Do you think violence and gore adds to a game

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Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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kman123 said:
The Bloody Mess perk in Fallout 3 is gibbed to ridiculousness. So why do I keep picking it?

BECAUSE IT'S DAMN FUN.
I find it annoying. I take it for the 5% damage.

Looting exploded corpses is a pain.
 

Patton662

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Apr 4, 2010
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If used well and not overdone it does add to the experience. If overdone it just becomes annoying, think Splatterhouse.
 

Spookimitsu

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Aug 7, 2008
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Pirate Kitty said:
Some games, yes.

Others, no.
Most often this. See Gears of War.
Violence is ok for game immersion however, the more gore used, the less immersive it becomes, I tend to find. For example, Mortal Kombat.
 

twistedheat15

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Sep 29, 2010
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If the game revolves around it's violence and gore then it most likely will sux. Adding it to an already good game like fallout, where you can watch the head of a slaver rapist explode into fine chunks is damn satisfying, but a game like splatter house where all you do is pull limbs apart while watching gallons of blood pour all over the screen feels immature.
 

Gigaguy64

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Apr 22, 2009
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It really depends on the game, the people who are going to play the game, and the mood the developers create.

I personally i think it can be used well.

Picture, if you will, the Main character Hates the antagonist.
The Antag killed his entire family, left him for dead, and continues to kill without the hint of remorse.
So is simply saying, IM ANGRY AND FULL OF HATE, enough?
Sometimes yes, butt other times seeing the Protag take out his hatred in brutal and gory ways can help the player actually how much emotion the Protag has, and if the player gets into the game, they can feel that anger along with the character.

But that's just my 2 cents.
 

Dexiro

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Dec 23, 2009
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Violence and gore don't do anything for me at all. The only time something look blood improves a game is when it simply provides more feedback showing that you've landed a hit.
 

Dorian6

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Apr 3, 2009
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I tend to agree with the OP.

If used properly it can enhance my immersion in a game with a sense of realism.

But then there's other games (see: Splatterhouse) in which the gore is a selling point. This, to me, just feels like an immature and juvenile gimmick to attract the only people who would buy a game just to see blood (see: 12-15 year old boys and the socially retarded
 

No_Remainders

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Sep 11, 2009
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megaraccoon said:
depends on the game for example it adds realism to metro 2033 but is next to useless in a game like halo wars in my opinion.
... That's mostly because Halo Wars was an RTS and any amount of gore used would have been pointless as you wouldn't have seen it...?

No?


That's a ridiculous statement. I'm sorry, it is.


OT: Gore is... Meh. I found GoW boring because it was the only thing it had going for it. I mean, the game basically was "made fun" for all those 10 year olds because you could chainsaw people, and it lacked any other fun element.

Shrug.
 

UnderCoverGuest

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May 24, 2010
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As visceral as beating up thugs was in Batman Arkham Asylum, there wasn't a drop of blood shed during those fights. They were still joyously entertaining though.

If a game focuses too much on giving the player a gory experience to the point that it detracts from game-play by needlessly distracting you, I don't think it adds anything. Probably removes things.

On the other hand, if it's done proper (a well-beloved character being shot, sort of li--GARRUS, NOOOOOOO!), then that hint of blood or alien blueberry jam does indeed add appreciative detail to the game--or at least the moment.
 

Midnight Baker

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Dec 5, 2010
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In my opinion violence and gore can greatly increase a gaming experience, but only if it has proper context. One of the worst worse ways it can be used is to deliberately stir up artificial controversy, which in my opinion is not only incredibly lazy game design but also hurts the reputability of the entire industry.
 

northeast rower

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Dec 14, 2010
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It really depends on the game. Doom, Bioshock, Gears, and Fallout? Yeah, the blood and gore fit perfectly there. However, games like Mass Effect and Uncharted really wouldn't be the same (ie good) if you were sawing people in half all the time.
 

endnuen

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Sep 20, 2010
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Personally I find games hard to really enjoy if there is absolutely no visual feedback.
If I play a game wherein the protagonist takes an axe or sword to the enemies face, I feel a little disappointed if there is not a single drop of blood.
If it makes sense in the context of the game, then there should be some level of blood and gore. Not saying I want every game to be Serverance: Blades of Darkness level gore, but just something to give the sense that you are hurting your enemy.
 

archvile93

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Sep 2, 2009
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Pirate Kitty said:
Some games, yes.

Others, no.
This, there's some game it just doesn't work for. I'd rather not see any gore in the next Mario game, the various flash parodies giving me a good idea of what this would look like. Others, such as Doom and Fallout games, really should.
 

Dogstile

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Jan 17, 2009
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UnderCoverGuest said:
As visceral as beating up thugs was in Batman Arkham Asylum, there wasn't a drop of blood shed during those fights. They were still joyously entertaining though.
No, but their was force impacts. Things you could actually see. That's what I think people really want to see, their attacks having an impact.
 

KalosCast

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Dec 11, 2010
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I think it can add to a game where such a thing is important. For instance, the ludicrous gibs of UT2k4 fit in with the ludicrous premise of UT2k4 and the sort of dark humor around it... though they wouldn't fit into, say, Barbie Horse Adventure.

It also works well in horror games or instances where it's supposed to reinforce what you've just done. This can range from the totally obvious but still horrifying bath tub scene from Eternal Darkness to the anguished and pained screams from the Night Elf player you just hunted down in WoW. It helps reinforce the idea that this is indeed a person, and they just died in a horrible way, and it's all your fault.
 

Booze Zombie

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Dec 8, 2007
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I think a well-made game should appeal to as many audiences as possible, by having multiple purposes within it.
So, gore could exist to show the seriousness of an injury or it could be used as a signal of an enemy's defeat in a more "arcade-style" moment with lots of fighting.

What I'm trying to say, is, I think games should give you plenty of options; not make a conscious decision to be "deep" or "shallow", but have both things there for a player to choose to use or ignore.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Its funny that alot of people didn't like it in dragon age that after fights your charachter would be covered in blood

I actually liked that because if youre going have a sword fight of coarse theres going to be blood