Or at least by Steam, Playstation, and Microsoft.
Anytime I would mention online that I decided to get or not get a game because a reviewer changed my mind, people would tell me to "formulate my own opinions". How exactly am I supposed to do that? Renting a game seems to be a bit of an inefficient way of deciding whether you like it or not, you have to pay for it, install all of it, etc. Lets Plays are even less effective. I was going to get DA: Inquisition because I thought the combat looked fun, but I learned that it's basically point and click, and I abhor games like that. So why not demos? The only demos I've seen on the Playstation store are for the LEGO games and small indie games. Apparently most AAA devs don't think that demos are worth it. I think that demos could solve a lot of problems, like learning beforehand whether your PC rig can handle the game, or if the game is just too unpolished, or if you just really don't like the game. Of course, they would have to be strictly regulated, or devs could just make 30 minutes of amazing gameplay that doesn't represent the full game at all. This could also help the devs as well. If they treated the demos like beats and released them sometime before launch, they could start working on patches already before the game comes out.
What do you think? Would demos make everything better, or would it make no difference on how you decide on getting a game?
Anytime I would mention online that I decided to get or not get a game because a reviewer changed my mind, people would tell me to "formulate my own opinions". How exactly am I supposed to do that? Renting a game seems to be a bit of an inefficient way of deciding whether you like it or not, you have to pay for it, install all of it, etc. Lets Plays are even less effective. I was going to get DA: Inquisition because I thought the combat looked fun, but I learned that it's basically point and click, and I abhor games like that. So why not demos? The only demos I've seen on the Playstation store are for the LEGO games and small indie games. Apparently most AAA devs don't think that demos are worth it. I think that demos could solve a lot of problems, like learning beforehand whether your PC rig can handle the game, or if the game is just too unpolished, or if you just really don't like the game. Of course, they would have to be strictly regulated, or devs could just make 30 minutes of amazing gameplay that doesn't represent the full game at all. This could also help the devs as well. If they treated the demos like beats and released them sometime before launch, they could start working on patches already before the game comes out.
What do you think? Would demos make everything better, or would it make no difference on how you decide on getting a game?