I should probably explain exactly what I mean by that. I am referring to those instances when a game's cutscenes seem to operate on a different set of rules from those set down by the gameplay.
...
Okay, that didn't explain a damn thing. Allow me to use some examples:
In Uncharted 2, Nathan Drake can recover from injuries by regenerating health. Punches, bullets, shrapnel, explosives... whatever, so long as he can find some cover, all will be well. But then he takes one bullet during a cutscene and suddenly he's in mortal danger, suffering from a wound that takes weeks(?) to recover from. Sure, it worked well from a narrative standpoint, it added drama and tension and all that. But it seems odd that a guy who shrugs off several gunshot wounds per minute can suddenly be laid low by one cutscene-empowered bullet.
For another example, consider Jack's entrance in Mass Effect 2. She hurls herself headlong out of a cryotube and promptly tears apart three of those big security mechs. Sure, it was an effective way to introduce the character. Within seconds of seeing her face you get a fair idea of what sort of person she is. However, later on if you try to send her up against just one of those big ol' mechs within gameplay... yeah, she suddenly doesn't do so well. In fact, she'll go down in a few seconds.
Don't get me wrong, I'm not trying to present this as some sort of big terrible problem. I'm generally happy to accept it as a necessary little idiosyncrasy of game design.
However, I'm curious to see if it irritates other people. Or indeed, if they even take notice of it. So... does it? Do you?
...
Okay, that didn't explain a damn thing. Allow me to use some examples:
In Uncharted 2, Nathan Drake can recover from injuries by regenerating health. Punches, bullets, shrapnel, explosives... whatever, so long as he can find some cover, all will be well. But then he takes one bullet during a cutscene and suddenly he's in mortal danger, suffering from a wound that takes weeks(?) to recover from. Sure, it worked well from a narrative standpoint, it added drama and tension and all that. But it seems odd that a guy who shrugs off several gunshot wounds per minute can suddenly be laid low by one cutscene-empowered bullet.
For another example, consider Jack's entrance in Mass Effect 2. She hurls herself headlong out of a cryotube and promptly tears apart three of those big security mechs. Sure, it was an effective way to introduce the character. Within seconds of seeing her face you get a fair idea of what sort of person she is. However, later on if you try to send her up against just one of those big ol' mechs within gameplay... yeah, she suddenly doesn't do so well. In fact, she'll go down in a few seconds.
Don't get me wrong, I'm not trying to present this as some sort of big terrible problem. I'm generally happy to accept it as a necessary little idiosyncrasy of game design.
However, I'm curious to see if it irritates other people. Or indeed, if they even take notice of it. So... does it? Do you?