Questions in the title, shoot away
Personally I feel that used properly, blood and gore can add a deeper sense of realism and help immerse the player, however I feel that this perfect amount is very hard to hit, as for me at least, there is a fine line between immersive and excessive, and if its a choice between excessive and none at all, I'll choose none every time. However I feel that sometimes if done well, excessive gore can be a good thing, a good example for this is L4D2, it is a very gorey game no doubt, but the gore is 'clean' (as in doesn't clutter up the screen), and in general looks very nicely done. A good example of bad excessive gore is the new Splatter House game, where they have simply gone for quantity over quality, lots and lots of blood without much realism or substance, just blood for the sake of blood.
Your thoughts?
Personally I feel that used properly, blood and gore can add a deeper sense of realism and help immerse the player, however I feel that this perfect amount is very hard to hit, as for me at least, there is a fine line between immersive and excessive, and if its a choice between excessive and none at all, I'll choose none every time. However I feel that sometimes if done well, excessive gore can be a good thing, a good example for this is L4D2, it is a very gorey game no doubt, but the gore is 'clean' (as in doesn't clutter up the screen), and in general looks very nicely done. A good example of bad excessive gore is the new Splatter House game, where they have simply gone for quantity over quality, lots and lots of blood without much realism or substance, just blood for the sake of blood.
Your thoughts?