Do we want realistic graphics?

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khaimera

Perfect Strangers
Jun 23, 2009
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I don't like too much realism in games. It's partly what made GTAIV suck. I also agree about realism lately meaning browns and grays, it drives me nuts.
 

YurdleTheTurtle

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Mar 23, 2009
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letsnoobtehpwns said:
Sounds like your describing the Uncanny Valley.
EXACTLY what I had in mind as soon as I read the first post.

Check out this video, very informative:
http://www.youtube.com/watch?v=FKTAJBQSm10

Basically, we're at the point where graphics are somewhat realistic, but we can still tell they are imperfect versions of what things really look like. Sometimes they even look creepy, despite their efforts to look realistic. This is called the Uncanny Valley.

We have two options: Go for an artistic style, which does not attempt to overcome the valley but looks distinctive, unique, and brings other advantages...Or move technology so far forward that we can achieve graphics on such a high level that it leaps over the uncanny valley.

Personally, graphics will only get better over time, but it's not important to me. I don't care if it achieves perfect realism or not. I would still like the artistic style though to keep things fresh.
 

dududf

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Aug 31, 2009
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Yes and no, I want it to resemble realism, but don't bother attemtping to make it OVER realistic.

A example of which would be stopping graphically speaking at AC 2, (just for examples sake) after you have graphics at a level it should be left there for a while and focus on the engines. like say a improved Geo-Mod system, where the ENVIROMENT can be destructible as well, as in if I want to dig a tunnel with my god hammer then let me do it, if I want to make cover by making a hole in the ground let me do it.

to sum it it, don't bother getting past a certain graphics, focus on gameplay at that point. Then when the gameplay matches the graphics upgrade graphics, and continue the process...


I'd jizz reeeaaaaally hard for a Geo-Mod system with the enviroment a factor...

Tired of a linear valley maze? **** that blow up a hole in the wall and make a short-cut.

Want to completely destroy a map excluding the extremely hard rock plate you're on? pfft get digging bub.

Some one hiding behind a bolder? Smack a hole in the boulder and yell "Boo!"

Want to stage the worlds best ambush? dig under a road plant some charges, person won't see the charges nor the tunnelling, when they get close blow up the tunnel, trapping the veichle (perfect for taking out a walker :p) and rain the nades.

Get a pesky sniper on top of a cliff over looking the battle? no problem, grab your rocket launcher and destroy the land ehind him and have him fall to his death AND destroy that sniping position.

Can't snipe any where? Go tunnel in a hole and MAKE a sniping spot.

Imagine trenching around their base, trapping all cars inside, tunnel towards the base,completely destroy the ground below the base, have the base drop 3 metres and have the building just simply break.

Tanks in a tunnel? blow up the exit and block them in, and kill them :)

Have a massive rock at a top of a hill that needs to be liberated of its position, to roughly ontop of a reeaaaally big car? Do it.

want to scare the shit out of a EDF soldier whos in the basement taking a shit? Dig under the house and pop your head up infront of the toilet and say "OMG IT'S REAL LIFE WHACK A MOLE! :D"

get the idea?

heavily fortified position near a cliffs edge? might take a while but just dig the fort off the cliff. That's right make a trench around the fort and dig down. ****ers won't see it coming.

ok lol LAST ONE.
Some one digging a tunnel under your base? Grab your hammer add a new sky light feature, find their local, move above them drop some charges and lol at the fail. :p


oh god the future is comming :)
 

Flying-Emu

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Oct 30, 2008
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I want more cartoonily over-the-top games. Realism is boring, I don't play games to want to cry every time Private Everyman gets his brains splattered all over the wall.
 

tsolless

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Jul 15, 2009
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And yeah the uncanny valley needs to be avoided because it will always looks slightly imperfect which makes us connect the sight to death or disease which we are prone to try and avoid and find off putting.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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No. I don't know about anyone else, but I play games to get away from reality and realism. If games become too close to resembling reality, it defeats my purpose for playing them.
 

-Drifter-

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Jun 9, 2009
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I figure we should put most of our focus on making games that have compelling stories, innovative and fun gameplay, color, and last more than eight to twelve hours, and slow down in our attempts to make games look more realistic. After all, good graphics are only 'good' for so long. In the end, it's the game itself that sticks with you.
 

Alpha Centauri

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Sep 7, 2009
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Artemus_Cain said:
No not really. I play games to escape my crappy reality. I don't want to be reminded of it's crappyness. That's why I love games in a Sci-Fi setting.
You then do exactly as I do.
 

