Maybe as an RTS but not really as an FPS. The guns were crap, the charges were suicidal and half of the time you would die from a shell or gas. Now a flight simulator...that might work.
Ok, let's take this one at a time. The fantasy setting would work. It's essentially the Medieval/Pre-Christ basic paradigm, only with extra elements added into the mix. How much of a fantasy setting they make it is open for debate. I'm not saying it has to be all Elves and Fairies and whatnot. A Low Fantasy setting might work just as well. In fact someone tried something like that with King Arthur, using the general broad strokes of a Total War game, but set it in Arthurian england, complete with spells, elves (evil ones, for the most part), the occasional Ogre and so on. The game suffers from limited production values, but overall the formula worked as far as the setting goes. Heck, regiment-based RTS combat in fantasy settings has been working for ages, as proven by Dark Omen and Shadow of the Horned Rat.Blunderboy said:Not inherently wrong, but they won't suit the game style or engines. A fantasy setting might well work, but it would need a world that is believable and absorbing, and presumably original. This is something that's very difficult to achieve.Jandau said:SNIP
But the futuristic setting would not work. If, as you say the 20th Century doesn?t lend itself to the series, then how exactly does a future setting do so? Presumably as things develop small unit tactics become even more important then they currently are, and this makes the premise much harder to work with the Total War style.
I agree. I've heard the, they should do WW1 idea before and I am not sold on it.Gethsemani said:Game balance would be a real pain to get right. Artillery would slaughter anything caught in the open and without artillery, the side with the most machine guns win. One of the reasons the russian front and the ottoman/austrian-hungarian front were so mobile was because these armies had a much lower ratio of machine guns per battalion then the french, british or german armies.
Apart from that and the potential for really boring gameplay ("So I have 3,000 dudes in this province and he has 3,000 in his. We are both dug in, so neither can attack... I guess I better skip to next turn.") I think that there are still other eras that could be done that would offer more variety and fun. Like the 30 year war, 3 Warring States period in China or even America: Total War, allowing you to play through the colonization of America and the wars between the native americans.
I know! How unexciting is it?Combustion Kevin said:let's face it, gunpowder ruined warfare.
Just because you can do something, it doesn?t mean that you should do it.Jandau said:SNIP
I'm sorry you disagree with me, but that's your right. Just as it's my right to think this would be a good thing. Also, I'd just like point out that your post implies quite heavily that the only thing that stands between Total War games being "middling RTS games" is the historical setting, which is another thing I can't agree on. Total War games are great on their own and that's why I started talking about applying their paradigm to a broader spectrum of settings.Blunderboy said:Just because you can do something, it doesn?t mean that you should do it.Jandau said:SNIP
Frankly, at risk of sounding rude, there are plenty of games that already do these things and personally (and I?m sure I?m not alone in this) I enjoy Total War games so much exactly because of the historical settings.
Setting it in a period that holds no interest for me, or in the future rather ruins that magic for me, and reduces them to middling RTS game.
British Empireurprobablyright said:Well, no... There were so few involved parties.
I mean, even if different nations were involved, half the conflict was between the Germans (and at times Italians) verse the allies. It's not like you could be the leader of Austria and somehow end up owning all of Europe.
Why is Belgium in the group with the neutral states? They fought with the allies.Gethsemani said:Not to be petulant or mean, but there were quite a few parties involved. The UK Commonwealth, France, Germany, the Austrian-Hungarian Empire, The Ottoman Empire, the Russian Empire and Italy all played quite significant parts in the war. That's 7 different factions right there. Add to that the many smaller nations like Denmark, Sweden, Belgium, the Netherlands and medium nations like Spain and you've got quit a roster just for the European theater.urprobablyright said:Well, no... There were so few involved parties.
I mean, even if different nations were involved, half the conflict was between the Germans (and at times Italians) verse the allies. It's not like you could be the leader of Austria and somehow end up owning all of Europe.
JoesshittyOs said:First person shooter?
No.
RTS? I'm pretty sure there are a few.
erttheking said:Maybe as an RTS but not really as an FPS. The guns were crap, the charges were suicidal and half of the time you would die from a shell or gas. Now a flight simulator...that might work.
Right to respond to all three quotes - the total war series is not an FPS it is an RTS gameArkvoodle said:We've had CIVIL WAR first-person-shooters; I don't really see why a WWI game would be that difficult to make and sell.
Though ti be true to the actual conflict I think a strategy style of gameplay would fit better.
It's rather hard to get my points across fully when I'm posting in secret.Jandau said:I'm sorry you disagree with me, but that's your right. Just as it's my right to think this would be a good thing. Also, I'd just like point out that your post implies quite heavily that the only thing that stands between Total War games being "middling RTS games" is the historical setting, which is another thing I can't agree on. Total War games are great on their own and that's why I started talking about applying their paradigm to a broader spectrum of settings.Blunderboy said:Just because you can do something, it doesn?t mean that you should do it.Jandau said:SNIP
Frankly, at risk of sounding rude, there are plenty of games that already do these things and personally (and I?m sure I?m not alone in this) I enjoy Total War games so much exactly because of the historical settings.
Setting it in a period that holds no interest for me, or in the future rather ruins that magic for me, and reduces them to middling RTS game.
Finally, there aren't "plenty of games that do these things", there are very few of them. Which is why I wouldn't mind Total War doing these things...
belgium was officially neutral.Trillovinum said:Why is Belgium in the group with the neutral states? They fought with the allies.
Just thought I should mention that.
As myself and others have already mentioned, the idea that WW1 was nothing but trench warfare is a popular misconception. During the last two years of the war they were very much laying the groundwork for the sort of infantry tactics prevalent in later wars like WW2.Kukakkau said:You can't make an exciting game out of deploy in trench and wait for the grind to end. You need an era where battles occur at a fast rate and involve moving your men to positions of an advantage
That's true. But a TW game spanning only two years is not going to go down well.Vivi22 said:As myself and others have already mentioned, the idea that WW1 was nothing but trench warfare is a popular misconception. During the last two years of the war they were very much laying the groundwork for the sort of infantry tactics prevalent in later wars like WW2.Kukakkau said:You can't make an exciting game out of deploy in trench and wait for the grind to end. You need an era where battles occur at a fast rate and involve moving your men to positions of an advantage