Add a "SMART" button lolXzi said:Welcome to every EA-published sequel ever. In the case of Mirror's Edge, however, I have no idea how they could possibly simplify it any further. Although I'm sure they'll find a way.AC10 said:I would love a second one... so long as they don't "make it more accessible".
My thoughts exactly. My main issue with the first game wasn't the core concept, but the execution, and my ire for it comes mostly from the frustration at seeing it miss its potential due to lack of polish, much as Faith herself would miss a ledge due to crappy collision detection.icame said:The first game was bad but had potential. If that potential could be realised then yes, I would want a sequal. If it stayed like it was, then no way.
I agree. I would remove the guns completely and combat should not be the main focus. The game was at its best when you were either running from someone, chasing someone or running with bullets wising past your ears. I actually really liked the disarms TBH. In most instances I think actually sticking around to fight all of them should be pretty much a no win situation and you only really use disarms to take out guys in your way. That pretty much how I used it in ME aside from when they force you to stick around and fight them all by putting a bulkhead door or a long pipe you have to climb up on to exit and it was really fun. Even in the final fight the only guy I actually have to take out is the one with the machine gun.Vrach said:I started writing the same thing when I noticed your replyWoodsey said:Better story - combat + open-map multiplayer races - shitty animated cutscenes = yes please!
Yeah, basically that. Also needs to be longer, the first was criminally short. The way they designed combat in the first part was shit (shooting's completely out of place), but there may be better ways to implement combat so that it fits. Alternatively just having to run the fuck away sometimes wouldn't be a bad idea either, adds a sense of thrill for sure. Multiplayer could also definitely work if designed right.