Elmoth said:
Dawn of War 2's multiplayer is insanely underrated, and better than Starcraft 2.
Starcraft 2: I'll make this army and attack them.
Dawn Of War 2: I'll draw them into the fire of my heavy gun setup and block their exit with my melee, so I can go back with my bait and have them shoot too, while I capture other parts of the map with my scouts and I construct my heavy units.
Better? Not sure. SC2 has a lot of depth that you only can really notice after watching several pro tournaments. It's much more of "easy to get into, hard to master" game.
DoW2 on the other hand is much more complex from the start up, with heavy emphasis on territory control, slower pace and more tactical decisions throughout whole game rather than just "what build to go for".
Problem always was balance and matchmaking, before Retribution it was simply broken to the point a lot of people who wanted to establish some sort of community gave up on it. Some heroes were simply too powerful (Apothecary was stupidly strong early on, Ravener tunnels were sort of I WIN button, Mekboy/Tech turret turtling). By Retribution release there was simply not enough people playing the game to provide base for any sort of pro-scene.
The fact they removed base building also was part of cause many of original DoW scene didn't switch over. To make it worse SC2 beta started just before Chaos Rising was out and the attention moved towards Blizzard's product instead.