Do you think Capcom can still make a Resident Evil game?

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dscross

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Dirty Hipsters said:
I never really liked the old resident evil games with the fixed camera angles, I felt like you just didn't have enough control over your own character in them.

The problem is that the games are supposed to be all about resource management, but your number 1 resource, ammo, is something you don't actually have all that much control over. You don't get to aim your gun and it's not up to you how many bullets it's going to take to kill a zombie. Sometimes it's 2 or 3, sometimes it's 7, and as far as I can tell there's nothing that you can do to increase your accuracy. A lot of the time you don't even get to see the enemies you're shooting at, they end up being off screen because of the camera angles.

It's not until Resident Evil 4, when you got an over the shoulder camera and the ability to actually control your aim, that I started to enjoy the series, but at that point it was just an action shooter. There's not much horror in RE4 and 5,and not a whole lot of resource management either since the games lavish you with ammo. The biggest resource you end up managing is inventory space.
I don't people's problems with the fixed camera angles. They were intentional to make it scary. Did you ever play Code Vermonica with semi fixed camera angles (some of them move).
 

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dscross said:
Dirty Hipsters said:
I never really liked the old resident evil games with the fixed camera angles, I felt like you just didn't have enough control over your own character in them.

The problem is that the games are supposed to be all about resource management, but your number 1 resource, ammo, is something you don't actually have all that much control over. You don't get to aim your gun and it's not up to you how many bullets it's going to take to kill a zombie. Sometimes it's 2 or 3, sometimes it's 7, and as far as I can tell there's nothing that you can do to increase your accuracy. A lot of the time you don't even get to see the enemies you're shooting at, they end up being off screen because of the camera angles.

It's not until Resident Evil 4, when you got an over the shoulder camera and the ability to actually control your aim, that I started to enjoy the series, but at that point it was just an action shooter. There's not much horror in RE4 and 5,and not a whole lot of resource management either since the games lavish you with ammo. The biggest resource you end up managing is inventory space.
I don't people's problems with the fixed camera angles. They were intentional to make it scary. Did you ever play Code Vermonica with semi fixed camera angles (some of them move).
What part of my post said that fixed camera angles are bad? I didn't say I have a problem with fixed camera angles, I said I have a problem with not being given control of my character's aim and how that results in ammo usage being completely random.
 

AndrewEB

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It really depends on what Resident Evil games you enjoy in all honesty.
 

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Dirty Hipsters said:
The problem is that the games are supposed to be all about resource management, but your number 1 resource, ammo, is something you don't actually have all that much control over. You don't get to aim your gun and it's not up to you how many bullets it's going to take to kill a zombie. Sometimes it's 2 or 3, sometimes it's 7, and as far as I can tell there's nothing that you can do to increase your accuracy. A lot of the time you don't even get to see the enemies you're shooting at, they end up being off screen because of the camera angles.
Bullets never needed to be managed really, apart from having them take up inventory space. Both RE2 and 3 gave you plenty of ammo to take out nearly everything in your path. I know people like to point to the classic games and say how much better they were because you couldn't just kill everything, but you totally could even without accurate aim. Even in REmake, which is very light on action, I usually end up with up to 100 handgun bullets while still killing most of the enemies.

The real issue was managing your health items and killing enemies without sustaining serious damage. Especially Lickers, Hunters, or Crimson Heads were hard to take out without them knocking off some of your health.
 

dscross

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Ezekiel said:
The old Resident Evils aren't scary. The camera angles didn't make them scary. But I don't have a problem with them. They allowed the devs to make highly detailed environments and usually had pleasing compositions. I'm only speaking about the RE remake and RE0, though. Haven't played any of the others.
Maybe you are just ultra tough ;) you didn't get scared by anything first time you played them? Obviously once you know a game nothing in it is scary.
 

dscross

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Ezekiel said:
dscross said:
Ezekiel said:
The old Resident Evils aren't scary. The camera angles didn't make them scary. But I don't have a problem with them. They allowed the devs to make highly detailed environments and usually had pleasing compositions. I'm only speaking about the RE remake and RE0, though. Haven't played any of the others.
Maybe you are just ultra tough ;) you didn't get scared by anything first time you played them? Obviously once you know a game nothing in it is scary.
I only played Resident Evil 1 on the Gamecube twice. It wasn't scary. I'm six hours into Zero. Not scary. But that's fine. I don't need survival horrors to be scary.
What games do you find scary?