The first time I got light side points for choosing what was best for the Empire instead of choosing what was batshit insane I realised I'd was going to have to metagame if I wanted to be dark or light.Dejawesp said:I mean through a lot of these quests they aren't even goal oriented any more. They are not just evil for the sake of evil (itself a cardinal writing win) But they are evil to the point where they jeopardize their own plans and goals just to be evil.
A good example is the Black Talon instance where evil characters kill the freaking captain of the ship you are on while on the way to an important mission. This turns out to be a pretty grave mistake as his inexperienced lieutenant makes judgement errors in how to proceed which lets the enemy board the ship with sabotage droids. Its only the game balance alone that saves the mission but what kind of logic is this?
This is not just evil but stupid-evil and dark side oriented characters are forced to do it anyway.
Good and evil are just 2 different ways to approach a problem with each side thinking they have the best solution with varying degrees of moral compromise but the Sith in Old Republic seem to use Evil as an end rather than a means to an end.
There was a 'grey' force user at one point. Unsurprisingly, he ended up wanting to destroy the universe to 'return it to nothingness' or some such Nihilistic thing.Viridian said:I think the best example of neutrality in KOTOR was Jolee Bindo. That guy was awesome, although if I remember Jolee correctly, he was less "balance in the force" and more "I'm a nice enough guy, but mostly I just don't give a shit."BloatedGuppy said:It's no worse than it was in KOTOR. As the narrative tends to be less high minded, it's actually a little better than KOTOR, as the story is more directly focused on you and you alone. "This is the story of an insanely evil idiot", you can say to yourself, and have a good little chuckle while you force lightning innocents.
Whatever the case, Star Wars is about as Black and White as universes get, and Bioware have always struggled with shades of grey even when they're at their best, so it's not really a winning combination when it comes to presenting the player with moral complexity.
But that's just it. I wanted to play a generally good Sith, who drew his power, as you say, from strong emotions that weren't just anger and hate smash grr. But everyone around him just boiled down to HARNESS YOUR RAGE AND FEED ON PAIN AND KILL KITTENS. I couldn't see any IC reason why my character didn't just finish his training, betray the Sith and wander the galaxy as a badass renegade.Moriarty said:don't confuse the dark side with simply being evil, it's more about passion and emotions.
Also, you can't really blame the star wars setting for this, bioware always struggled to seperate being evil with being an asshole.
Actually, Palpatine's version of evil was incredibly subtle. He didn't assassinate anyone or murder any puppies, he orchestrated a war, playing both sides to his own personal benefit and no one suspected a thing. That's how he was able to rise from senator to chancellor to emperor. He didn't kill his way to the top, he played his way to the top. If he was being overtly evil the Jedi council would have been on to him WAY before the birth of the Empire. He used a delicate touch, even with his seduction of Anakin. Smiles and grins and gentle nudges to get him to think "yeah, the dark side isn't as wicked and evil as the Jedis say it is...in fact, there is a tale about an old Sith Lord who could bring people back to life...in the end he could save everyone but himself. How selfless and noble of him."BloatedGuppy said:Look at their source material though. Look at Palpatine. Look at Vader. Look at the insufferably noble Rebellion. We can hold Bioware's feet to the fire all day long for their silly binary morality, but they're actually being loyal to the source material in this case. If they tried to do Star Wars in shades of grey Lucasarts would probably have a fit.RJ 17 said:That said, however, at least in the Knights of the Old Republic games, many of the Dark Side choices were so ridiculously evil that they were actually comical. The type of stuff that you can't help but chuckle and say "Good god....that's just flat-out MEAN!"
That would be Darth Andeddu. He's a Sith Mummy. And I agree on the uber evil sith. More recently this has been a major problem in the Star Wars expanded Universe. Instead of creating new, interesting villains like the Yuuzhan Vong, they instead decide to bring out a new Sith faction. It's become so ridiculous that within a four year time span in the Universe, there have been no less than SIX separate factions of evil Sith, all unaware of each other, fighting the Galactic Alliance.RJ 17 said:On a side-not, the News update for Penny-Arcade on Wednesday actually touched on this very subject. "Gabe" was complaining that even in the SW books, the Sith are just ridiculously evil with names that specifically state how evil they are, apparently in one of the books there's a tale about an ancient Sith Lord who was some sort of necromancer and his name was apparently pronounced "Darth Undead-u".
Because the Darkspawn are mindless beings who hunger and only follow the command of an ancient corrupted dragon god that they themselves corrupted (this is, of course, if we don't take the Architect into account), and the Reapers have a completely different moral compass than us. It's a case of Blue and Orange morality.EternalNothingness said:It's pretty ironic, huh? BioWare always claim that their games' moral-choice systems have difficult and ambiguous choices, and yet your one and only choice with BioWare villains such as the Reapers and Darkspawn is to slaughter them all like cattle. Seriously, how come most other villains can be persuaded to join the good guys, but not villains like the Reapers and Darkspawn?
Anakin Skywalker just wanted to hug those Jedi children with his lightsaber, that's all.Moriarty said:don't confuse the dark side with simply being evil, it's more about passion and emotions.
Also, you can't really blame the star wars setting for this, bioware always struggled to seperate being evil with being an asshole.
Because the Reapers and Darkspawn our their respective universes' incarnation of absolute "evil". Though technically the Repears aren't evil. They're cold, calculating machines who invade the galaxy every 50K years and have been doing it apparently for a very, very long time. Their motivations are unknown, but given the ending of ME 2, I'd say they harvest organic life during each of these invasions to facilitate their "race's" version of reproduction. They're just doing what comes naturally to them, it seems to be part of their very life cycle to commit mass genocide on all advanced organic life. So in other words, they're not being evil just for evil's sake.EternalNothingness said:Well, the original Star Wars trilogy was, after all, aimed at children upon their releases between 1977 and 1983. And, because these three films were for children, the villains were supposed to have no reason to be evil other than that the heroes need something to fight against.
In fact, Old Republic wasn't the only BioWare game with generic villains who have no reason to be evil other than to give heroes obstacles in the way of their goals. When you look at the Reapers from Mass Effect, as well as the Darkspawn from Dragon Age, they were pretty generic as well.
Such as Teryn Loghain and Legion, for example.
Not the Reapers and Darkspawn, though, as because they have no reason to be evil, there is also nothing to give them in-exchange for peace and friendship except a massacre.
It's pretty ironic, huh? BioWare always claim that their games' moral-choice systems have difficult and ambiguous choices, and yet your one and only choice with BioWare villains such as the Reapers and Darkspawn is to slaughter them all like cattle. Seriously, how come most other villains can be persuaded to join the good guys, but not villains like the Reapers and Darkspawn?