Do you think that the Mass Effect series has lost it's 'touch'?

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beniki

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Honestly, I can't say the first Mass Effect game was any deeper than the second. Making action the focus doesn't mean you lose any depth, it just means you tell more things through the action... which is kind of the point of a video game isn't it? Telling a story by doing?

I liked 2 better than 1. It streamlined the inventory management, made weapon upgrades into skill toggles, although I think entirely removing the Mako levels was a bit disappointing. They also could have come up with a better story reason for scanning. It just seemed a little forced.

Either way, streamlining everything allowed the game focus to shift much more to the story line, and I think for a single player game, this was exactly the right decision to make.

Number crunching and strategy should not be the focus for an RPG. Being an epic hero, and feeling like one should be. And let's face it, Han Solo never got out his calculator before a fire fight.
 

humor_involuntario

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Savagezion said:
Stall said:
Dirzzit said:
Nope.

Mass effect 3 is not released yet, is it?

And for the record RPG means ROLE PLAYING GAME, mass effect is an RPG. I challenge anyone out their otherwise.
I can roleplay as Master Chief while playing Halo

Therefore, Halo is an RPG under your definition.
Actually, you can't. Mass Effect gives you the ability to define your role in events in-game. Halo doesn't. You don't define Master Chief when you play Halo. You either follow the scripted events the same way everyone else has to, and beat the game - or you don't. In order to define a character you have to have the ability to do respond to situations differently than someone else.
Mass Effect?
Choice?
Really?
 

McNinja

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What? No. no it has not. Anyone who says otherwise hasn't played ME3. Oh wait. No one has. So I guess you can't say for sure, can you?
 

cthulhumythos

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SmashLovesTitanQuest said:
Richardplex said:
SmashLovesTitanQuest said:
Not really, I enjoyed Mass Effect 2 a lot more than the first game, and I am looking forward to Mass Effect 3. Lets hope they dont fuck it up too badly though, knowing the Bioware of late I wouldnt be too surprised if they did. One more thing...

Yes, I said I enjoyed the second more than the first. Yes, boo fucking hoo. Let me save you some time and just type out what you were going to say anyway: im a Call of Duty scrub, im a noob and suck at RPG elements, I am only interested in shooting things and making things explode, and I am part of whats wrong with the gaming community. There. Now you dont have to waste your time being a complete ****. This is directed not too anyone in particular - just too the people who were just getting ready to claim superiority over me because they liked a different video game than me. Go fuck yourselfs, I have more knowledge of those old "hardcore" RPGs you love so much than you ever will have. Stop being such assholes and shut up.
That was completely unnecessary, no-one was judging you and probably neither would people have, if you read how the comments were rolling. Do you defend all your opinions in such an obscene manner?

Elysis said:
Of course not. They are two different games, but they're both amazing (I personally prefer the first one but hey, everyone has their own preferences)

I just have one thing to say about ME2.
Cerberus? Seriously? SERIOUSLY?? My Sole survivor Shep does not approve.
I agree, mine was also Sole Surivor, and had this thing of massacring anyone who experimented on live humans because of it. The lack of "Go F yourself" dialogue option to The Illusive man was noted unhappily.
Haha. Are you telling me you have never seen the "OMG THE FIRST GAME WAS SUPERIOR GO PLAY A SHOOTER YOU SUCK AT RPGS I HATE YOU YOU ARE RUINING EVERYTHING GOD JESUS WHY DONT I JUST KILL MYSELF NOT EVERYONE LIKES THE SAME GAMES AS ME" posts? They pop up in every Mass Effect thread. Multiple times. On this forum too. And no, I dont, those people are just very aggravating. Too the point that they get me pissed off before they even show up and start whining.

I bet one of them will show up before too long. And if not, thats an occasion to celebrate, I can tell you that. Look, im not saying youre wrong if you liked the first game better - im saying youre wrong if you think youre superior because of that.

EDIT

cthulhumythos said:
alright, time to be that guy.

mass effect 1 was an interesting and deep mystery movie.
mass effect 2 was an action flick.
See? See that? Its starting all ready! This guy is still being reasonable in comparison of whats on the way. We had a calm sea before the storm, and cthulumythos is the first dark cloud appearing in the sky.

(If you really cannot tell by now, I am being over the top the whole time because its my brand of humor. Maybe it doesnt go over so well over the internet, or maybe people should just think for a second before replying too me)
HEY! I'M NOT A DARK CLOUD! I'M AS WHITE AND FLUFFY AS EVER!
(seriousness is not my forte either)

and besides, action flicks are fun.
 

