Do you fight the "secret" bosses or complete the "hidden" dungeons in rpgs?

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Tanakh

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Jul 8, 2011
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Wait, was there the option not to do it?! And what kind of people don't?!?!

Killing optional bosses is the biggest pleasure i get from JRPGs, i am not so hot into the pregrinding though, Parasite Eve, FF X, ughhh... so much trivial grinding before the boss...
 

Diddy_Mao

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Jan 14, 2009
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It depends really.
In games like Kingdom Hearts and Final Fantasy VII where the optional stuff is all there and available before you beat the game.

Yeah I'll usually make the effort to do it.

In games like Dragon Quest VIII where the "secret" dungeon only unlocks after you beat the game...I honestly don't see the point.
I've already beaten the game, all the super spiffy armour and weapons aren't going help me do anything I didn't already accomplish.
 

Aircross

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Jun 16, 2011
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Only if it's within reason.

I never finished Dragon Warrior III's (GBC version) extra dungeon because you had to collect bronze, silver, and gold monster medals for all the monsters.
 

StriderShinryu

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Rarely, but if really love the game I might. Off the top of my head, I've done it in FF4, FF6, FF8 and Star Ocean 2.
 

thejackyl

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Depends on the requirements to get to them, and how hard they are. And if I enjoy the game.

Usually if there is an optional boss, and I find it on the first play through, I will try to kill it. If I get stomped I will come back later in the story. It also depends on how stale the game feels by the time I get there.

For example: In Fallout: New Vegas, there are TONS of side quests and optional "bosses" (such as the legendary creatures). However, even though I knew their locations, I couldn't bring myself to do it because the combat wasn't really games strong suit.

I did however almost 100% Tales of Symphonia. Only things I am missing is Genis' ultimate weapon (gotta play a long game of "Red Light, Green Light", and one of Lloyd's titles for beating the halfway(ish) boss with really low levels (I don't like Low level challenges for the most part).
 

The Wykydtron

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Sep 23, 2010
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Sidequests yes. Hidden dungeons not so much. Bonus bosses can usually just fuck right off. I still haven't forgotten about the Contrarian King in Persona 4... Rampage was never that good once I/Chie got it you slag!

It's the reality check that this is indeed an SMT game. "Oh only a quarter of my health left you say? R-R-RAMPAGE!"

HYPER COMBO KO!

Plus all the proper bonus bosses in SMT games take too much effort to unlock. 'cept Death, hang around Tartarus in 3 for about five minutes and he shows up. In 4 I believe he randomly pops up in chests in New Game+

I kinda turned it down when I found it. I was in Yukiko's Dungeon for Christ's sake! This is SMT! There is no level scaling here!

I never did many sidequests in Persona 4 though... I never remembered to do them. And that's precisely the reason why the Hermit Social Link shall never be maxed by me ever.
 

EHKOS

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Feb 28, 2010
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If I find them on accident or by myself then yes, but I never knew about the final fantasy boss in monster town so I never fought him.
 

DeadlyYellow

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Jun 18, 2008
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If it's reasonably possible at the time or there's a trophy for it. Typically I just stick to necessary completion and don't bother with 100%.
 

synobal

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Depends, the JRPGs tend to have really stupidly hard bosses, or annoying grind fests to get secret dungeon or what have you. Most other RPGs I tend to enjoy, getting side quests done, so long as they have a good story or decent, reward.
 

Et3rnalLegend64

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I try to complete as much as I can. Defeating the hidden bosses has to be the least insane/inane thing on the list, as opposed to ridiculous fetch quests for items that drop every 10 hours (exaggerated, but you get the idea). Currently playing Birth by Sleep and I'm trying my damnedest to beat the Mirage Arena. I'm probably underleveled for the mission I'm trying to do now, but I'm overleveled for the rest of the game.
 

Et3rnalLegend64

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The Wykydtron said:
Sidequests yes. Hidden dungeons not so much. Bonus bosses can usually just fuck right off. I still haven't forgotten about the Contrarian King in Persona 4... Rampage was never that good once I/Chie got it you slag!

It's the reality check that this is indeed an SMT game. "Oh only a quarter of my health left you say? R-R-RAMPAGE!"

HYPER COMBO KO!

Plus all the proper bonus bosses in SMT games take too much effort to unlock. 'cept Death, hang around Tartarus in 3 for about five minutes and he shows up. In 4 I believe he randomly pops up in chests in New Game+

I kinda turned it down when I found it. I was in Yukiko's Dungeon for Christ's sake! This is SMT! There is no level scaling here!

I never did many sidequests in Persona 4 though... I never remembered to do them. And that's precisely the reason why the Hermit Social Link shall never be maxed by me ever.
I actually find Hermit not that bad right now. I'm 6 or 7 levels in. It just takes some running around until you find the person you need to talk to. It's better than my current situation with Margaret at least. She wants a Yatagarasu with that one Almighty spell (I forget the name). Thing is, I upgraded most of mine already through the Magician card so I have to go through an old dungeon and re-obtain a Persona with the basic version of that spell. It took too long so I gave up. Too much trouble.
 

Nyaoku

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The first final fantasy. The hidden dungeons seemed to be the best part of the whole game. There was a little 4th wall breaking stuff also with the npcs but that was part of the fun. Also, there was a ton of secret bosses including the ghost train, a giant arkham, Omega, etc.
 

WhiteFangofWhoa

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Jan 11, 2008
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Only if I really liked the game's mechanics since most of the time it's going to be nothing but fighting and more fighting. Most such dungeons suffer from a dearth of save points and 100 floors of the same thing gets tiresome even when the locals aren't tearing you limb from limb.

Even though The Abyss in Wild Arms 3 is insanely long and exacerbated by the absurd HP in both phases of its mighty boss, I liked the game enough to see it through, same for FFX and the Omega Ruins.

By contrast, after completing Star Ocean 3 I took a few stabs at Sphere 211 (201 consecutive floors!) and said 'screw THAT'. Most of the Tales games are pretty horrible about this too, most of them mixing frequent random encounter rates with tough puzzles and having at least one normal enemy in there who is, quite simply, unbeatable. Said enemy is usually small and innocuous, or even comical like the lethal Sootie in Star Ocean 3.

Interestingly, I think I may have played the game with the first such dungeon ever to exist in my youth- Final Fantasy Legend 2 aka SaGa 2, which has a world called 'Nasty Dungeon'. Exactly what it says, but amazing gear on the bottom floors.
 

Clive Howlitzer

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I generally go for 100% completion in any RPG that I do, so long as it doesn't compromise the character I am playing(If it is an RPG with choices.)
 

Deadyawn

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Jan 25, 2011
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I am very rarely able to get through an entire JRPG anyway, let alone do all the bonus stuff. It's not that I don't like them, it's just that they're really long and I get kinda bored. Hell, even in comparably short games I just "beat" the game rather than going for higher percentile completion. Unless I really like the game.