MarsAtlas said:
For the record its not as simple as total sales. Localization is basically paying publishing costs all over again, sometimes atop of additional costs as well, while also turning a smaller profit from each sale. Also being a blatantly sexual game means its difficult to stock in stores. Dark Souls is easy to sell in Wal-Mart, Boob-Jiggling Simulator 2016 isn't. Societal double-standards, yes, but I'm just pointing it out for what it is. Its harder to market for, harder to stock and its less profitable. Its surprisingly easy for a localization to make little profit. But little profit is better than no profit, right? Not always, usually with taxes involved. Then there's the matter of explaining this marginal investment to investors. On top of that sometimes its simply more profitable to move the money you spend localizing and dump it into another project that may give it more proportionate yields.
Doesn't really hold water when they're releasing a physical collector's edition of Atelier Escha & Logy exclusive to the NIS America store, a completely different SKU which will never be released in a physical store and it's a Vita title. This isn't a one off either, KOEI TECMO games has released 2 other niche titles (Atelier Shallie and Ar nosurge Plus) this year alone, these are remakes of extremely niche games on the Vita and they're willing to put out boxed collectors editions.
I mean if they're putting the money into localizing Samurai Warriors 4-II (and yes, also with a store exclusive collector's edition) then there's another reason they're not releasing the third title in an established franchise which is an offshoot of their best selling franchise.