The Hero Killer

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Mass Effect 2 was the greatest game I've played this generation.... so no. I think Bioware as a whole is losing its touch though, messing over a good series like Dragon Age with a medicore sequel and spitting in the face of everyone who was waiting on KOTOR 3.
 

Austin Howe

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I've never played Mass Effect. There's your warning. However,

HOW DO YOU DETERMINE THIS AFTER 2 FUCKING GAMES?

Even the most jaded Final Fantasy fans (not me) agree it took the series between four and six whole games to start "losing it's touch". (And 4 is the absolute extreme. 6 is more typical.)

Legacy of Kain produced 3 really good games before they made Blood Omen 2, but you can't really say they lsot touch, they released Defiance after that.

I'm sorry, you're defying science here. You need a far larger data pool.
 

TheLoneBeet

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Not at all in my opinion. I didn't mind any of the changes from ME1 to ME2 and I'm not worried about changes between ME2 and ME3. The series isn't the same as when it started and it won't be the same when it finishes, but I like that.
 

Savagezion

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humor_involuntario said:
Savagezion said:
Stall said:
Dirzzit said:
Nope.

Mass effect 3 is not released yet, is it?

And for the record RPG means ROLE PLAYING GAME, mass effect is an RPG. I challenge anyone out their otherwise.
I can roleplay as Master Chief while playing Halo

Therefore, Halo is an RPG under your definition.
Actually, you can't. Mass Effect gives you the ability to define your role in events in-game. Halo doesn't. You don't define Master Chief when you play Halo. You either follow the scripted events the same way everyone else has to, and beat the game - or you don't. In order to define a character you have to have the ability to do respond to situations differently than someone else.
Mass Effect?
Choice?
Really?
EDIT: Nevermind, it wasn't you who quoted me before.

Can you not see it? Really? Because you're blind if so. Mass Effect offers choice. You can go use "Alpha Protocol" as a poster child if you want but I would rather point to Arcanum, Balder's Gate, or even FO2 over it. But there is also something to be said that Alpha Protocol sold "shit all" to the RPG audience so its apparent that cinematic graphics are favored more than good choice mechanics among most RPG players. While a lot of dialogue options were an illusion of choice in Mass Effect, there was a decent amount of choice in the game. To put it in the same field as Halo is asinine. The fact that my Infiltrator Shepard game is probably different from yours, means it is an RPG and offers choice. You can try and claim it doesn't until you are blue in the face but doesn't make it true.
 

Wuggy

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No, it hasn't lost it touch. Although I don't know how much of a "touch" you can have on two games to begin with.

Mass Effect 2 was, in my mind, a far better game than it's predecessor. I didn't particularly miss the weapon mods and other similar thingiemagickers. For me, they didn't add anything to the game.
 

Joccaren

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Mar 29, 2011
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Oh yeah, I saw this coming the moment I saw that Dragon Age thread a couple of days back...

Anyway,if I may give my opinion on the subject:

The Mass Effect games were both good, but for different reasons.
Mass Effect had a better story than Mass Effect 2, had in-depth game play, but got a bit held back by extra baggage.
Mass Effect 2 had better shooter mechanics, and introduced some new gameplay mechanics (Dialog interrupts for one), it also dropped that extra baggage, and went to the flight with just its toiletries, clothes and its favourite magazine, leaving behind everything else.

Now that I have outlined my basic opinion on the issue, allow me to go more into the details of it. Warning, is long:
The story in Mass Effect was great in my opinion. It started out as saving some colonists and grabbing a team to stop an unknown threat, and the rest of the game was about finding this threat, what it was, and eventually defeating it. It felt like a real achievement defeating Sovereign, in no small part due to the fact that the entire Arcturus fleet had to engage it to take it down. The story here was more of an investigation, before getting a warrant to search a criminal's house, only to find out that the criminal is a full fledged terrorist and is planning to blow up the equivalent of the White House, the Pentagon, and all the surrounding area before getting his army to invade the US. The story also had a main antagonist that we often saw and interacted with, and who was an antagonist by flawed reasoning and indoctrination, and it is possible to turn him from this path (though he dies either way). It also felt like Saren was actively trying to disrupt your efforts, with either him or one of his trusted minions going basically everywhere you went for the main story and fighting against you.
Mass Effect 2's story was more akin to light reading IMO. You spent the majority of the game gathering a team, with occasional skirmishes with the main threat. Once you finally have your team collected, the real story telling begins, however, this is a small portion of the game compared to actually recruiting the team. Every member has loyalty missions (However, many of them short and offered little insight to the character beyond what you can learn by talking to them), your team infiltrates a dead reaper to get its IFF, and you invade the enemy base. The final boss felt pathetic. A creature that took me an entire fleet to take down in ME took me two or three shots from my heavy weapon to kill, dependent on the difficulty. The story here for me was more akin to going to the crimescene to get evidence, finding the criminal there, calling for reinforcements while the criminal gets away, then chasing the criminal to their base of operations and taking out them and the car bomb they were building for a rainy day. The antagonists in this were both the collectors and the reapers, and didn't really have a face like Saren did. They also didn't feel like they were trying to stop you, appearing only rarely to invade a planet or set a trap. Most of the time your opposition was mercenaries that had no relation to the Collectors.

