Reminds me of this:
Yes, I think most AAA game puzzles have gotten a lot easier, and there is a lot more hand holding, and it does make me annoyed since you usually get the coolest level designs and interaction from the strangest puzzles.
Getting a videogame used to be a real proper investment in time. It took me years to beat Super Mario Bros because of the strict timing and level knowledge needed to pass the higher levels. It took me a full year to complete Medal of Honor Frontline because - even though I played on easy - the difficulty wasn't linear, but increased as you progressed through the game. halo CE took almost 2 years!
The difficulty with those games wasn't necessarily tricky puzzles, but that you needed to be a certain skill level to get through the game even on the easiest difficulty: It increased enemy health, accuracy and numbers as the game progressed to make sure you were improving in your own accuracy, speed, and knowledge of the game/maps.
I completed both COD: Modern Warfare 2 and the Medal of Honor Reboot on hard difficulties in less than 6 hours each - in one session - the very first time I ever played those games, and neither had any levels as challenging as the later levels of Frontline or Halo CE.
It's good that developers are moving away from the old infamous 'Nintendo hard' logic puzzles that made no sense whatsoever or limited lives with insane stepbacks on death, but having some level of actual challenge would be nice.