that you own a LICENSE. You cannot attain a license without knowing the terms. Since the terms are never once overtly stipulated in this case, they cannot be enforced (because they legally do not exist!).
Putting the contract in a location that is unknown to the customer prior to purchase is also not acceptable on the grounds of reasonable doubt.
This is the main reason why said companies don't simply repossess their products to force you to purchase their new products instead (because they could legally do this under your interpretation) and why it's critical to distinguish a SERVICE from a PRODUCT; or a Product from Copyright.
Bear in mind; this all applies to retail-market products. Steam is tricky because it is implicitly a service, and they can legally sell you "rentals" with an indefinite-return timetable.
However, this also means that Steam is LEGALLY BOUND to provide you with their end of the service as well for the duration/term that you both agreed to. Everything that happens on Steam is done before ANY binding exchange occurs.
In this case, the Contract of Adhesion is much stronger because it doesn't present that conundrum of consent.
On a more personal note: I should really just keep this block of text in a notepad or other such storage, because a number of people continue to insist that all games are essentially rentals/licenses/services, and therefore, that the consumer has no rights to speak of.
Neither of those things are true, but they may become true if people start accepting them.
The will of the people writes the Laws; direct their will and you become the Law.