The inventory system in ME was cluttered and did not work, whilst the inventory system in ME2 was almost non-existent. The only 'inventory' you had was the ship one, and everyone could get an infinite amount of anything from there. People complain that the weapons in ME were the same as each other, but each level just kept getting better, and for the 'good' weapons (The ones that trumped the rest in every stat even though they were a lower # level) this was true. ME2 however, is no different. Each assault rifle shoots, and we take the games word that the one we have now is better than the previous one (Well, we don't take its word as such. We trust that it is seeing as we found it later in the game). There aren't even any stats for the gun so we can see how good it is. We just get a short backstory for it. We have no idea of damage or fire rate, unless we test and measure it ourselves.
There are also no weapon mods in ME2, which allowed you to specialize your guns for different types of fighting, and the only ammo mods were abilities I had to spend points on.
Armour was actually pretty good in ME2. You had parts of armour to build up a whole custom suit, specialized to what you wanted it to be. In ME1, the specialization came from armour mods, and you had a ton of spare armour sitting in you inventory most of the time.

Combat in ME was clunky, and usually quite dull until you put it on a higher difficulty. You sat behind a wall, popped out of cover and shot. That, or you ran in circles around an enemy and shot, relying on the fact that you had more HP then them. Both are rather dull in ME, staying in cover is rarely fun and when your characters move as slow as they do in ME, running around the enemy in circles is rather boring too. However, the game did strike a balance of needing to do both to get past some areas. In some places, you would need to take cover or else you would be killed by the enemies (When the assassins attack you whilst you are looking for Harkin), and others where staying behind cover was not advantageous, and melee enemies or rocket trooper splash damage would end up taking you out if you stayed there too long (When fighting Rachni, Husks and at a certain point on the mission to get Liara). There were also a lot of sections that let you do whatever style worked for you. Abilities were quite well done for the combat sense, you could have fun 'Alpha Strikes' or tactically line up a few abilities with the right timing for some fun effects. You could also just use one ability if you wanted to.
In ME2, the vast majority of combat is done behind walls (Every time there is a ranged enemy fighting you), and you have next to no health. The low health and faster speed of Shepard help to make it less dull, but after my 42nd hour of sitting behind a wall shooting, it was really just dragging on. There were occasional times when you would leave cover and run around the enemy attacking them (When you were fighting all melee, or a vast majority melee enemy force), but most of the time it was just move from wall to wall, or sometimes (When fighting Praetorians) moving from wall to wall, oh wait, I already said that. Abilities were poorly done from a combat perspective for ME2. I think it was meant to add some level of depth to the combat, 'pick the ability you use wisely, you won't be able to use another for a while', however it didn't with only one or two abilities getting attention. The individual Class abilities were quite fun to play with however, and I especially liked the Vanguard's charge.
The different types of armour in ME2 were also an interesting concept, and whilst it didn't feel like it completely worked for me and I would like to see an improvement on it, I cannot think of what areas I believe it needs to improve in. The ammo system in ME2 was a welcome add in for me, and ME had felt rather odd for the first part without it.

ME gave you an incredible amount of abilities and skills to invest in when you leveled up, however there were too many and many rarely got used. Weapon abilities and armour abilities were pointless additions, however they gave some much needed bonuses by end game.
ME2 strips a lot of this out, yet still has the problem of a lot of abilities being useless most of the time thanks to the multiple armour type situation. I do like what they did with the skill specialization at the end.

