Do you feel silly romancing digital characters?

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Goofguy

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Nov 25, 2010
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Nah it doesn't bother me. Ultimately, you have the choice of whether you want your character to pursue a relationship or not. Sure, sometimes the line gets blurred when your innocent compliment to a party member apparently is code for "I want you, come screw me before a pivotal main plot event".

I went through ME2 without initiating relationships with any of the eligible females. Sure, it was because I was remaining faithful to Liara but regardless of this, my Shepard went through the whole game without getting his dungus wet.
 

TheRookie8

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Nov 19, 2009
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I believe that romance in a videogame allows more emotional depth and allows the player character to express a little more about "who they are".

Let's look at the Mass Effect series: The romances in the game actually serve to further illustrate what kind of character your avatar is like. By choosing either tough characters for their strength or style, or the shy characters for their quirkiness, vulnerability and sweetness, you can demonstrate what sort of romance you the player are attracted to. But as these romances develop, the character you romance can change. Suddenly the "tough" character may not be so confident, and so the player then left to witness the evolution of the character and the plot.

The concept of romance in videogames is not so different than what we see in movies or read in books. Romance is a unique way to develop character and plot. Videogames, however, have an advantage in that they are able to let the player express themselves by picking what kind of personality they might most enjoy. In the end, they let the player explore the kind of relationship appeals to them.

Not to say that romance is always needed. It's a story-crafting tool, and players should only use it if they want to.
 

DarkhoIlow

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Dec 31, 2009
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I don't feel silly at all.

Romances are one thing that makes me even more interested to find out more about certain characters that you wouldn't any other way and thus expanding my trust/hate for them.
 

Feylynn

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Feb 16, 2010
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Vault101 said:
Feylynn said:
yeah I also held onto my wedding ring! I cant remember if I sold it later, mabye because I was letting go and wanted to get with alistair.... perhaps I was holding onto it more out of guilt than loyaty or love...no probably because I wanted money

but yeah I liked it how somthing as simple as having your wedding ring in your inventory could create such an emotional reaction

also with morrigan...she was a ***** and all but for some reason I was always nice to her..and respected her in a way, even Miranda from ME2 I guess bitchy charachters dont bother me much..

or mabye its that I want to "fix" them and make them nice
Nice to know someone else had to hold on to that statless ring for sentimental reasons, even if it was only temporary. =)
Been hearing to much from people that don't even try to role play in these role playing games, kind of bothering me haha.

I got along with Morrigan because she valued freedom so much. The mislead ideal my rogue shared that everyone, even mages and monsters deserve to be free.
 

Jandau

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Dec 19, 2008
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Not really, but that's mostly because I never identify with my characters. I don't feel any more silly when my Warden romances Morrigan or when my Shepard gets it on with Tali than I do reading about a romance in a book. I'm not the one coming on to a bunch of pixels, my character is. I'm just telling him how to go about it...
 

LittleBlondeGoth

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Mar 24, 2011
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As long as it's well written and optional, then it's not silly - after all, it's the character on screen that's doing the wild thing, not you. I do think though that because of the nature of games as a whole, it's very hard to make game romances seem a natural progression - in real life these things can take weeks, months, years to develop, but in these instances you've got the course of the games' timeline and that's it. So yes, it may come over a little forced sometimes.

But I reckon if you find yourself caring about what the bunches of pixels on screen are doing, thinking or feeling, well that's a sign of a well done game. There's some kind of emotional investment there.

Although I did have to give myself a stern talking to when someone asked me about my ideal threesome and I realised that both the men I picked were in fact video game characters and not, as such, in any way shape or form, real.

(Vincent Valentine and Alistair Theirin, in case anyone was wondering).
 

DanDanikov

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Dec 28, 2008
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Very much so. I've yet to experience a decent game that has had player-managed relationships build up naturally and realistically over time (even the Sims is kinda artificial). The major element is a lack of patience; most games operate on a time-scale that makes real relationships incredibly improbable.

On top of that, they don't seem to model relationship failure that well, either. Usually it's just a series of probing and more intimate discussions that your characters can have (jumping conversation hoops) plus maybe some lock and key (I can't possible have a romance-unlocking conversation with you until you find my family armour). Straying too far from this path just doesn't unlock the 'let's have sex' conversation option at the end of the tree. That's it.

Quite possibly one of my favourite video game relationships of all time is from Red Dead Redemption- John Marston and Bonnie MacFarlane. Due to the nature of RDR it's a fairly linear experience, but that allows for a well crafted and believable progression (mainly, it doesn't go far because John is married). With that in mind, I think one of the big problems with the Bioware romances is that they're entirely optional extras. Your main character romancing someone? That should be integral to the main plot, not optional pre-battle romps in the hay with a loyal follower you managed to talk into it.

The more I think about it, the more I feel I should be raging about it.
 

Vrex360

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Mar 2, 2009
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Honestly, sometimes I do. I mean it's strange that I put a lot and I mean A LOT of emotional investment in Mass Effect and the hope that my fake relationship with Ashley Williams would reach a happy and satisfying conclusion in the third game. The fact that I care so much about it says something.
Says something else too if I'm prepared to spend hours of my life arguing on the net in defense of the aforementioned Ashley Williams for all the criticisms she gets. Defending her honor and my choice in regards to romancing her as if she were actually my girlfriend is something to think about.

