Do you think we will be playing a Morrowind or Fallout this gen?

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ComradeJim270

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Nov 24, 2007
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GloatingSwine said:
ComradeJim270 said:
It doesn't help that a game needs eye-popping graphics and full voice acting to be successful, now. A DVD can only hold so much... when you try and have full and interesting dialogue with lots of meaningful options, that space is quickly full just with audio files.
Doesn't appear to have hampered Mass Effect at all. Not an excuse.
That's not what I've heard, but I'll reserve judgement until I have played it.
 

shadow skill

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I got the Witcher to work finally great game but I would say you need 2 gigs of ram just to deal with loading the areas. That game makes Mass Effect's loading times seem extra short.

As for DVD size and Mass Effect, yes it does have a negative impact on the game, take a good look at the environments you will notice that there is not much going on in them, and there are never really all that many enemies on screen. So it is really odd that the game is forced to shadow load so often causing the frame rate to chug. This game should have used the hard drive to cache data so that the game would load more quickly and more smoothly.

It's ironic really because there were probably a throng of noobs out there screaning how Blu-ray was not needed because Mass Effect was only six or so gbs on disc. What the noobs don't seem to notice is the emptiness of the environments for their size, the fact that the codex is not 100% voiced and the frane rate chug most likely due to shadow loading on the part of Mass Effect. Funny thing is Blu-ray isn't needed but a hard drive definetly is if you want to get rid of things like exorbitant loading times and avoid having to hit slower removeable media when you do need to load something. The worst thing is the game itself actually references the empty space inside the Citadel if you bring Tali along and talk to her.
 

Easykill

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Although I didnt like the leveling system of Oblivion I think Morrowinds was a lot worse. After a while you just destroyed everything.
 

soladrin

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Fallout 1 and 2 will always be my favorite rpg's anyway... they got it all... freedom, character customization to the max, awesome humor(the happiest commercial signs in post nuklear world for instance, not the mention the dialogue)

i never got into morrowind, it just didnt catch me, oblivion was a piece of crap to me because it was dumbed down imo

and i fear the same fate for fallout 3 :(

also, fallout nailed the leveling pretty much too, yes, you could become a near god like being, but a critical hit from minigun would kill you anyway, critical hits were the thing that made you actually take an effort in combat because there was always a chance to die against the later enemies (and im not gonna start about how long it takes before you can actually take on a pair of deathclaws because once those knock you down, wich they will, your as good as dead)
 

Kronopticon

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Nov 7, 2007
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sumwar said:
Enigmatic_Apple said:
Oblivion was so...hollow to me. The leveling system really broke that game for me. I mean, you can beat oblivion...the entire game, as a level 1 character. IN FACT, it would be EASIER to beat it as a level 1 character than a level 50 character.

Who made that decision? Seriously?
THANK YOU! That and some other things ruined it for me but I felt like I was alone=/.

These types of games I imagine are really hard to make and there are only so many high quality game developing companies. For now at least we have Mass Effect.
You were never alone, oblivion is an awful game, morrowind was so much better, im making my own island for it :) i predict that eventually, they will die out, because designers and programmers find it easier to make FPS's, with amazingly awesome graphics, ok gameplay, and a significantly annoying storyline. unless something happens, like, a new company comes along who decide that greatness is hard to do, and will strive in such a way to achieve it.

otherwise, the entire world of gaming is doomed. lets be honest, any good games have been made, and all new ideas, have been drained to the last drop. it is time, for the decline of video gaming. unless they invent a way of connecting our optical nerves, auditory nerves, and spinal column to a computer so we can live in the game, until we eventually get taken over by evil alien drones who want to keep us in a fantasy world so they can harvest us to charge their batteries forever more. until "the one" comes along, and the whole process starts again, with the architect, and trinity, neo dies in my version. egotistical jackass.
 

Jai galaar

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Nov 26, 2007
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Easykill said:
Although I didnt like the leveling system of Oblivion I think Morrowinds was a lot worse. After a while you just destroyed everything.
Completing the main quest and not being able to kill almost everything would have bothered me more. Being able to kill a deity should say something about your prowess.

Oblivion's level-scaling does bother me, as did the main quest. I played as an Agent my first time through, and had to be quite creative to survive while mostly just utilizing my major skills.
 

