It's a good question although a slightly difficult one to really get a feel for. You see, most supposed 3D fighters are really 2D fighters in disguise. There's very few truly 3D fighting games where freedom om movement is evident.
Take Virtua Fighter as the example. We'd all agree that it was an early example of what we now term 3D fighters, right? From this the likes of Fighting Vipers, Tekken, Soul Edge, Battle Arena Toshinden, DoA, Beatorizer (Sorry, Bloody Roar) and so on sprang, yes? Yet it wasn't until VF3 that the sidestep became usable enough to be important - until then you really were aping much of the spacial control of the 2D fighter, traversing along a single plane like fencers.
For me, a proper 3D fighter has to make the left/right movements significant in the combat and so few really do. (Must. Forget. ERGHIEZ) Plus, where do you classify Neo Geo stlye fighters with multiple planes like Art of Fighting and Fatal Fury?
Anyway, I'm sure you get what I'm driving at.
2D and traditionally animated is my preference (SF Alpha 3, Guilty Gear, KOF - stuff like that). I cut my teeth on Street Fighter 2 and although I have a soft spot for Tekken Tag Tournament and Soul Calibur I find that most 3D fighters revolve around blow, counter, MASH BUTTONS I reserve my hatred though for ANY fighter that requires you to hold a button to block, or worse, to use that block button as part of your combos. Guess I'm too used to holding 'away' for blocking - just feels more natural.
Take Virtua Fighter as the example. We'd all agree that it was an early example of what we now term 3D fighters, right? From this the likes of Fighting Vipers, Tekken, Soul Edge, Battle Arena Toshinden, DoA, Beatorizer (Sorry, Bloody Roar) and so on sprang, yes? Yet it wasn't until VF3 that the sidestep became usable enough to be important - until then you really were aping much of the spacial control of the 2D fighter, traversing along a single plane like fencers.
For me, a proper 3D fighter has to make the left/right movements significant in the combat and so few really do. (Must. Forget. ERGHIEZ) Plus, where do you classify Neo Geo stlye fighters with multiple planes like Art of Fighting and Fatal Fury?
Anyway, I'm sure you get what I'm driving at.
2D and traditionally animated is my preference (SF Alpha 3, Guilty Gear, KOF - stuff like that). I cut my teeth on Street Fighter 2 and although I have a soft spot for Tekken Tag Tournament and Soul Calibur I find that most 3D fighters revolve around blow, counter, MASH BUTTONS I reserve my hatred though for ANY fighter that requires you to hold a button to block, or worse, to use that block button as part of your combos. Guess I'm too used to holding 'away' for blocking - just feels more natural.