I guess on one level it's great to see that Bioware were able to make a character that I would in turn be capable of forming such a great bond to, enough that it even caused me to rethink a few of my positions on things. For example, prior to romancing Ashley, I was very anti religious. Quite open to mockery and lashing out against religious groups and the very concept of religion, but after finding out that the character I had been chatting up happened to believe in god... well, I took a turn in the other direction.
It's really something to note that what many classes, studies and attempts from people making conversation in the past had failed to do, my efforts to get laid in a video game had.

It's also worth noting that Ashley appealed to me far less due to her looks and the dialogue associated and more with just the fact that she felt real. All her perfections and imperfections that subsequently made her a character with character, that I think made her appeal more to me. Which is also a success in some respects.

Also the only other romance in a bioware game that ever gave me any interest was Jack (Subject Zero) from Mass Effect 2, who I romanced in one minor playthrough. Again, it's funny because she doesn't look like the girl friend type. She's crass, crude, aggressive, sweary, violent and certainly doesn't adhere to what is considered 'desirable' by the modern popular culture.
And yet when I see her romance scene, I'm just moved. I feel warmth watching her finally stop hiding behind her aggressive barrier and finally move into the arms of someone who loves her regardless of all her past issues, baggage and problems.
It seems a little silly but hey, if movies can do it, I see no reason why games can't have the same effect.

On the other hand though, some people tend to seriously 'overdo' the degree of affection towards fictional characters. I hesitate to use the term 'Talimancer' because for one thing I find it to be a stupid term, for another I find it needlessly mean and for a final thing I doubt the majority of the Tali fanbase are really deserving of getting as much hate as they do, and think it's unfair that a lot of them get bullied for it.

All the same... I've clicked 'Mass Effect Tali' into a google image search and the results weren't pretty. Granted, I think it'll be a long long time before I make a sex doll to look like a video game character. And again I doubt the majority of any fanbase of specific characters are that creepy and pathetic but all the same, not a great image to think about when you find yourself looking at your video game crushes.

The other problem is that often 'romancing' or the process of wooing in a video game is less an emotional journey and an excercise in ridiculous. Games like Fable that seem to honestly think you'll care about the random pointless NPC of whom were it not for the ring floating above their heads would be indistinguishable from the rest spring to mind.
I've cringed many times watching romances appear in games, much more than I have felt heart warmed. I suppose that's the case with all media but still....

So in conclusion, I don't feel bad about feeling attachment to well characterized characters but all the same I worry about obsessing over stuff that isn't real.
 

Kukakkau

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Feb 9, 2008
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I don't mind if throughout the game the relationship between the two characters builds as the story progresses. It's just when it becomes a case of you have to actively pursue it and all it does is give you a sex scene for the sake of it that I don't care for it.

Fable 3 I never bothered with the relationship system, was just so pointless
 

Sir Boss

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Mar 24, 2011
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silly isn't the right word, however it can get silly, but a good way of showing character depth
 

D Moness

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Sep 16, 2010
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Vault101 said:
xXxJessicaxXx said:
Vault101 said:
I mean kaiden was nice....if not a little bland
Kaiden was bland...not like Joker *cries*

hehe ;)
awww dont worry

theres always Fanfic or Deviant-art
Lol i think that is the answer to most fantasies. got to love internet for the perv inside all of us :p

To add something from my side i like the ability to flirt and romance in dragon age 2 the most from recent bioware games since it makes you feel less sudden. Like garrus who is always calibrating and then suddenly wants to have sex with you before the last mission(not that i didn't mind , mind you).
 

Yureina

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May 6, 2010
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A little. If only because the romances aren't very... well they just seem to be too easy to get, especially in the newer Bioware RPG's. It doesn't really feel meaningful or interesting, since some speech options obviously get you where you want to be. I've been avoiding them to some extent in my recent playthroughs, actually. :eek:
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yup. Very much so.

I certainly wouldn't do it if someone else was watching me play.

Why? Well... I suppose it comes fown to the following:

a) Plain old self conciousness. I'm already a shy male nerd. The last thing I need to be is a shy male nerd who chats up digital females. Bleh.

b) Maybe I'm just playin the wrong games, but I am yet to see a one that contained a truely convincing romance. Especially when it's based on choice, because that always means it has to irrelevant to the overarching plot. I applaud Bioware and the like for attempting to tackle that kind of material, but they just aren't there yet.

c) The pandering factor. Most romance subplots seem designed to feed my ego. "Ohh, you're such a stallion that every nearby attractive female wants to climb your pole. So now you get to chooose! Go get 'em champ!" This annoys the hell out of me. So much so that I often play a female just to subvert it. (Not that that's any less weird, come to think of it. Shy male nerd playing as a female chatting up digital females... yeeech!)
 

Bobbity

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Mar 17, 2010
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If a romance is written well, then no. If not, or even if it's kind of average, then yes.

The level of writing needs to be good enough to immerse me in the experience, and to make me forget that the person I'm talking to is not real.