Enigmatic_Apple

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Nov 7, 2007
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Deus Ex 3 was announced.

I wonder if something amazing will happen and both Deus Ex 3 and Fallout 3 will be the most amazing games of the decade!

Or they will be oblivions/invisible war's.

I'm going with the grim latter.

:(

Hold me.
 

soladrin

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Sep 9, 2007
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they will be either the most amazing, or the most dissapointing really, these games have A LOT to live up to

so yea, im agreeing with you :(

"hugs"
 

Kohlrabi

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Nov 11, 2007
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Regarding Oblivion's leveling system:

There are quite a few mods out there with alter said system where animals/NPCs/enemies level up with you. Right now I installed Oscuro's Oblivion Overhaul and am quite satisfied with it, a wolf is really just a minor threat, while on levels 1 and 2 even some goblins can give you heat, not to speak of vampires and such...
Also, there is a mod which alters the way the character levels up, so that you don't have to max out cearzain stats to get the highest multipliers on level up. It's called AF leveling mod or something.
Using these two mods Oblivion becomes quite enjoyable, if you don't mind using mods for fixing flaws which Bethesda didn't "fix".
 

Ubikvitaarinen

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Nov 15, 2007
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Kohlrabi said:
Using these two mods Oblivion becomes quite enjoyable, if you don't mind using mods for fixing flaws which Bethesda didn't "fix".
Yeah, I know those. But doesn't it seem a little bit weird that you have to actually download non-official mods in order to enjoy the game?

I just hope they don't screw with Fallout.
 

beoweasel

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Nov 26, 2007
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I guess I'm the only one here who actually liked Oblivion and its leveling system >.>

The reason behind the leveling scaling in Oblivion, was because the folks over and Bethesda, knew that because the game is so open, a lot of people that get back onto the main story, are probably incredibly high level and will easily mow through the much lower level enemies...and they won't find it challenging.

So, they introduced leveling scaling, to make it a bit tougher, but still doable. Its so that your ultra-powerful character, will still find a reasonable challenge while dungeon crawling.
 

Enigmatic_Apple

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Nov 7, 2007
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You see though, here in lies the problem.

Typically on a general RPG you are rewarded for working hard to level up your stats to the point of becoming a god. I should NOT have to jump into the first level of the main story to find that rat's have not only flat out dissapeared from the world randomly but that Daedric demons replace simple enemies and seldom I find "simple" enemies that can flat out take down half of my life!

It brings in the question, "what's the point?"

I mean, in terms of the RPG genre, if it is easier to stay level 1 and pick up the umbra sword then beat the game with just rats and low level daedric monsters it basically becomes an action game. It's just disappointing. Low level characters should be punished for playing an rpg like a shooter or hack em up. I'm sorry if you don't know how to allocate your skill points or what skills to practice on. Go play Halo or God of War and stay away from Deus Ex and Morrowind. (or daggerfall if you're into that kind of stuff)
 

YeOldeMunger

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Nov 28, 2007
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shadow skill said:
I got the Witcher to work finally great game but I would say you need 2 gigs of ram just to deal with loading the areas. That game makes Mass Effect's loading times seem extra short.

As for DVD size and Mass Effect, yes it does have a negative impact on the game, take a good look at the environments you will notice that there is not much going on in them, and there are never really all that many enemies on screen. So it is really odd that the game is forced to shadow load so often causing the frame rate to chug. This game should have used the hard drive to cache data so that the game would load more quickly and more smoothly.

It's ironic really because there were probably a throng of noobs out there screaning how Blu-ray was not needed because Mass Effect was only six or so gbs on disc. What the noobs don't seem to notice is the emptiness of the environments for their size, the fact that the codex is not 100% voiced and the frane rate chug most likely due to shadow loading on the part of Mass Effect. Funny thing is Blu-ray isn't needed but a hard drive definetly is if you want to get rid of things like exorbitant loading times and avoid having to hit slower removeable media when you do need to load something. The worst thing is the game itself actually references the empty space inside the Citadel if you bring Tali along and talk to her.
Yeah.. careful with techno talk like that.. the issue is getting the data from the memory, as that will hold the vast majority of all relevant data at any given time. Problem is, the game is just huge, and the system can't handle it.