It happens sometimes when you spend too much time playing one game. And it's usually a game that allows you to do a lot of stuff. It will go away it always does.
As a general matter, this is why I greatly prefer character-creation to playing some game where the character's been pre-defined and his motivations and whatnot have been laid down by some game writer or designer. And why I love Elder Scrolls and Fallout so much even though I'm not normally into RPGs.Super Toast said:If I get to make my character, I am my character.
not just you i do the same with S.T.A.L.K.E.R. call of pripyats major dagtryev or whatever and Fallout New VegasScreamarie said:Okay so lately I've restarted playing Saints Row 2. The other day while waiting for a resturant to cook my and my family's dinner since I'm too lazy to do so myself, I started thinking about what was needed to get done in the game. Needed to clear out some more strongholds and hopefully finish up the Sons of Samedi missions, then go on to the Brotherhood.
What I realized while thinking this was that I was using the word "I need to" and not in that third person "I gotta get this other person to do this", but in the "this is my responsibility to take care of" kind of view. I even went so far as to thinking that "I didn't like the way the leader of the Brotherhood talked to me."
Now don't get me wrong. I'm not crazy. My bad-assedry only goes so far as the game, I wasn't shooting anybody up at the resturant and I obeyed the rules of the road getting there and getting back. I didn't assume the persona outside of the game, but when thinking about it and when playing the game, the woman that I had created to lead the Saints was "me." Soon after this realization, I noticed that if I thought back to playing Mass Effect, my femshep was another "me."
So it got me wondering if anyone else does this? Or am I just that pathetic?
I relate to this, although from the other standpoint- I made it through first time with my entire team intact, and quite frankly, the relief I felt was bordering on the ridiculous.Diablo27 said:Well next time I play a RPG I'll see if I do that but I do have one experience. This may not be me getting right into the game but when I lost Legion, Garrus, Thane and Mordin in the suicide mission of Mass Effect 3 I was so depressed I could cry but it wasn't just that, I felt like it was my fault that they died. Not my character's fault, mine and my own.
Making it with the entire team would be quite a feat but looking back on it I'm kind of glad that some people died, it made it so much darker, more realistic and I just got sucked into the story so much.Wutaiflea said:I don't think it's pathetic. Even though you're playing a role as a protagonist, you're still effectively driving what they do and how they react in a lot of games- so it is still "you" that needs to deal with the Samedi etc. and not your character.
Particularly in games where you design your own character and have considerable control over their choices, I think it's much worse, because its easy to become much more immersed.
I relate to this, although from the other standpoint- I made it through first time with my entire team intact, and quite frankly, the relief I felt was bordering on the ridiculous.Diablo27 said:Well next time I play a RPG I'll see if I do that but I do have one experience. This may not be me getting right into the game but when I lost Legion, Garrus, Thane and Mordin in the suicide mission of Mass Effect 3 I was so depressed I could cry but it wasn't just that, I felt like it was my fault that they died. Not my character's fault, mine and my own.