The title says it all. I find that a lot of modern games, especially shooters, suffer from uninspired level design, with the possible exception of the modern warfare games (the zodiac sequence was kickass). If you think you could do better, post some ideas, I'd love to hear them. I have a few of my own.
My best idea came to me while going to the mall. That area is not quite a city, NYC style, but the buildings are large and have features that would lend to fun shooter fights. In particular, I got this idea when looking at an intersection. This is kind of hard to explain without a picture, but in one corner there's a hotel with a section that's two floors high next to a section five floors high. In front there are 2 small buses that would make for good cover. Across the street is a parking garage that goes up four stories which would be a good spot to put some snipers. On the other side is 2 relatively large office buldings, each about 2 or 3 dozen stories high, with 2 paralell skywalks connecting them. The skywalks have long windows going across the sides, which would lead to fun shootouts. I could go on and describe other areas, but it would take too long so I'll spare you. Oh and by the way, this would all be in a third person shooter, ideally with assasins creed style parkour.
My best idea came to me while going to the mall. That area is not quite a city, NYC style, but the buildings are large and have features that would lend to fun shooter fights. In particular, I got this idea when looking at an intersection. This is kind of hard to explain without a picture, but in one corner there's a hotel with a section that's two floors high next to a section five floors high. In front there are 2 small buses that would make for good cover. Across the street is a parking garage that goes up four stories which would be a good spot to put some snipers. On the other side is 2 relatively large office buldings, each about 2 or 3 dozen stories high, with 2 paralell skywalks connecting them. The skywalks have long windows going across the sides, which would lead to fun shootouts. I could go on and describe other areas, but it would take too long so I'll spare you. Oh and by the way, this would all be in a third person shooter, ideally with assasins creed style parkour.