Does anyone feel a sense of morality when playing an RTS?

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KamikazeSailor

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Jun 10, 2008
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I've been playing RTSs for a long time and never really felt that way...

however, playing the Age of Empires 2 single player, which is built around realistic events and stories like the Spanish invasion of the Aztecs or El Cid's life... those would get to me, I'd really feel like I was pissed off at the Spanish for chasing me from my home town :D and oftentimes I'd build realistically... build the troops I KNOW the Aztec would use against the Spanish... instead of saving up for kickass troops that probably weren't around for those fights in real life
 

Jdopus

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Jun 13, 2008
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Yes, I play imperial guard on DoW and I tend to play defensive until I have some strong Hp vechiles to prevent my men dying.

However, when I played age of empires 3 I used to mass strelets as Russians and send wave after wave of them in not caring much. I think it kinda depends on the detail of the unit, the strelets don't lose moral and try to retreat.
 

Drbog

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Jun 11, 2008
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I'm one of the least moral in games of the people I know say I'm playing Rome:total war,I'll send the pesents to their death so they can distract the cavelry while my "good units" wipe them out.You would NOT like to see me play mass effect its along the lines of "Plese no" *Dead* "we're only scientists" *Dead*..
 

Rolling Thunder

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Dec 23, 2007
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CoH, mainly because the german and british units are ridiculously expensive and I like them. The Americans always suffer enough casualties to fill a good sized quarry with corpses, simply because they're voice acting is so atrociously macho and shitheaded it actively makes me want to suicide-charge Tiger tanks and Panzer IV support tanks with riflemen in the hope that the fuckers learn some sense and stop going on like thy're going to win the war singlehanded.

Plus, any army whose elite unit has six men and can wipe out tanks and infantry with contemptuous ease practically advocates suicide charging machinegun nests.
 

mwhite67

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Mar 19, 2008
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I always thought the only strategy in RTS games was to produce more and better troops faster than your opponent and attack first. Who cares if they die?
 

vun

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Apr 10, 2008
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In C&C3, if the sniper in the sniper team dies and the spotter is left alone, he gets scared. Kind of hard not to feel sorry for the bugger and start a rescue operation.
Most of the time I try to keep them alive, exceptions are when their stupidity has earned them death. I'll use C&C3 as an example again; unprotected soldiers, low on health, retreating through tiberium fields. Yeah, that's like trying to hide from the enemy in a gas chamber.

I feel like that in FPS games too; if I see a teammate in trouble I start playing bullet-magnet long enough to rescue him/her. This, of course, is only valid if said teammate is not a shithead I'd like to shoot myself.
 

darthzew

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Jun 19, 2008
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I'm willingly to play an RTS objectively and mindlessly sacrifice units. But that has a limit. I hesitate, however, when I've had a unit for a long time. Take the demo of Civilization: Revolution for instance. When you've had your units for a while, they get upgraded and then I start relying on them and I don't want to give them up. No matter how obsolete they become.