spartan231490 said:
You keep conflating two issues:
1. Is the common existence of used sales more constructive for the industry than the existence of piracy?
2. Is the act of buying a used game, more constructive for the industry than the act of pirating one?
It's entirely possible, that the answer is yes for the first question, and no to the second.
All other things being equal, both actions involve playing a game without paying it's creators. That the used game was once bought, only means that you are freeloading on the back of a specific person rather than the Internet. You are not "generating $180" by buying three used games, because the $180 was already spent before you bought them, you just benefit from this fact afterwards.
And that's all that an act of piracy involves as well. Yes, a digital file can be replicated thousands of times. But a pirate is only making one copy, just as the used buyer is accessing one extraneous copy.
In terms of taking personal responsibility, both individuals are freeloading on the industry, with vague expectations of long term benefit through word of mouth, etc. The only difference is that the buyer is doing it stupidly, giving money to a random third party even though an extraneous copy could be created as easily as taken from an ex-player.
Now, if you want to talk about how as a whole, piracy is a greater threat to the industry, that's n entirely different matter. Pirates and used buyers are both freeloaders, but by it's nature piracy can be more common, like you just keep pointing out.
But this is like jumpling into a debate about whether a Mexican could beat up an American, just to tell that Mexico couldn't beat up the USA in a war. True, but it doesn't really decide the discussion about the individuals' ability.
Likewise, whether an individual pirate is necessarily more immoral than an individual used game buyer, can't be decided by the overall size of piracy compared to used sales.
spartan231490 said:
most pirates pirate the majority or all of their games. On the other hand, most used game buyers also buy many new games.
First of all, these statements don't even oppose each other. I definitely believe that used game buyers buy "many new games", but I think it's likely that they still buy most of their games used. And vice versa, I believe that pirates pirate "most of their games", but beyond that, I'm sure that on average they buy many new games as well.
Assuming that you have meant to say that used game buyers buy more new games than pirates: can you provide a source for that, please?