yes, graphics matter. not much. but minimally. well i guess even less graphical QUALITY as coloration. i have A REALLY SHITTY TV. so when i was playing a shooter called "task force 121" i couldn't get through one level because there were vents i had to crawl around and though my brightness was turned all the way up, i still couldn't see my way around, a more recent example was when i was playing GTA and i was in a back alley and a cop was shooting at me from SOMEWHERE in my vicinity, but since the entire alley was black and brown and his outfit was a VERY dark blue, i could see the stupid bastard. so one cop took me out. but modern warfare 2 (i know a lot of people have wrapped their lips around that particular lollipop but bear with me.) had great graphics and the coloration and the HUD allowed me to differentiate between friend and foe at a moments glance and differentiate wall from small passageway that needs walking through. so we're pretty much at the pinacle of what is needed for graphics at the moment. tightening up our gameplay and making a proper FPS for the PS3's move peripheral or an upgrade on the no-fingers model that the kinect is working off of. but i digress, just mix up the palette, as i have NO problem not being able to see something, i want to know whifch way to run from the monstrosity thats running me down with a butcher knife and voice that sound like he came back from the dentists after undergoing root canals on about half the teeth in his jaw.