Do you want a sequel to Driver: San Francisco

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cutecuddely

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Apr 15, 2010
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After finishing Driver San Franciso I would love a sequel to it. I really enjoyed the game. I didn't mind the "unrealisticness" of the driver and it made it more fun and exciting than having realistic driving. There is of course if there is a sequel to driver the it would be difficult to have the shift features. I thought about this and they could still keep the shift features but in the tv show awake sort of affair in which the dream and reality are the same and in Tanners dream he can use shift and he uses it to solve things in the real world and there could be a whole sub-plot of tanner loosing his mind and which is reality ect. I would definitely buy a sequel to Driver San Francisco.
 

jspellert

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Jun 6, 2013
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Yeah I'd like one, it's a game I actually really enjoyed, playing it again now. Free roaming out of the vehicle would be nice in a sequel, but the shifting is a must.

I hear a lot of people asking how they can add "shifting" to the sequel and the answer is simple, just add it. I don't buy games for realism I buy them for enjoyment. Before this game I never played any Driver, if the next one was to come out and he had shift powers in real life because of his head injury I'd be fine with that because... it's a game, why does it have to be realistic.... it doesn't. I've played games with guys that have super powers, magic, future technology, all sorts of things.

Look at Metal Gear Solid, it tries to stay in the realm of reality but has vampires, clones, super aging, possession (which later isn't possession), futuristic technology even though it's not the future... even full fledged magic... at one point they say it's technology that did the magic the next it's really magic, and you know what... no one really cares, the game was fun. Even Saints Row started of as real now they are fighting zombies and aliens.

The bottom line to me is, who cares as long as it's fun, Driver isn't some deep seeded main stream for all integrated series that must be hard fastened in reality. As stated this was the first Driver I've ever played, and the sales would indicate that was so for a lot of people, the shift mechanic was probably a big reason why. If the next one has shifting I'll get it if not I probably won't. Tanner says it the best after his first shift talking to someone "I'm the Driver", make him "The Driver" with the ability to shift into people and be done with it.
 

jspellert

New member
Jun 6, 2013
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I will say as a follow up, if they wanted to stay away from the realm of "fantasy" they could always make it a piece of technology called "The Driver" that is developed after the work done and scans on his brain after his accident. As such you are not physically driving a car but off at some remote location in "The Driver" that basically allows you to possess people via some satellite and set it 5 or 10 years in the future.
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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I'd like one, especially if they pt in licensed vehicles again. One of the coolest parts of that game was the fact that I could drive my real-life car in there (Chevy S10 Blazer) and I'd very much like to do that again. I also like the fact that some of Driver SF's vehicles are now showing up in Garry's mod, and I'd like to see more of that.
 

QuantumNebula

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Jun 4, 2013
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I liked Driver. I never finished it because of one mission. It was the mission where you have to get four different cars into trucks for a police auction and it was timed. This mission was annoying to no ends and made me quit. The mission was annoying enough with the half broken car, the car that couldn't drive offroad,and the car that was being chased, but on top of that, they had to add a timer. I hate when games just add arbitrary timers just to add difficulty.

I would still play another if it came out. One addition that would be great would be having a challenge system where you get rewards for doing different actions like drifting for a certain distance or wrecking 5 cars.