Nouw said:
I'd say games like Amnesia and Slender have already begun resurrecting it. Slender became viral and hopefully that encourages people to play other survival horror games. Part of Slender's success was that it was free and easy to access so I'd hold off making big-budget games for now.
Amnesia, definitely. Slender, on the other hand...
Atmosphere played a gigantic role on both games, obviously. But Amnesia (as I understand, having not yet played the game) has puzzle elements and actual gameplay. Slender, being more of a proof of concept demo (and therefore free of charge and easily accessible), was more atmosphere than gameplay. All you did was walk around and look for drawings while Slenderman chases you.
In that regard, Amnesia will help establish survival horror's place in gaming. It was a survival horror
game. Slender, for better or for worse (probably worse), will contribute more to Slenderman as an IP than it will the survival horror genre, maybe pushing Hollywood to try and make a Slenderman movie of some sort.
OT:
Right now, if a AAA developer wants to make a AAA survival horror game, they'll be looking at games like the aforementioned Amnesia. Maybe they'll take Slender as it was meant to be: Proof-of-concept, and we'll see a much larger, hopefully better, depending on how well the developer handles it, Slenderman game in the works. However, it doesn't matter how skilled a AAA dev is at making survival horror games if they don't have the driving force to make it. Publishers need proof that survival horror games are popular enough to invest in. So if we want a truly scary AAA game, we'll have to prove to them we want it, but I don't know if the market for this is big enough to warrant a full-priced, AAA game.
Yopaz said:
It never died, it just evolved. Into action games with monsters and jump scares.
The problem with the survival horror games as a whole is that it is a niche genre that not everyone is into. I for one just can't handle them.
Not just video games, this applies to horror as a whole. I mean, unless you're really into this sort of thing, we essentially have one month a year set aside for horror (I purchased Amnesia in July, but I'm only getting around to playing now). I can't say you're planning to watch a scary movie this month, but I can say confidently you weren't planning to watch one in May.
EDIT: As it is, most people are only willing to even get a scary game if they can do so for cheap. You could get Amnesia and like six other games for seven bucks over the summer. Then you have games like Slender and SCP-087 that are entirely free. "Pants-shittingly terrifying" probably won't cut it for $60.