Akai Shizuku

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Jul 24, 2009
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Nothing to say that hasn't been said earlier in the thread, except that I often find games with less realism to be more fun, with the one and only exception being CoD: WaW.
 

KarumaK

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Sep 24, 2008
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DeadlyYellow said:
KarumaK said:
"Realism" in games is horribly immersion breaking.
I think there is some uncanny valley effect here. The more realistic graphics get, the less likely we'll be able to accept them.

Although if a game is good, graphics aren't necessarily going to break immersion. Not as much as the long loading time it takes to render them anyway.

Not to mention the sheer amount of time that goes into graphical quality and then making it all work.
It's all well and good 'til you look at the leaves.

After noticing that they're just flat panels at angles everything else starts to pop at you.
 

Nalarion

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Apr 30, 2009
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i think in some games yes, in kiddie games no, sonic has gotten too realistic, lets bump him back to 2D worlds.
 

101194

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Nov 11, 2008
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The Graphics should help the Gameplay and progress the story, Thats about all That matters for me.
 

lostclause

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Mar 31, 2009
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Nope. Put simply, realism is not very fun for me. I didn't enjoy crysis that much nor CoD 4, some of the more recent realistic shooters (if you exclude ragtime warfare). However current graphics are good enough that we can convey something quite well, such as the big daddies in Bioshock who would not have come across as well with 2000-era graphics. Total realism is probably a waste but good graphics can be good for giving a sense something (I realise that's not well expressed).
 

Erana

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Feb 28, 2008
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I just want visually appealing. Photorealism would actually be kinda boring, since it wouldn't have that idealized look to it.
lostclause said:
Nope. Put simply, realism is not very fun for me. I didn't enjoy crysis that much nor CoD 4, some of the more recent realistic shooters (if you exclude ragtime warfare). However current graphics are good enough that we can convey something quite well, such as the big daddies in Bioshock who would not have come across as well with 2000-era graphics. Total realism is probably a waste but good graphics can be good for giving a sense something (I realise that's not well expressed).
And what this guy says, too.
 

Vrex360

Badass Alien
Mar 2, 2009
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I like realistic but with a taint of artistic amazement... I'll explain what I mean:
In Bioshock everything looks absolutley amazing, the textures look almost like you can reach out and touch them it just looks so real. And at the same time it has a very Art Deco art style and design that applies to so many things in the game (including the revolver) and that isn't strictly realistic but it looks fantastic. So a mix of the surreal anchored in the real looks great. The same applies to things like Mass Effect, I guess I like a distinctive style more than I like flat out realism.
 

Kingsman

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Feb 5, 2009
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Fuck naw, give me back my sprites and I'm good.

Fire Emblem, Pokemon, Metroid, Mario, Link, any franchise that's touched sprites at all at ANY point, has made itself into a classic. As a matter of fact, many games have suffered for not keeping to their sprite-forms. I don't think I need to remind anyone of Sonic or Megaman...
 

Zenn3k

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Feb 2, 2009
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Some games benefit from realism and some do not.

It really depends on the specific game and less so the genre.

You can have a really stylized shooter if done by the right person. Often however, realism is interesting in games because if you ground an item in realism, then break from the realism within itself (Like the Alien weapons in Fallout 3), it becomes really great.

Thats a game that uses realism well, it uses it, but lets it slide enough to be really...well, fun!
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Attempting realism ends up sinking a game into the twin pitfalls of framerate problems and the Uncanny Valley. I'll take stylized graphics over photorealism because the games tend to turn out better that way (especially if it's games like For the Glory and Arsenal of Democracy using the Europa Engine.)
 

tsb247

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Mar 6, 2009
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YurdleTheTurtle said:
letsnoobtehpwns said:
Sounds like your describing the Uncanny Valley.
EXACTLY what I had in mind as soon as I read the first post.

Check out this video, very informative:
http://www.youtube.com/watch?v=FKTAJBQSm10

Basically, we're at the point where graphics are somewhat realistic, but we can still tell they are imperfect versions of what things really look like.
Actually, one of the major problems with, "Uncanny Valley," is that CG models are often too perfect. People pick up on small, subconscious cues that tell them the image is not real. Let's take eyes for instance. No single person on earth has perfectly symmetrical eyes. On a CG character, the eyes are most likely mirrored. We pick up on that and it comes off a creepy.

My response was based on your statement as I have not watched the video in the link you posted yet.