Experience in ME was rewarded for doing things, and the more things you did, the more experience you got. Not too much to complain about, unless you were hoping on stealthing your way through the mission. If you want to talk your way out of combat, your not left behind in XP either though, as you get the same amount of XP for talking your way out of something as you would have for killing all the enemies, and usually some Paragon/Renegade points to boot. You would get XP for finding out new things about the world (Interacting with certain objects that got you codex entries) and for opening locked chests.
In ME2 you got XP at the end of the mission, not reliant on what you had done. In many ways, it didn't need to be for ME2 as you had to kill or talk your way out of killing every enemy anyway, but things like opening locked chests and doors instead resulted what I think of as the real XP for ME2: Credits. Once again, not much to complain about here, as the level design makes it so this would be how it would work out anyway (except the locked doors/chests).

Credits in ME1 were extremely common, and you could easily get the maximum amount by the end of the first or second off citadel mission (Courtesy of the inventory overload). If you wanted something, you could by it and 100 other copies of it, and still have enough credits left over for your long service holiday to the other side of the galaxy.
In ME2, credits are a rare and valuable commodity. You need them to pay for fuel, to get probes for planet scanning, armour pieces and to buy upgrades for you and your team, basically the effect of the passive abilities in ME. I actually preferred this approach as it made me think about my purchases, just so that I could buy everything.

Morality in both games changes very little, and is just as pointless until ME3 (and may still be redundant even then, though I hope they do something good with it).

Level design in ME was a lot of cut and paste areas for side missions, a few designed areas for main missions, and a few barren planets. The cut and paste areas had the internal maze of boxes changed up most of the time at least, but were still glaringly obvious. ME also had a semi-linear to non-linear approach to its levels as well. On the planets, you could go anywhere except outside the boundary zone, in the designed levels there were usually more than one way to get somewhere, and only in the cut and paste levels did linearity actually take full control. This lack of linearity, the ability to avoid some enemies completely, or to hunt them all down, to explore as little as need be, or as much as you could, was something I quite enjoyed from ME.
In ME2, levels were completely linear except for in hubs, with only one path to the exit. There were side passages, usually dead ends, but sometimes allowed you to take a different path somewhere. However, you would never miss an enemy (Or very rarely at the least). The levels themselves however, were at lest not cut and paste, and had actually been designed properly.

Conversations in ME and ME2 barely change at all, except for the interrupts added in to ME2, which I quite enjoy playing with.


What I would like to see for Mass Effect 3:
Story: I would like to see a base plot that it seems to be having: The Reapers are invading the galaxy (or Earth...), stop them (Or get your allies to). I would also like to see your choices from the previous games make a difference. There should be a main antagonist, either another Saren or a reaper that follows you everywhere (Maybe Harbinger) and does something to stop your efforts. The writers should have it easy for this part; as even recruiting someone would have an effect on the forces you have to face the Reaper's with on Earth, so they won't need to worry about the recruitment missions taking up most of the game like they did in ME2.

Inventory: I would like to see the armour system kept, and some capabilities for changing team mate armour. I would like to see weapons get their stats written on them so we can tell what they do, and not have the next gun be intrinsically better than the previous, but more varied dependent on the situation (I.E: Less DMG vs armour but more vs shields and barriers. Good for fighting tech opponents and biotics, bad vs Mechs. and I want these for different models of the same gun type for those who will say 'its already implemented'. I do not want to have the 'SMGs and assault rifles good vs shields/Barriers, Pistols and snipers good vs Armour' kinda stuff, I want 'Model X of weapon good vs shields and barriers, but damage is reduced vs armour'). I would also like to see weapon mods have a comeback, and you be able to carry yours around with you in a weapon mods screen, so you can easily change in combat.

Combat: Have the speed of ME2, but allow players to leave cover and run and fight ranged enemies WITHOUT dying. Possibly give us more situations where staying in cover would be bad, whilst moving would be good. Also keep the ammo system, remove the shared cooldown system, and give us a decent melee attack (I know some bit of this is being done already). Keep the different armour type system, but do something with it so it feels right, for me it just doesn't feel right.

Leveling and Abilities: Add some passive abilities, and add more specializations for abilities. Keep the class specific abilities, as they are awesome, and make us gain XP for doing things, not for completing a level.

Level Design: Larger hubs (More like the citadel from ME) and more non-linear design. Allow us to sneak past some enemies down a side path, or allow us to fight them. Allow us to explore large worlds, but don't make them dull and dreary like the ME1 planets. Don't have chest high walls pop up from the ground, have crates that were already there, or rubble that was there, or anything other than chest high walls.

