Search checked, sorry if I missed it somewhere.
So... Topic of this topic (ugh...) is what you do in say an RPG game if you are playing a good character and you finally encounter the final bad guy? Because most of the games give you an option to "let him go" no matter what he did, and quite honestly for me it's just dumb.
Why do I want to let this guy go? Did he do a Shreck cat eyes or something? I mean... Say that the main reason of getting to him was... I don't know... he butchered my wife and son!
So I go through the entire game and have an option to kill him but I CAN'T because I've been the "Good guy" entire time and for some silly reason now I feel like letting him go. It's not important that ONLY on the way to his office in the final level I senselessly killed like every security guard ON THE PLANET but noooo, that guy realised he did a bad thing I need to let him go... WHY?!
If I wanted to let him go I wouldn't go after him at the very beginning! And why can I save him If I can't save the soldiers on the way? People who are just doing their jobs, have wife and kids and probably don't even really like the villain.
What's your take on this ridiculous plot mechanic? I completely hate it, UNLESS the guy in the end has a deadly and painful illness of some sort that will be killing him very very VEEERRYYY slowly. Than I might let him go.
So... Topic of this topic (ugh...) is what you do in say an RPG game if you are playing a good character and you finally encounter the final bad guy? Because most of the games give you an option to "let him go" no matter what he did, and quite honestly for me it's just dumb.
Why do I want to let this guy go? Did he do a Shreck cat eyes or something? I mean... Say that the main reason of getting to him was... I don't know... he butchered my wife and son!
So I go through the entire game and have an option to kill him but I CAN'T because I've been the "Good guy" entire time and for some silly reason now I feel like letting him go. It's not important that ONLY on the way to his office in the final level I senselessly killed like every security guard ON THE PLANET but noooo, that guy realised he did a bad thing I need to let him go... WHY?!
If I wanted to let him go I wouldn't go after him at the very beginning! And why can I save him If I can't save the soldiers on the way? People who are just doing their jobs, have wife and kids and probably don't even really like the villain.
What's your take on this ridiculous plot mechanic? I completely hate it, UNLESS the guy in the end has a deadly and painful illness of some sort that will be killing him very very VEEERRYYY slowly. Than I might let him go.