Misc: Bring back vehicle exploration, Doesn't need to be in a Mako, just make sure that the ship has more health than the Hammerhead. Keep credits as being valuable, keep the resource based upgrades, just make resources more fun to get (Vehicle exploration *cough* *cough*).
Have a possible Neutral Morality, don't just give the good stuff to those who are all happiness and sunshine, or complete asses, let us who are in between get something.
Don't just have Paragon choices from the previous games help you out, have some Paragon choices cause you to be betrayed, whilst others get you allies, and have some Renegade choices leave you without allies, and others without enemies.

I know that there are some things I have forgotten to write, but I can't remember what they are now.
 

Swifteye

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there's only three of them. And the actual story of mass effect is coming to a close so. Even if it was losing its touch it's about to leave anyhow. What that mass effect MMO could happen but that has nothing to do with Shepard so it's like. Whatever. I liked the story enough to see it end. What else could ya want?
 

humor_involuntario

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Savagezion said:
humor_involuntario said:
Savagezion said:
Stall said:
Dirzzit said:
Nope.

Mass effect 3 is not released yet, is it?

And for the record RPG means ROLE PLAYING GAME, mass effect is an RPG. I challenge anyone out their otherwise.
I can roleplay as Master Chief while playing Halo

Therefore, Halo is an RPG under your definition.
Actually, you can't. Mass Effect gives you the ability to define your role in events in-game. Halo doesn't. You don't define Master Chief when you play Halo. You either follow the scripted events the same way everyone else has to, and beat the game - or you don't. In order to define a character you have to have the ability to do respond to situations differently than someone else.
Mass Effect?
Choice?
Really?
EDIT: Nevermind, it wasn't you who quoted me before.

Can you not see it? Really? Because you're blind if so. Mass Effect offers choice. You can go use "Alpha Protocol" as a poster child if you want but I would rather point to Arcanum, Balder's Gate, or even FO2 over it. But there is also something to be said that Alpha Protocol sold "shit all" to the RPG audience so its apparent that cinematic graphics are favored more than good choice mechanics among most RPG players. While a lot of dialogue options were an illusion of choice in Mass Effect, there was a decent amount of choice in the game. To put it in the same field as Halo is asinine. The fact that my Infiltrator Shepard game is probably different from yours, means it is an RPG and offers choice. You can try and claim it doesn't until you are blue in the face but doesn't make it true.
still, you answerd to me, and it is irelevant to me the acctual reccipt of this threat.
by doing that, you are almost contradicting a lot of what many have said in this thread. You are saying that mechanics offer choice (true) but still, in a game with no mechanics that are specificly dessigned to offer choice, you can still adress a situation differetly (a choice).
so, my sneaky sword-man master-chief is still different to your (hipothethical) heavy-guns MC, just like the shepards.
 

Savagezion

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humor_involuntario said:
still, you answerd to me, and it is irelevant to me the acctual reccipt of this threat.
by doing that, you are almost contradicting a lot of what many have said in this thread. You are saying that mechanics offer choice (true) but still, in a game with no mechanics that are specificly dessigned to offer choice, you can still adress a situation differetly (a choice).
so, my sneaky sword-man master-chief is still different to your (hipothethical) heavy-guns MC, just like the shepards.
No, playing Master Chief only with a sword is not choice in "defining your character" in the same way the choice is offered in Mass Effect. This is why I don't like getting into these discussions of hyperbole much anymore because people pick it down to semantics. I can admit Mass Effect has illusive choice in many places but you can't admit Halo does not have an ounce of choice in the same vein as Mass Effect. What I am talking about is obvious. There is no way to define who Master Chief is - on the part of the player. You can decide what he fights with. This is also why I see Final Fantasy as an adventure game, not an RPG. In an RPG you can influence your relationships with the different faucets of the gaming environment. Nothing you do in Halo is going to do that. Mass Effect, however, does allow this. Moreso than a lot of self-proclaimed RPGs out there even. Choice and consequence have been a staple of the RPG genre since they evolved out of "dungeon crawlers" with DnD. IN an RPG the player helps tell the story. In games such as Halo, a story is experienced by the player usually in the shoes of the hero who is most centric to the action.
 

NickCaligo42

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I don't think it had any "touch" to begin with. I always thought it was hugely overrated. Definitely enjoyable, mind, but strictly average.